Dungeons were easy, I did some on a private server that intentionally buffed them and they were still easy. Welcome to classic. It’s mostly a time sink.
Vanilla and TBC are some of my fondest memories. However, the difficulty in those days was mostly due to pure naivety of the community. Even the top end in Vanilla was largely playing the game blind (minimal min/maxing and minimal mods), with low fps, low resolution, and many it was their first MMO. Now people play on amazing pcs with high fps and resolution, they min/max fucking everything (my least favorite part of retail), and most have played MMOs for years now. If any vanilla/TBC boss was released now in its pure form it would get rolled in like 30 mins flat. Anyone denying that is just blind to reality.
There is no way other than a time machine to replicate that naivety and community spirit. It is gone. It will never be back in this game. That is just how life goes. Classic will tickle that feeling but as I said the cat is out of the bag now.
Last edited by Maquegyver; 2019-05-19 at 09:53 PM.
Depends on the group, the easiest content can be hard with idiots in the group and the same can be said for even modern WoW today.
UBRS can be a pain in the behind if the Hunter who is kiting the boss fails at it for instance, or a mage doesn't keep their target CC'd, Like i said just depends on the group.
Last edited by Roar-Powah; 2019-05-19 at 09:53 PM.
Thats experience and knowledge, not skill. Also raising the skill cap does not mean players become better, they just get more room to shine.
Seriously doubt it.There will always be baddies, and there will likely be a learning curve for people that never experienced Vanilla, but I think that the skill floor going into this is going to be much higher than it was when it launched in 2004.
"Those who dance appear insane to those who can't hear the music." ~~ George Carlin
Vanilla dungeons were fucking easy.
As with a great many things, rose tinted glasses allow for conflation of difficulty and duration. Long != hard, even though hard might equal long.
There is going to be a very similar response in terms of rotations when people start playing en masse. You dont get the sense of it when watching streams, but despite having a shitload of buttons, the majority of specs or classes use extremely few of them outside of exceptional circumstances. If you think rotations today are boring or dumbed down, wait till you play vanilla.
Last edited by Delekii; 2019-05-19 at 10:05 PM.
was not, but should have, expected this kind of conspiracy theory to come up.
And that has nothing to do with skill in classic, because it's above the skill cap of the game. Theres barely any point in keybinding more than 3-5 abilities per class. You can play any class to 99% efficiency in classis with zero keybinds. I know that because i've done that.
People were monkeys.
People are just slightly less monkey like now than they were. Can they still be impatient though? Absolutely.
The odd person knowing how to kite and LoS, doesn't equate to an entire population. Why you quoted me and made a large point about stuns/interrupts, when I literally said people being bad about that mostly hasn't changed, is beyond me. Those who PvP regularly and a portion of the PvE community knows how to use kicks and stuns when appropriate, what a shocker.
I actually like Vanilla/Classic for what it is, and what it was. It's still fun and it's still good, but the delusions that it is still incredibly difficult, or was ever truly difficult just don't ring true at all. You know why? Primarily because people have done it before and the information is already out there. I don't know about you, but my first play through of a game is more challenging than when I decide to pick it up again years later. And you know what? That's okay.
People can say the game is fucking easy and still enjoy it, holy shit lol. Something being easy and relatively straight forward isn't always a bad thing.
Last edited by Tojara; 2019-05-19 at 10:06 PM.
While leveling in Vanilla you were grouping up with randoms, most of the time, who had no clue what they were doing. They were never hard, they took time but if you've at all played on private servers with people who know what they're doing then you should know that dungeons were easy. Some of the 55-60 ones are harder and requires more gear/setup (obviously) but none of them were mechanically hard, like everything else in Vanilla.
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Eh.. The only hard parts of dungeons I recall had something to do with time/coordination. I didn't find them that hard.
Wailing Caverns: People fail at jumping, you have to wait.
Wailing Caverns: People fail at the miniature rock 'maze', you have to wait.
Dire Maul: People whisper you wrongfully because you ask for people to DM, believing you meant Deadmines.
Dire Maul: People get lost with the doors, you have to wait.
Sunken Temple: People fail at coordinating with the snake statues, you have to wait.
Sunken Temple: People fail at navigating the temple levels, you have to wait.
Sunken Temple: People fall through the hole in the floor, you have to wait.
Blackrock Depths: People fail to stay the whole run, you have to wait.
Blackrock Depths: People leave near the end, you have to get back to look for more, you have to wait.
Blackrock Depths: People get lost, you have to wait.
Blackrock Depths: People fail with torches, you have to wait.
Gnomeregan: People get lost, you have to wait.
Gnomeregan: People fall and die, you have to wait.
Gnomeregan: People quit on the way, you have to get out to look for more, you have to wait.
Gnomeregan: Ninja pulls, death coming, you have to wait.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
A few things that make me wonder. Not saying people reporting this are wrong or right because I got no REAL data, but just things to consider while listening to it. Now if we can start to see "normal" folks in these plays I get the feeling of this just falling over will drop a whole lot lower.
1. Most the people playing right now are likely above average players. Even if you think Asmongold sucks or whatever he isn't trash tier. Not in method or whatever, but not horrible.
2. Many of them are experienced with classic already. Either played it back in the day or played on PS a bit. Pretty big edge. Top that off with many of them are experienced with each other playing retail WoW and are working together very directly into classic.
3. They are running many of these places above the level. I mean I was seeing people doing DM with a group full of 20-25+ level players. Some were doing SFK with a level 30 or two in the group.
4. Many of them were using potions, elixirs, scrolls, food, and all kinds of stuff people didn't use in starter 5 mans back in the day.
5. Then top it off with 100+ fps, 20 ms, and the ability to scroll out and have a wide field of view.
Dungeons while lvling up was easy and has always been, except if you tried it while too low lvl. Only dungeons while lvling I remember having to corpse run quite a lot was Gnomeregan (damn pulls) and Sunken Temple (damn pulls).
Except for those, the dungeons wasn't really hard. In TBC, the 5-man heroics was hard however. Damn those things.
Haha, what? You obviously never played classic. Lets see you keyboard turn in fights like C'thun or anything in Naxx. Also, try keyboard turning in PvP.
Also, 3-5 key binds? What? Try play something that's not mage... Everyone had more than that in PvP. Only the DPS had that many in raids. Everyone else had many different skills and of those skills they had many different levels. Like "heal 1" and "heal 4" for example.
Oh but i did. Didnt kill C'thun though, and just got 5 bosses down in Naxx. Quite a bit of high-end (if you can call duelling all the highwarlords/grand marshalls high-end) pvp however, as warrior and rogue.
No need when nearly every single ability shared a GCD. Like i said, it's way above the skill cap of classic. Not much point in keybinding when you still have to wait for ages between each action.Also, 3-5 key binds? What? Try play something that's not mage... Everyone had more than that in PvP. Only the DPS had that many in raids. Everyone else had many different skills and of those skills they had many different levels. Like "heal 1" and "heal 4" for example.
It's just interrupts off the GCD that had a point in being keybound.