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  1. #741
    Quote Originally Posted by precious View Post
    No its about dungeons and according to u ppl it took u thousands of hours to preper for raids, and since dungeons was a big part of gearing for raids i have ppl telling me of how they spended 3-5 hours inside dungeons to clear them cause of high difficulty. It wasnt the shit class balance or no toolkit or the shitty internet or the clueless ppl. It was pure high difficulty of dungeons.

    - - - Updated - - -



    So all those 3.7 mil players that did that slider difficulty in m+ and the 500k plus that did hc and mythic BOD last week according to raider io and warcrtaft logs, did not enjoy the multiple difficulties but went and do it cause they had a gun pointed to their head. And since classic raiding is more fun for ppl and the only source of that is PS servers since classic isnt out yet, we come to the conclusion that over 500k ppl do classic raiding on PS since its more popular than retail. Lets add another 3-4 million that dont raid and we have aproxx 4 million ppl playing classic worldwide on PS servers.

    And before u say anything about the above numbers all the entries are for unique players.
    To be fair, those numbers count alts separate so it isn’t all that impressive tbh. That should read something like 20 mill m+ done and 4 million who did the raid.

    Could just be one million players and their Alts. It doesn’t mean it had 3.7 accounts in mythic

  2. #742
    Quote Originally Posted by justandulas View Post
    To be fair, those numbers count alts separate so it isn’t all that impressive tbh. That should read something like 20 mill m+ done and 4 million who did the raid.

    Could just be one million players and their Alts. It doesn’t mean it had 3.7 accounts in mythic
    And before u say anything about the above numbers all the entries are for unique players.

    If i have 10 alts all 10 have diff id.
    Last edited by precious; 2019-05-29 at 11:22 AM.

  3. #743
    Quote Originally Posted by precious View Post
    And before u say anything about the above numbers all the entries are for unique players.

    If i have 10 alts all 10 have diff id.
    You just contradicted yourself. Is it unique ACCOUNTS, or unique characters? Because 3.7 million unique ACCOUNTS is much more impressive than characters.

    The people still playing live wow tend to be alt type players and a lot of that is probably just alt #6 running it again for gear.

    10 alts all with 10 ids. So 10 characters count 10 times instead of 1. See what i mean? Not that impressive

  4. #744
    Quote Originally Posted by Xzan View Post
    Well the beta is up to level 30. There was nothing really difficult about these low level dungeons. Just about enough to have fun and not need the tank and healer go re-spec for it.
    Just wait for Scholo, Strat and the like.
    Prior to serious raid content no tank had to spec prot. Especially with low level gear it was favorable to be fury or arms to generate more threat. Tanks in Classic and TBC scaled particularily bad with gear, e.g. rage generation was still mostly linked to damage taken...

  5. #745
    Quote Originally Posted by Tojara View Post
    Even with limited tool kits, a lot of people understand core concepts better now than they did then.

    LoS 15 years ago? Forget about it.
    Kiting 15 years ago? Forget about it.
    Interrupts and stuns? Well, that's still kinda mixed even after 15 years, lol.

    All of the Vanilla dungeons are pretty easy if you don't over pull and either kite or use LoS to your advantage if you find yourself in a terrible spot. When these things happened when I played, people just fell over like flies and panic ensued.
    I do not understand why most people think that people played Vanilla were basically drooling on themselves on the other side of the screen.

  6. #746
    Immortal Raugnaut's Avatar
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    Quote Originally Posted by Funnyqt View Post
    I do not understand why most people think that people played Vanilla were basically drooling on themselves on the other side of the screen.
    Eh. To be honest, most of those "techniques" WERE quite foreign back then. Sure, LoS was a thing against any ranged group, but it took a while for it to be a more "widespread" practice amongst the average gaming population - Not that it's practiced by the general public now. But I only did LoS pulls on pulls that "needed" it otherwise wipe, and I never, EVER kited, primarily because there weren't many mechanics, if any at all, that required kiting (I feel like I remember that elites moved faster then players, and a large number were immune to slows. But it's been a long time for me).

    Interupts were sparse in Vanilla - Paladins, Priests, Druids, and Hunters didn't have interupts, and that's nearly half the classes! Warriors, Mages, Warlocks, Rogues, and Shamans did, but all of them were on the GCD back then - And most casts you had to interupt were fast, <1.5 second casts, so if your GCD was up, forget about interupting. Also, Rogues/Warriors interupts costed energy/rage, Mage/Warlock interupts were on an even longer CD then current, and alliance didn't even have shamans! Plus they generated additional threat! The good news was interupts (Except Shaman's Earth Shock) lasted much longer - 2 rogues or 2 warriors were generally enough to keep a mob spell-locked forever. (Or 3 mages. You didn't want Shaman's on an interupt rotation, because they WOULD eventually overtake the tank in threat due to the high threat generation of Earth Shock). Stuns were slightly more common, but not by much.
    Quote Originally Posted by Moounter View Post
    I think your problem is a lack of intellect.

  7. #747
    The Insane Kathandira's Avatar
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    WOW was most peoples first MMO. It was new and they didn’t understand the mechanics. Since then, we have had so many mmos and rpgs that have similar mechanics that going back to vanilla is going back to the basics. Its like graduating college, then going back to first grade. First grade was difficult when you experienced it for the first time, but now it is childs play.
    RIP Genn Greymane, Permabanned on 8.22.18

    Your name will carry on through generations, and will never be forgotten.

