I'm confused about the 'it wasn't hard if' comments. The if and countering that if is what makes it hard, isn't it? Or am I wrong on the expectation of what hard entails.
Yes, i do remember doing scholomance with 24 players. I also remember doing it with 4 players 2 weeks later. All dungeons up to lvl 50 were 2-3 manned in earliest days of wow by skilled players, while bad players managed to wipe over and over in them with 20+ players.
Sure, everyone have their own subjective perspective on enjoyment. Vanilla was however mechanically simple and used time as a way to make it seem hard. Sure it's a face roll for most content now, but mechanics are harder and rotations and class knowledge, for dps especially, is more complex than it was in vanilla.
To sum it up i would say vanilla was simple and not complex at all, but punishing and forced you to take it slow.
While retail has more depth and complex mechanics but lacking the punishment.
If they kept the Vanilla punishment with retails mechanics I would be happy. Atm I will choose a more complex gameplay even if it's face roll easy than simple and boring gameplay and being tideuous at it.
We ran UBRS 3 times a night for blood for Ony keys - as a 40 man. I think it was harder than people remember. We didn't suck either, I think we were #20 - #25 USA for KT kill. Either way, we enjoyed it 14 years ago as serious business and will enjoy it again as casual players...hope you all do as well.
This. Dungeons were hard to me back then because I keyboard turned, clicked, and had no idea what was going on. And most of the other people in my groups probably didn't know what was going on either. I'm also going to be playing with guildies this time. I'm pretty sure I'll be steamrolling a lot of content that took me hours the first time.
This is true, but after 1 year of playing i bet that you learned how to use some macros, or realized that you could have been efficient binding your keys.
Just think about the hunter epic quest and the backward jumpshot
https://www.youtube.com/watch?v=_N3BlF-x-to
I do agree that we could be steamrolling a lot of content, but I am also sure that, given the people I happened to see in retail ( pvp, wpvp, m+, n/h dungeons, lfr, etc... ), wipes won't be that rare as we could think.
Probably many players from retail could find themselves dead or unable to beat some content, at least at the beginning.
Classic was always trivally easy. It was just artifically hard because everyone sucked. Your typical LFR raider in BFA is likely much better than a world first raider in classic.
People who play WoW find easy content easy? How surprising.
The hardest content in vanilla was about as hard as the average HC dungeon is on retail (with gear appropriate for that difficulty). Actually, HC dungeons are probably harder now in most cases. 90% of all bosses were just tank and spank and even when the newer ones came out you had to deal with like one or two abilities that usually were just - Don't stand in that!
Vanilla has nothing that comes even close to m+ or mythic raids these days.
The game was a joke and so is classic going to be. It's a huge time sink but nothing is even remotely difficult.
- - - Updated - - -
No, you can't. You have clearly not experienced much of retails endgame content.
just don't get targeted by any mechanics or play bm kappa
- - - Updated - - -
One thing to notice about vanilla/retail was that in classic many players used those cosmetic UI addons, with diablo style mana/hp globes taking up to 50% of your screen. On retail you have... weak auras for encounter stuff and maybe procs, maybe a bar of skills if you didn't memorized everything yet. Says a lot of how much awareness you need now compared to vanilla.
Originally Posted by Urban Dictionary
Lol, didn't see that bm are going to have bestial wrath till the beginning.
Thought that they only fucked up with druids, but they didn't let me down
Also surv won't have lacerate ( also endgame talent trees for paladins, priests, and so on ).
This classic is a total mess...
Now I think I understand why dungeons seem in effect easier than those who are playing remember...
Last edited by Gatto; 2019-05-20 at 03:19 PM.
What grinds my gear the most is this "you couldn't pull 2 mobs and not die!" argument. Off course you could, but why would you want to do that? It's not like you are going to kill them any faster this way. Now if i play a mage i will pull giant trains of mobs just because i have so much cleave to take them down fast, pulling them one by one would be akin to trying to pull giant trains of mobs on classic - it's not effective way of doing things. When i leveled rogue on classic i definitely pulled bunch of mobs because i had blade fury and evasion (and when i accumulated enough gear to DPS them even faster i could easily pull trains of mobs with just health potions)
Originally Posted by Urban Dictionary
These are echoes of discussion "content vs progress". You can read about it here+, here and here+ if you really interested.
tl;dr Obtaining end game's content is easier on retail, but its end progress on retail almost unobtainable since is mostly RNG or @$$-hours based (this is if generally omit details).
It remains only to find out what exactly you're trying to compare
Last edited by Alkizon; 2019-05-20 at 03:24 PM.
__---=== PM me WHERE if I'm unnecessarily "notifying" you ===---__
It's pre-TBC classic, it's fine.
hunters in pvp are nightmare for clothies tho. Having that giant red cat popping right next to you out of stealth with like 200% speed and immune to CC (or just 200 fucking frost resist), she'll just munch you to death with hunter laughing at you and popping viper sting.
Originally Posted by Urban Dictionary