You're 100% correct; and I'm seeing it on the official forums and on reddit more and more often.
Blizzard does something which makes complete sense from a business / time / cost-saving perspective, but there's always that one guy who turns it into an intended, gameplay-enhancing decision which everyone else takes and runs with.
Last edited by Kataroku; 2019-05-17 at 10:12 AM.
no you very much said or atyleast implied making zones around flying somehow took more development then one without dflying in mind.
also explain please how these are funner? being unable to get somewhere unless you pay gold is funner?
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except it has, it really has, but of course that is not a problem AEVERY SINGLE PERSON runs into, but it still happens. i know any people who got kicked from their guild after skipping out on things by appearing offline but tyhen being caught when they were skipping out. before that kind of playstyle was not able/encourged/possible
Last edited by FelPlague; 2019-05-17 at 10:22 AM.
I personally believe WoW should introduce a 'premium' subscription. $25 a month and you get:
Access to all existing Allied races.
Ability to quest any any zone (dynamic scaling).
A 25% boost to your heirlooms (exp bonus, stats, damage, size, etc).
A unique daily Blingatron quest that rewards one (1) reroll token as well as 1k gold, resources and/or a rare chance at mounts/pet.
Max enlistment bonus at all times. Even when not in War mode.
Access to the dance studio, create your own dances and share with your premium friends!
Player/Guild housing with fully functional and flushed out pet sim where if you don't care for and love your pet it will run away and/or worse [DIE] (Fish, Cat, Dog, any non-exotic hunter pets and rocks).
Access to guild chat at all times, even when not in a major city.
Free transmogrification, haircuts, repairs and mail system. Still have to pay for Auctions and Flight Masters.
Dual talent specialization (finally).
Roller-skates for your sub level 20 characters. 20% movement speed and only works indoors. Upgraded to (light-up) Heelys at level 20, 30% movement speed, works as usual indoors but when outdoors 50% of the time they work every time.
Flying at all times, even at the start of xpacs and in dungeons/BGs. Obviously the level requirements still remain, could you imagine a 19 twink flying across WSG carrying the flag riding Invisible? No thank you.
***Worth noting that if you ever switch back to a regular sub, you lose all these benefits (unless unlocked of course)***
Which is why they had to cut so much from WoD. They couldn't afford to put another 2+ months of work in before launch.
I would counter that they did intend on making flight available early on in WoD; maybe not immediately, but certainly much sooner than we got it. But given that corners were cut during development, and that the team had since moved on to Legion (leaving content designers in charge of WoD), there was no one available to fix what flying would break.
Blizzard then decided to play it off as an intended design decision, which obviously didn't go down well. They introduced pathfinder as a means to quell the backlash and to buy time for one of the Legion devs to come over and begin the grueling task of making WoD flight operable. PTR servers came up shortly after.
EDIT: This blue post repeats what Blizzard had been saying since the launch of WoD, that "flying [would] become available again in the first major patch for Warlords of Draenor", which many thought to be patch 6.1.
Last edited by Kataroku; 2019-05-17 at 11:41 AM. Reason: wrong patch number
Peace is a lie. There is only passion. Through passion I gain strength. Through strength I gain power.
Through power I gain victory. Through victory my chains are broken. The Force shall set me free.
–The Sith Code
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
OP can be as cynical as he wants to but he is wrong. They added pathfinder becasue people would fly over stuff, drop in on the objective, complete it and fly off to the next without engaging everything devs wanted you to engage with on the way there. This does two things, it allows players to ignore a lot of what was created, and it allows them to move through content much faster.
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And then if they didn't people would be up in arms becasue they blew through content too fast. There needs to be a balance becasue content cannot be mde faster than layers can consume. Built in slowdown has to be there somehow.
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
yep, it's funner. more immersive, i should find that old "immersion" post that got that draenei banned.
https://imgur.com/a/KGAvS there we go. see? that's immersion.
and that's not saying easier, that's saying cheaper. it's cheaper to make a mountain with only one side than with both sides.
Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
The way Pathfinder works at the moment, in my opinion, is kinda bonkers. Final Fantasy XIV has a system that is much more.. Engaging? Instead of having to do all the achievements, rep grinds, and content, which in some cases, has nothing to do with flying at all, I think the Final Fantasy approach would be much better, as it ties gameplay and world building together when it comes to flying. When you reach a new zone, you cannot fly in it, until you have attuned to the areas air currents. This is done with a mix of quests and exploration. When you've completed the zone's quests, and explored all the air currents, you can fly in that zone.
Now I know FF XIV is different to WoW in many ways, especially in the world PvP department, which is one of the features that dies with flying, so I could see it not happening, unless they make it so War Mode unables flying, but bumps up the bonus rewards a lot, letting casual gameplay have flying earlier.
Pathfinder was introduced to reinvigorate world PvP and exploration.
Subarashii chin chin mono
Kintama no kami aru
Show your proof. You are the one claiming something I and others don't recall every hearing or reading. Whit I posted is what devs have been saing since the discussion of removing flying came up.
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Meaning pathhfinder required you to interact withteh world and other players would lead to more PvP interactions.
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The TBC comment is still correct. Druids had flight form, not flying.