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  1. #201
    Quote Originally Posted by nToxik View Post
    So we can all sit in our own little houses and then the world outside feels dead? This is what happened in WoD with Garrisons. It might be even worse with housing.
    That's blizzard's fault, not something that is inherent to a housing system.

    - - - Updated - - -

    Quote Originally Posted by Kumorii View Post
    Ever since vanilla it has become less and less about raids and now I think we are at the highest point on content to do that isnt raiding, maybe it's not enough.

    I personally want them to add some more engaging content than the Sims simulator. Mage tower each expansion would be great addition.
    I agree with the mage tower. But the mage tower was "meaningless" too - no power reward, just cosmetic. Not everything that is engaging has to be involved with combat. Again, this is an mmorpg that is seriously lacking in the RPG department and this would be a huge boon to it.

    And no, the game is still very much raid or die. It's the only content besides dungeons that Blizz puts any serious effort into, has become better and better over the years, and is what WoW is famous for and why most of the die-hards are still here. If I don't raid/m+, I can what....do world quests? Play a broken PVP system? Islands/Warfronts (LOL)? That's about it. I'm left with pet battles and transmog. Only one of those is somewhat engaging (pet battles). Transmog is just one-shotting old bosses once a week hoping for a reward. The housing system could be much much more engaging, especially if it was kept current every patch (new schematics, decorations, perks, etc.)
    Last edited by infinitemeridian; 2019-05-23 at 01:24 PM.

  2. #202
    Player housing sounds like a shallow system. Then again, it can't possibly be a worse system than Warfronts or Islands...can it?

  3. #203
    The Lightbringer Soon-TM's Avatar
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    I love how many folks are buying into the "it would cost us a raid tier" crap, even if Devs themselves have never stated anything on the subject... Other than Ion, who said that housing is still on their to-do list.

    Although the "I don't like it, therefore no one can possibly like it" are way funnier
    Quote Originally Posted by Aeula View Post
    Thrall will humblebrag about how he doesn't want it [to be Warchief].
    Saurfang'll probably die or say he's 'too tired'.
    Baine will gasp for air as he plops Anduin's boot out of his mouth and say 'I'll be High King of the Horde!'.

  4. #204
    Quote Originally Posted by Soon-TM View Post
    I love how many folks are buying into the "it would cost us a raid tier" crap, even if Devs themselves have never stated anything on the subject... Other than Ion, who said that housing is still on their to-do list.

    Although the "I don't like it, therefore no one can possibly like it" are way funnier
    I would gladly sacrifice a raid tier for housing anyways. The game would be much better off for it.

  5. #205
    Quote Originally Posted by infinitemeridian View Post
    That's blizzard's fault, not something that is inherent to a housing system.

    - - - Updated - - -



    I agree with the mage tower. But the mage tower was "meaningless" too - no power reward, just cosmetic. Not everything that is engaging has to be involved with combat. Again, this is an mmorpg that is seriously lacking in the RPG department and this would be a huge boon to it. And no, the game is still very much raid or die. It's the only content besides dungeons that Blizz puts any serious effort into, has become better and better over the years, and is what WoW is famous for and why most of the die-hards are still here.
    The thing is that most games are played to overcome a challenge. At least that's why I play games. So in that sense it wasn't meaningless unless we start being philosophical and call alla games meaningless, which they are in a sense.

    Rewards are part of the goal, the challenge is what gives something meaning. Housing woul in of itself not give any meaning and would just be a goal of content we already have but now they give housing rewards too.

    I don't mind if they add that, but housing would require a system to be created and that effort I personally find to be more well spent elsewhere.

    Housing won't make the game worse, but if the gameplay content isn't good housing won't really save it I think. Except for people who play games just to build stuff. Like Fallout 4 etc etc.

  6. #206
    Quote Originally Posted by Laurabelle View Post
    Player housing sounds like a shallow system. Then again, it can't possibly be a worse system than Warfronts or Islands...can it?
    It probably would be, just because Blizzard likes to half-ass new features and then throw them out when nobody likes them.

    Ideally though crafting could be an entire subset to the game. A ton of MMORPGs have shown how deep a housing system is, but WoW is run by a group that rests on their laurels and doesn't actually push the limits of creativity anymore.

  7. #207
    Quote Originally Posted by infinitemeridian View Post
    I would gladly sacrifice a raid tier for housing anyways. The game would be much better off for it.
    Absolutely, me too.

  8. #208
    Blizz should have had housing... in 2010.

