For this, and some other posts this whole thread was worth it. Thanks, OP.
Flight is one of my favorite things in wow. If flying was never introduced, wow could have been still good, but when they decided to add flying, the cat got out the bag. I said this many times but the devs should be REALLY careful about features they put into the game. This is not a CoD 1-2-3-4-123232 where you can restart. This is an ongoing fragile game, where they should be more careful about putting in and stripping out stuff. i mean this is how we got BfA after the artifacts.
I remember maybe ghostcrawler talking about battle pets. How the team has carefully designed it and played with the thoughts about how to expand them, how to grow the system. it was amazing to see a dev actually talking about thinking on the future of a system. We don't really have stuff like this anymore.
Last edited by Lei; 2019-05-17 at 10:23 PM.
You aren't setting anything straight because Blizzard never said anything you claim they did.
First, phasing had nothing to do with the disabling of flying. Ir was disabled because Blizzard couldn't make up their mind on whether to have flying or not, so the developers who were working on that abandoned it because Blizzard kept dragging their feet, it all of a sudden became too late in the expansion their minds and things seemed to be going well without it so they decided to do away with it completely.
Second, Blizzard never said that Pathfinder was introduced to reinvigorate world PvP and exploration. You are outright lying. Blizzard said they introduced Pathdiner as a compromise on the no flying at all because they felt that flying should be earned and not handed out. It was also done as a compromise between the devs who wanted flying and those who didn't.
Your whole post is BS and is basically made up stuff to fit the narrative you want to tell.
Last edited by rrayy; 2019-05-17 at 10:26 PM.
That's the issue with the game atm, people should be allowed to play the way they want. If they want to rush through things and get flying, let them. They still have to do a load of content and the amount of rep you can get per day is limited so there'd still be a time gate. I dislike any game that says "play this way not the way you want"
I did read what he wrote. He outright claimed Blizzard said that they created pathfinder to re-invigorate PvP and exploration. That NEVER happened. He also said phasing is why they got rid of flying. Also false because Blizzard admitted they had developers working on it and that their indecision on the matter led to deciding to table the development, then abandon it when they decided to not have flying. Everything are unsubstantiated claims that he is making to fit the narrative he wants to spew.
The only one with false rhetoric is the OP.
- - - Updated - - -
Why? SO you can then complain there is no content because you burned through it in a day? You will still be complaining, just about something different. Blizz loses either way. So, it is far better to do it the way they do now so they can at least satisfy some players rather than satisfying nobody.
You are making a fool of yourself. The Op says he READS these from OTHER people all the time. It's not he who claims to have this thoughts. He "quotes" players who believe that is why we don't have flying. He actually says this is NOT the reason and never was.
Please...
And tbf. the whole wod flying debacle was a mess.
First the devs said flying will come in a later patch. Players were like, ookay, that's fair probably... Then the devs casually dropped the bomb flying will never come ever again, not just in wod, but in later expacs either, which is when people started to riot. Then they said oopsie wod was not built to have flying, but okay, they will do it. The "fight" for flying was ugly and eye opening and the whole wod experience really turned the ship to a new direction...
Last edited by Lei; 2019-05-17 at 10:44 PM.
I've never complained about lack of content if I've chosen to rush through it. I actually quite enjoy taking my time with things but if I do rush through, that's my choice. The only real reason against it is to keep people playing longer because as you say, people will complain either way so it's not to avoid people complaining there isn't content. Who says a lot of people wouldn't be satisfied if they did it the way I described? You make a lot of assumptions
Clearly you didn't. Where did I say anything about mining? Really...wtf?
World quests and leveling quests in BfA started out weak and shallow. It's the same garbage we've seen for the past decade. There's no challenge. There's nothing interesting to discover. It's just a series of Kill-X or Collect-X quests. We might as well be playing an AFK facebook game.
Maybe....MAYBE 8.2 will provide something a little more interesting. But that doesn't excuse the delay of finishing pathfinder for almost an entire year after the launch of the expansion. Nazjatar and Mechagon will be completely separate zones. What is the explaination for delaying flight in Zandalar or Kul'Tiras for so long? There isn't one. It's just Blizzard stretching weak content with pathfinder, making a list of nonsense tasks that don't even give a reward once you've done them.
Pathfinder needs to go. Or at the very least be a zone by zone basis.
But I doubt you'll even read or consider any of this.
