@
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To reinforce this point, lets look at how successful the claims about what Pathfinder was meant to accomplish were.
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Makes obtaining flight feel like a reward" - virtually everyone I talk to, except the most hardcore Blizzard apologists, admit that by the time they finally get to fly they're sick of the ground. That no-flying far outstays its welcome, and that finally getting it back is a palpable feeling of relief that they don't have to deal with the ground nonsense any longer.
Not only that, but the actual payout for doing the work of Pathfinder is gated and delayed beyond any reasonable amout of time. To the extent that by the time you get it the value of the "reward" has been largely mitigated and atrophied.
This leads into....
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Pathfinder is a compromise" - It's only a compromise in the most technical sense of the word. By delaying the unlock for so long, Blizzard gains everything they want out of a flightless world, but gives up almost nothing. As above: By the time you get flight, the only thing it's fully good for are alts, which further benefits Blizzard! Virtually everything else you'd use flight for on a main....you will have already done.
The benefit that the player gets in this compromise is almost nothing, making it a shit "compromise".
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No flying allows blizzard to create more interesting and engaging content" - I believe it was Ion who said that, although it might have been Lore. All I can say is: Where is it? The open world has been a series of copy/pasted kill-x quests and mindless, shallow WQs. Even the story quests while leveling have not been particularly engaging outside of a few exceptions such as the Suramar.
It's possible that Mechagon and Nazjatar could change this, but Id still have to ask why we don't get engaging content in the open world until nearly a year after the expansion launch?!
Overall, Patnfinder is a failure for players. It needs to be removed or taken back to the drawing board to be remade into something more player friendly.