Id like to also note, that while my mechanical skill has increased over the years due mostly to PC hardware, i didnt like quadruple my game knowledge or anything. I knew when to press buttons back then the same as i do now, so blaming this 100% on player skill im not convinced of.
Vanilla was never hard, this is a HUGE False narrative that people try to continuously push. It was tedious, it was a grind, it took time and patience and slight bit of preparation with potions and such. That is all, it was never hard, it was never difficult. You just couldn't rush and over pull.
fps issues and shit communication, THAT, is what made the game hard, now it's easy.
I have been waiting TBC longer than I imagined
"There is no end to education. It is not that you read a book, pass an examination, and finish with education. The whole of life, from the moment you are born to the moment you die, is a process of learning." by Jiddu Krishnamurti, Philosopher and Educator
Let's be fair here, the fireball casting mages in Westfall did more damage than most stuff inside Deadmines.
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Running stuff with an offtank, or someone would could pick up monsters and reliably not die also wasn't uncommon. See: any dps warrior, most paladins, shamans with shields, hunter pets, and so on.
Those are an incredible outlier tho, im just saying there seems to be something amiss with dungeon difficulty on beta that isn't just down to "vanilla was easy" or "players simply got better over the years". Because if that was the case, 1.12 gear and itemization on classic would make the leveling easier than private servers as well, which isnt the case right now.
Again, yall should wait for a blue post before reaching conclusions.
I think part of where the confusion is coming from is based off of the patch that Classic is being built off of. Many of the classes were in much worse condition when WoW initially launched, but by the time of 1.12 every class had received some fixes that allowed them to function in their given roles. Doing instances while leveling wasn't particularly difficult by the end of the expansion, especially the earlier dungeons like RFC, Deadmines, and Stockades, and most of the struggles occurred because of adds/patrols and trying to keep multiple elites on a tank.
Funny that, it' s almost like people got better at this game they've spent 15 years playing.
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You can, but i'm sure the other players in the group don't appreciate having to carry you.
LFR & the World Boss is a pass though, as that's actually more effort than most, proud of you
I am in the beta and this is still true. Those lvl 14-15 mfers hit for 80.
From what ive seen multiple times in the general chats, the vast majority are people who played in vanilla. So these are not only people who are familiar with the content, but they are people who are still around to this day, because they at least opted in for classic beta. The dungeons are harder than current WoW in only limited aspects, like use of CC and not bringing someone who is 5 levels lower than all the mobs. If you try to do deadmines with 5 lvl 16 players you are going to have a much different experience than 5 lvl 20 players.
Next they are going to report them for being waaaaaay toooooo loooooong . . .
Soloing Wotlk/Cataclysm/MoP/WoD
http://www.youtube.com/user/thststth/videos
http://eu.battle.net/wow/de/characte...alker/advanced
http://de.twitch.tv/nightst314 >>Stream<<
If you originally attempted the dungeon while being 10 year old of course it was hard for you.
Expecting streamers with years of experience to struggle in same places 10-year-old you struggled is laughable.
However, average player is still a moron. People were crying over Cata heroics, and they were much easier than Blackrock Depths or Scholomance. You WILL get these morons in your group and thus you WILL struggle.
Been watching a lot of dungeons and they seem the same as I remember them.
IDK where this myth that you'd take 4 hours on a Deadmines run came from. I leveled enough characters through the Old World to know the dungeons didn't become hard until you got to like... 40.
Heck the game in general didn't really get hard until about then.
FFXIV - Maduin (Dynamis DC)
Oh, btw, what people fail to mention is that originally Vanilla dungeons baited people with low lvl to attempt them. Players would judge the difficutly of dungeon by mobs guarding the entrance, but the level of mobs increases as dungeon goes onward. In absurd case of Uldaman, the entrance mobs are level 36, but end-boss Archaedas is fricking level 47. Imagine a team of 35s (so entry mobs are yellow) entering Uldaman. They would get destroyed. I don't think its even mathematically possible to kill Archaedas with 5 level 35s. Now we know how it works, and people enter dungeons while being overleveled. If you are below level 42 you won't ever be invited for Uldaman, and people with level 45 or higher will be preferred. Some mobs could be GRAY for you.
I would argue that it primarily depends on your tank.
Is your Tank competent enough to tank more than a single mob? If not, have fun.
Is your Tank competent enough to use LoS to get caster mobs close? If not, have fun.
Tanks are basically the only one who need to have some basic understanding of their class / general Npc mechanics.
Like really, all dps have to do is follow the tank and beat the stuff the tank beats, Healer doesn't take any skill in lowlevel because you have no Mana reg anyway and only like 1-2 healing spells.
I think most people just went into a dungeon once they had a handful of quests that led them there, i didn't go to BFD to check what kind of mobs are in front of there to find out whether i'm suited for this dungeon.
I went more like "hey i have quests for that dungeons that are orange / yellow, better find a group before they turn green!".
Last edited by Kralljin; 2019-05-19 at 08:31 PM.