The only one making a fool of yourself is you. He is claiming as fact what Blizzard real motivations are Let's break this down to show how you fail:
Not what happend at all. Blizzard fully intended to put flying in at first, but their indecision caused the deves working on it to abandon their work.
There is no evidence to back this claim.
When they launched Tanaan they had already decided not to put it in the game, so there was no reason to finish it, not to mention there was no reason to have it done before it went live to begin with
Absolutely no evidence to back up these claims.
He outright claims Blizzard said it calling it corporate spiel and accuses Blizzard of using it to cover up the fact that it reduces the amount of testing. Once again, no evidence to back that up plus a false accusation to boot.
This is opinion only and there is no evidence they cut any corners.
He claims to be setting the record straight, but he offers nothing but unsubstantiated claims of fact and his opinions. He isn't setting the record straight. He is spinning his opinion and trying to call it fact.
- - - Updated - - -
Because we have already seen in the past that people complain about there beiong no content after thy burned through it in a couple of days. This has happened every expansion including those with Pathfinder. I'm not making assumptions. I am basing it on actual past behavior.
But not for the reasons often cited here. The main thread of those complaints was that it would give you little to no time to react to a potential gank when players could jump you from above as well as from the ground. It gave too much of an advantage was the issue, not that it prevented PvP from happening. You could never hope to escape from someone corpse camping you with a flying mount, especially not back when mounts were a 3 second cast time and they could swoop in and interrupt long before you could mount up and escape.
And there are just as many WPVP people who are OK with flight.
OP clearly stated he wasn't taking a pro/anti flight stance (and therefore didn't offer a solution). He's merely stating that flying was disabled so Blizzard could cut corners and design their zones with flying accessibility as an afterthought (or not at all).
Oh really?
The devs told many times how they don't like flying because it makes the world smaller and you and just skip mobs. Pathfinder is compromise. it is sold as a compromise, in reality the players were scammed*. He is not lying. I don't recall anything about wPvP, but I am not a wpvp-er so...
Also PLAYERS are regurgirating this ALL the TIME.
Scammed: remember when the devs were like: This expectation from us to deliver an expansion every year is impossible. Players were like: say waaaa? (THIS IS HOW WE GOT WOD )
Same with flying: devs: Uhm, turns out flying is a problem?!?!?!?!? players: uhm, no, not really?
Same with Master looter: Guys! Guys!!!! Turns out master loot is bad and it's NASTY!? Players: Huh?
Devs: Turns out tier sets are boring? We're happy to help with azerite! Players: ......................
Funny isn't? This was all the devs selling you turd as gold.
The playerbase was scammed so many times but who counts really. From literelly EVERY SINGLE proposition like this the players came out poorer, thinking they at least got a compromise.
Last edited by Lei; 2019-05-17 at 11:07 PM.
Real talk, do you still have that gold? I was wondering how many people still got that gold as of today. While playing the game (raiding, flasks, food etc), spending on game time or balance, or mounts or other vanity. And if people who still hold onto gold and don't spend it should really count? Because if you don't spend it, then that gold basically doesn't exist. Right? Gold has value the moment you spend it, not while rotting in your pocket. I think.
Flying doesn't make the world smaller. It can make it appear smaller because you're not having to interact with everything between two points, but portals do the same thing, as do summons, or flight paths. The argument that dev made was predicated on the assumption that everything between two points is always worth interacting with, or would always been interesting to a player. It also assumes that skipping content or mobs is always bad. And assumes that Blizzard content and encounter designers didn't have ways to mitigate or counteract flight without removing it completely.
All in all, the reasons given for why flight is supposedly bad for WoW are not honest ones. This is the type of thing I think you're referring to, and I agree with it. Pathfinder was just the easy way out, and lying about its reasons was likewise easier than being honest.
- - - Updated - - -
The gold token was a pretty typical "kill two birds with one stone" move. It curtailed and controlled 3rd party RMT, while making Blizzard profit at the same time.
I actually agree that the token had very little effect on the in-game economy. The token doesn't actually generate or remove gold from the system. It's just a method of moving gold from one player to another.
Last edited by SirCowdog; 2019-05-17 at 11:34 PM.
Designing quests and map layouts in 2D is far easier, and thus cheaper, than doing it in 3D. That's the only reason for delaying flight; all the ZOMG IDD TRUVIALESE TEH UPEN WARLD blathering can be safely dismissed, because Devs could come with *gasp* quests that require flight instead of being trivialised by it. They just choose not to do it.