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  1. #21
    Quote Originally Posted by Tehterokkar View Post
    The size of the world was lost since Cataclysm came out. There were a lot of quests, but the starting point of those quests might have been in completely different zones, that is what created an adventure and the feeling that the world is huge. You were on a mission all the time to do something in a zone that another person in another zone wants.

    A good example of this is Swamp of Sorrows for Alliance players, there is no quest hub in the zone, but there are around 10 quests you can get from across the entire world(IIRC there is 1 escort and 1 on-kill quest start mob in the zone itself) that are related to that zone and you can enter SoS and swoop them all up in 1 go, then go turn them in again across the entire world. So when people think that Swamp of Sorrows has no quests for Alliance because there is no hub, they are wrong, there are enough quests for 1 whole level in there, you just have to explore every corner of the world to find those quests.

    Post-Cataclysm each zone was turned into equal part alliance and horde questing zones, every quest was located in the zone, there were none, or barely any quests that you got from outside of the zone you were questing in. And that made the world feel small and your adventure felt like a 5-part comic book story which always got reset the moment you outleveled the zone and moved on to the next.
    Which is a fair criticism, but that doesn't mean the world is entirely lacking in adventure, it's just much more streamlined. It's a different kind of adventure.

    It's the difference between a guided tour and free exploration. You get to see the major stuff and experience a lot of what an area has to offer (the highlights anyway) in a guided tour, but it's a directed and curated experience vs the unknown and directionless approach you'd have to take without a guide, so you can miss some things, but you could also see things that a guided tour wouldn't show.

    Both experiences are fun and could be considered an "adventure," just different kinds and would obviously be subjective as far as how "fun" each version would be to different people. I personally would rather have a guided tour, as it makes sure I'm introduced to the major attractions and options the area has to offer first, and I can explore on my own from there if I so choose with no time "wasted" in figuring that kind of stuff out. I know others prefer it the other way, neither of us are "wrong."

  2. #22
    Korena beta i got to 35, on fianl beta i got to 52

  3. #23
    Quote Originally Posted by Togabito View Post
    world is empty
    mobs are crap easy
    there is no adventure
    there is no difficulty
    so instead:

    there is no difficulty in raids
    nothing to do after you have cleared raids (you can do all things in retail too, including PvP)

  4. #24
    Quote Originally Posted by Togabito View Post
    world is empty
    mobs are crap easy
    there is no adventure
    there is no difficulty
    And now lets talk about retail.
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    Quote Originally Posted by Hooky View Post
    yeah wow cool..how about raising the valor cap consider WoD isn't that far away? 1000 valor points gets u a lollipop and kick in the nutsack these days! Back in my day we could get a bucket of candy and a pet ferret with that sort of points!
    Quote Originally Posted by Herecius View Post
    QUICKLY FRIENDS, TO THE HYPERBOLEMOBILE!

  5. #25
    Well world first 60 was some rogue 15 years ago.

  6. #26
    Stood in the Fire Whistl3r's Avatar
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    "first" 60 and "first" kills will be so boring and really a bit pathetic if celebrated. It's not like climbing mount Everest and every climb is an achievement, first kills in classic will mean nothing.

  7. #27
    High Overlord Cmx's Avatar
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    race to world first 60 was finished years ago, wake up.

  8. #28
    The Undying Lochton's Avatar
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    Quote Originally Posted by Simmias View Post
    So far, I think Skorch is in the lead, at level 29 and a few bars off 30.

    Anyone know who the next few players are in the list?
    Doesn't matter to do such race on beta.

    As well, world first is long due. Classic First 60, sure, when Classic launches.
    FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..

  9. #29
    The Lightbringer Hottage's Avatar
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    Quote Originally Posted by BoltBlaster View Post
    Considering that less than 1% was raiding, you are wrong. For some people game started at level cap, but for vast majority it started at level 1.
    The game started at level 56 for most, when you could start doing end-game dungeons.
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  10. #30
    Quote Originally Posted by Whistl3r View Post
    "first" 60 and "first" kills will be so boring and really a bit pathetic if celebrated. It's not like climbing mount Everest and every climb is an achievement, first kills in classic will mean nothing.
    It is just a video game. If people that are excited to do it fast and first than whats the big deal. I could care less about it and certainly won't be keeping up with any races (I dont in BFA either) but I also won't waste my time shitting on those that do care.

  11. #31
    Quote Originally Posted by Doomchicken View Post
    And now lets talk about retail.
    Show me someone pulling 3 mobs on the level 20-30 range in the Beta while questing
    Questing is way harder in Vanilla.

    Edit: Let me guess, you are going to say it was not "harder", "it took longer".
    Literally the same thing. By defenition is "harder"

  12. #32
    There is really nothing like seeing the ?? Creatures and players. Man I missed that

  13. #33
    Sorry guys, I think someone has already beaten you all to it by about 15 years.

  14. #34
    Quote Originally Posted by Togabito View Post
    Show me someone pulling 3 mobs on the level 20-30 range in the Beta while questing
    Questing is way harder in Vanilla.

    Edit: Let me guess, you are going to say it was not "harder", "it took longer".
    Literally the same thing. By defenition is "harder"
    Who cares if the leveling is harder when the actual endgame is a lot easier.

  15. #35
    Quote Originally Posted by mmocfd1b0ab5a3 View Post
    Who cares if the leveling is harder when the actual endgame is a lot easier.
    Community while leveling.
    Constantly asking to group up.
    Constantly asking for help in chat to do elite quests.

    It creates a social experience while leveling this is what makes Vanilla great

    This and the nergasms of upgrading items (for me at least)

  16. #36
    Quote Originally Posted by Togabito View Post
    Show me someone pulling 3 mobs on the level 20-30 range in the Beta while questing
    Questing is way harder in Vanilla.

    Edit: Let me guess, you are going to say it was not "harder", "it took longer".
    Literally the same thing. By defenition is "harder"
    time invested does not equal difficulty. vanilla's leveling was time consuming, it was not something that was difficult.

  17. #37
    Quote Originally Posted by Katchii View Post
    I agree with everything except "there is no adventure." It's still there...it's just shorter than it used to be since the other stuff you said is true. Maybe it feels less adventure-y because of how easy it is. It's not a grand adventure, or some amazing quest because you just roflstomp everything solo, without ever really needing to get assistance from other adventurers....but it's still an adventure. Like camping in your backyard kind of "adventure."
    There isn't though. The most efficient way to level is to sit in one spot and queue for dungeons over and over, repeating the same hallway for hours on end. Retail is practically an arcade game now.

    In Vanilla you get a quest starting in Desolace that chains for a long time and ends up taking you to Scarlet Monastery, rewarding you with a sword as low as level 34 that can last until almost level 50. That's more of an adventure to me.

  18. #38
    World First Level 60 was obtained 14/15 years ago... You're a tad late to the party, OP.
    Back to your bridge, you evil Troll!

  19. #39
    Why mention world first when it was already done 15 years ago unless ur talking about world first speed time. I can see that possibly....

  20. #40
    Quote Originally Posted by Simmias View Post
    So far, I think Skorch is in the lead, at level 29 and a few bars off 30.

    Anyone know who the next few players are in the list?
    Excuse me, but there won't be any world firsts.

    Those happened back in 2005 and 2006.

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