    To not have in 2019 means they are bankrupt creatively when it comes to creating them.

    Legit, name an MMO and they likely have housing and better housing than wow's "garrisons".

    SWTOR, ESO, GW2, Old school runescape even, hell even MUDs have houses.

    WoW has been slow on the draw for this since expac 1.

  9. #209
    In single player games I could see the appeal of decorating a house, but in a mmo, I just don't see what the point is.

    A.) So lets say I make a cabin up in Grizzly Hills. Is this just a place to have creature heads on the wall? Perhaps let a couple of my critters run around?

    B.) This all sounds great, for about a month. What is the draw to make me come back in here and visit it? Getting a 'trophy' head of Onyxia is not enough draw for me to want to go back up to my cabin to put it there. I just don't really want to go sit in a house. And I doubt any of my guildmates would really care enough to come see my cabin either.

  10. #210
    Quote Originally Posted by maulgryve View Post
    In single player games I could see the appeal of decorating a house, but in a mmo, I just don't see what the point is.

    A.) So lets say I make a cabin up in Grizzly Hills. Is this just a place to have creature heads on the wall? Perhaps let a couple of my critters run around?

    B.) This all sounds great, for about a month. What is the draw to make me come back in here and visit it? Getting a 'trophy' head of Onyxia is not enough draw for me to want to go back up to my cabin to put it there. I just don't really want to go sit in a house. And I doubt any of my guildmates would really care enough to come see my cabin either.
    Yes, the point is to have a place to have creature heads on the wall. Plus other things on the walls, floors, plus different types of buildings with different types of rooms (some with things like the anvil, etc), plus things around the house (fountains, whatever).

    No, this is good for way, way, way more than just a month. Designing / decorating your own house is a big thing, it can keep people occupied for basically forever. As long as there are updates coming to things you can put into the house / around it (eg, why not *build* a custom barn specifically tailored for your elekks of what have you) / new houses.

    Plus there can be professions related to gathering / processing lumber with recipes for things, dyes, rugs, furs, this can all be bought and sold on the auction house, etc.

  11. #211
    Quote Originally Posted by rda View Post
    Yes, the point is to have a place to have creature heads on the wall. Plus other things on the walls, floors, plus different types of buildings with different types of rooms (some with things like the anvil, etc), plus things around the house (fountains, whatever).

    No, this is good for way, way, way more than just a month. Designing / decorating your own house is a big thing, it can keep people occupied for basically forever. As long as there are updates coming to things you can put into the house / around it (eg, why not *build* a custom barn specifically tailored for your elekks of what have you) / new houses.

    Plus there can be professions related to gathering / processing lumber with recipes for things, dyes, rugs, furs, this can all be bought and sold on the auction house, etc.
    In other games that do this, is this something where I would choose my own location that is instanced, or is there 1 designated spot in each zone?

    Also, can you move it around from zone to zone? I assume you can't have multiple.

  12. #212
    The only way to realistically create a housing system for a playerbase that has millions of subscribers is to make it phased or instanced.
    Which means we just end up with WoD again where we never left it.

    Amazing, can't wait for it..

  13. #213
    Guild halls is something that is desperately in need to be implemented, something to make guilds relevant again.

  14. #214
    Quote Originally Posted by Kumorii View Post
    The thing is that most games are played to overcome a challenge. At least that's why I play games. So in that sense it wasn't meaningless unless we start being philosophical and call alla games meaningless, which they are in a sense.

    Rewards are part of the goal, the challenge is what gives something meaning. Housing woul in of itself not give any meaning and would just be a goal of content we already have but now they give housing rewards too.

    I don't mind if they add that, but housing would require a system to be created and that effort I personally find to be more well spent elsewhere.

    Housing won't make the game worse, but if the gameplay content isn't good housing won't really save it I think. Except for people who play games just to build stuff. Like Fallout 4 etc etc.
    The return of time investment would be immense on Blizzard's part. They'd have to get the housing and placement system set up correctly, yes, but most cosmetic things have been in the game since day one. Boralus, Dazar'alor, and Suramar City have enough new furniture and decorative doodads between them alone to make houses for days. And making new models would be relatively easy: while player/NPC models have to deal with animation and movement, a static item just needs a texture spread over an existing skeleton. I'd bet a halfway decent graphic designer could whip up a new dresser or something in like an hour.