  8. #748
    Elemental Lord clevin's Avatar
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    Quote Originally Posted by Raugnaut View Post
    Eh. To be honest, most of those "techniques" WERE quite foreign back then.
    Come on - 'line of sight' isn't a super advanced idea that takes genius level brains or years to comprehend. The idea that somehow people back then were idiots and we're all ultra-advanced now is just silly.

  9. #749
    "Everyone"

    It's just private server players who have no idea what they're talking about that are creating false reports like this. Most of them didn't even play vanilla. Leave this to the professionals kids.

  10. #750
    Titan Charge me Doctor's Avatar
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    Quote Originally Posted by Funnyqt View Post
    I do not understand why most people think that people played Vanilla were basically drooling on themselves on the other side of the screen.
    I do not understand it either. Probably projection of own incompetence on others, as in "i was bad back in vanilla because i knew nothing, it means that everyone else was bad"
    Quote Originally Posted by Urban Dictionary
    Russians are a nation inhabiting territory of Russia an ex-USSR countries. Russians enjoy drinking vodka and listening to the bears playing button-accordions. Russians are open- and warm- hearted. They are ready to share their last prianik (russian sweet cookie) with guests, in case lasts encounter that somewhere. Though, it's almost unreal, 'cos russians usually hide their stuff well.

  11. #751
    Quote Originally Posted by Charge me Doctor View Post
    I do not understand it either. Probably projection of own incompetence on others, as in "i was bad back in vanilla because i knew nothing, it means that everyone else was bad"
    It's more so majority of people I talk to about classic, including myself, were 12-13 when we played vanilla. Also general gaming culture and mindset was a bit different back then in mmos.

    People weren't drooling but level of play at top end and has gone up a lot since Vanilla. General level of play probably has gone up a bit too. This is not unique to WoW either, League of Legends is same, and not only at professional level. If you watch old video from Season 2 play at like Gold mmr level and at same mmr right now, you'll see a huge difference in game knowledge and mechanical skill.

    People in general improve as things get harder, they rise to the challenge. This happens in any pvp game because you are trying to be better than others and other people are trying to be better than you so you both improve. Same thing happened in pve though, as raids got more mechanics and rotations for a lot of classes got more complex than 1 button and people just played more, they improved their general level of play.

  12. #752
    Quote Originally Posted by Funnyqt View Post
    I do not understand why most people think that people played Vanilla were basically drooling on themselves on the other side of the screen.
    It's hyperbole of course, but it's not without a grain of truth. You have to understand that no one really knew anything - the developers included. They designed with a lot of heart and not a maximum of forethought, which is fine - after all it's been over a decade of refinement now and there's still some issues left.

    Today's WoW is mathed out, inundated with guides, and played by people who've already been at it for a few years - or who, at the very least, have some experience with games or even MMORPGs. That wasn't the audience back then. People hadn't grown up playing games online. There weren't 20,000 titles on Steam to choose from at the flick of a finger, and people hadn't played 100 games before that taught them all sorts of industry-standard expectations.

    You could go into WoW wide-eyed and without any deeper knowledge of mechanics, and still have fun - because it was designed with those kinds of players in mind. If you put that in the hand of TODAY'S players, it's no surprise everything looks simple and plain. We know better. We know more than a decade better. Not because we're more intelligent, but because we're more experienced - but as so often, a lack of experience is conflated with a lack of intelligence. Hence the whole drooling idiot meme.

  13. #753
    Titan Charge me Doctor's Avatar
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    Quote Originally Posted by Netherblood View Post
    It's more so majority of people I talk to about classic, including myself, were 12-13 when we played vanilla. Also general gaming culture and mindset was a bit different back then in mmos.

    People weren't drooling but level of play at top end and has gone up a lot since Vanilla. General level of play probably has gone up a bit too. This is not unique to WoW either, League of Legends is same, and not only at professional level. If you watch old video from Season 2 play at like Gold mmr level and at same mmr right now, you'll see a huge difference in game knowledge and mechanical skill.

    People in general improve as things get harder, they rise to the challenge. This happens in any pvp game because you are trying to be better than others and other people are trying to be better than you so you both improve. Same thing happened in pve though, as raids got more mechanics and rotations for a lot of classes got more complex than 1 button and people just played more, they improved their general level of play.
    Vanilla wow was VERY basic, the only thing that added difficulty was lack of information (as in - it's easier to get it first-hand, than find a resource on the net).
    Nowadays you have multiple reliable sources of information, people of various skill levels are exposed to each other (LFG/LFD), streams and videos of other players performing, so the "bar" of "accepted" skill level inevitably rises.

    I want to repeat that vanilla was very basic, it didn't demand much from you as a player, the most complicated job was a job of a tank in a dungeon - that's literally it. Anybody could just "rise to the challenge" but they choose not to (naturally, as players don't do that, this was already proven multiple times in various games). People improve only when they want to improve. As things get harder people tend to just stick to easier stuff and/or leave.

    WoW is not a "pvp game", it's a mmorpg, it's not just "click play button, get a match, perform". "In PvE" it works the other way, as even blizzard admitted with cataclysm - when people hit a wall of "hard" they just fucking quit or stop doing that content.
    Quote Originally Posted by Urban Dictionary
    Russians are a nation inhabiting territory of Russia an ex-USSR countries. Russians enjoy drinking vodka and listening to the bears playing button-accordions. Russians are open- and warm- hearted. They are ready to share their last prianik (russian sweet cookie) with guests, in case lasts encounter that somewhere. Though, it's almost unreal, 'cos russians usually hide their stuff well.

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