    As far as challenge/reward, there wouldn't necessarily be gameplay challenges like you're thinking of with the Mage Tower, but it would instead be an organizational challenge. If this were tied intrinsically to the crafting systems already in place, like many others in this thread have already detailed, then the effort involved in assembling materials would be the "challenge" there and the reward and time invested would be meaningful. This would add a lot to the game for me, personally, as it would be a reward gained through exploration and effort instead of just yet another RNG roulette wheel that so much of WoW is now.
    Xal'atath whispers: Your allies consider me a bad influence. Yet all I've ever done is speed you along the path you chose.

  15. #215
    Field Marshal Vrinara's Avatar
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    Insert Peter Griffins "OMG Who the hell cares!" here.

  16. #216
    Quote Originally Posted by maulgryve View Post
    In other games that do this, is this something where I would choose my own location that is instanced, or is there 1 designated spot in each zone?

    Also, can you move it around from zone to zone? I assume you can't have multiple.
    Different games do different things.

    Many use reserved spots on the server, visible to everyone - that's part of the appeal, land suddenly has value, with different pieces of land being valued vastly differently, it can be bought / sold / transferred, etc. So, there are several hundreds spots in one zone, several hundreds in another, etc, and you compete for them with other players. The problem of overpopulation is solved by having multiple servers. Yes, this has pros and cons, of course, not saying WoW should do it like this.

    Some games use phasing, you and me can have houses in the same physical location, etc.

    In most (all?) games there is a choice of areas available for housing, you cannot place your house just anywhere. This is actually good.

    Some games allow you to have multiple houses, why not. They are useful. Ie, you can teleport between them sometimes, store stuff, etc.

  17. #217
    Quote Originally Posted by Fat Mac View Post
    imo Ultima Online is the only MMO to get housing right.
    Yep. But since it's not casual friendly it won't happen.

    Which is dumb.

  18. #218
    Quote Originally Posted by Louz View Post
    Wow, that A LOT of stuff to lose if you forget to pay for your subscription Yeah I meant the MMO that everyone on these forums seems to be obsessed with.

    I've played Rift and Black Desert, both of which have detailed and yet different kind of housing. I've played Skyrim with 120GB worth of mods, many of them which revolved around housing, and I played Sims 2 and 3. Do games like Minecraft, Space Engineers, Medieval Engineers, Ark, Dark & Light and Conan Exiles count too?

    None of them could keep me interested in this idea of "building a house where you sit and chill". Building is fun, yes, but then you move on. And it's only fun if you have very wide variety of options, like building from nothing, terrain alterations, fun interactive tools (not just static useless objects), most of which these games don't even have. I mean, not even building a sex dungeon in Skyrim could keep me interested that long.

    Needless to say, what you claim is this super duper feature is pretty much a polar opposite of what I read so far.

    I'd very much like to see more character customization instead of some useless dollhouse... or mandatory, depending on how convenient or not would it be.


    Wtf does Alita has to do with the shit that's in this game?
    Mind you, I'm not a FF hater, in fact I spend good years of my childhood playing FFVII and I still love it, I just dislike certain design choices in the MMO game. You know, the "cat girls", "bunny girls", "loli girls", all of which screams "weeb shit".
    You lose nothing if you drop your subscription in SWTOR. I don't even know wich game you are talking about cause as i mentioned FFIX is not an mmo.

    I don't know how housing in Black desert and Rift is as i didn't play them. But the housing in SWTOR is awesome. And that is enough for me to want the same thing in WoW.
    Since i guess you are one of the people that flip at Warfronts and island expeditions, those resources could go to it instead and you'd be unaffected. Besides Housing is evergreen content. There's no better use of resources than content that is always relevant. It actually can breathe new life into old content if decorations are added to old content. It adds vitality to the whole game. If you are that adamant about not wanting to like it, so be it. But many people are clearly interested in it and it will populate all kinds of content. So, even if you don't care about it, even you benefit from it.
    Not to mention that if you are not interested you can sell decorations for gold and make profit. Everybody wins.

    I mean think about it, housing or another warfront and a couple of island expeditions? I think one is gonna be more useful to players and become relevant for a lot longer than the other.
    Last edited by Swnem; 2019-05-24 at 03:16 AM.

  19. #219
    I'd rather blizzard focus on making the game fun and interesting before adding in pointless side-crap like "housing"
    Quote Originally Posted by Tommi View Post
    LFR saved raiding
    Quote Originally Posted by Haekke View Post
    LFR is not really easy. I would say it's a lot harder thant Mythic Dungeons
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  20. #220

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