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  1. #161
    Quote Originally Posted by Nymrohd View Post
    That is not an argument and you know it.
    It’s a valid concern and I believe it would happen. I would vote no to player housing because I don’t want Blizzard to spend a lot of resources on something that fails. The idea of player housing is good, but imo Blizzard is not the right company to implement it and WoW is not the right game to implement it in. I just can’t see it go well.

  2. #162
    After the garrison fiesta I'm pretty happy that they're not touching it.

  3. #163
    Quote Originally Posted by Kaver View Post
    It’s a valid concern and I believe it would happen. I would vote no to player housing because I don’t want Blizzard to spend a lot of resources on something that fails. The idea of player housing is good, but imo Blizzard is not the right company to implement it and WoW is not the right game to implement it in. I just can’t see it go well.
    You might be right about Blizzard not being the right company to implement it. Blizzards HATES players having any choice when it comes to customization and Housing is all about customization. I'd bet that if we got player housing decoration would have the weirdest limitations.

  4. #164
    Quote Originally Posted by Nymrohd View Post
    You might be right about Blizzard not being the right company to implement it. Blizzards HATES players having any choice when it comes to customization and Housing is all about customization. I'd bet that if we got player housing decoration would have the weirdest limitations.
    I do agree with you about housing in general. I just don’t have much faith in Blizzard. The only things they do right are Art and Raids.

  5. #165
    Quote Originally Posted by otaXephon View Post
    ...are you suggesting somebody should create a thread that says, "I'm just gonna say it, Blizzard is stupid by NOT... not implementing these features?"

    I mean, I will if nobody else is going to.
    No, just that the point your post was making is weak. Plenty of shit in the game that only a fraction of a fraction of the playerbase gives a toss about..

  6. #166
    The game DOES need player housing but it needs to be done correctly and with premium options. It's not so easy to simply put it in the game.

    1. the crafting system needs to be over hauled AGAIN to implement crafting recipes from all expansions. Some will be from vendors and some will be from bosses.If furniture is being added it needs to be added in a way where people can materials from every expansion to make items. Blacksmiths will make metal based items, alchemy for liquid and chemical based, inscription for bookcases and desk etc.

    2. the player housing needs to accessible from low level to high level. It will not be a feature only bound to 1 expansion such as garrisons. It will be a place where a level 10 to max can have a house they can go back to. There needs to be options to increase house size and do upgrades.

    3. Player permissions and possible community based housing could be an option. For example FF14 has community housing districts where you live in a neighborhood with other players. This would be much better than a solo que housing but it has its own problems. There needs to be options to move to other communities when your community is dead or dying to go to a more active and available housing instance. The game might even add community challenges to the area to beatify the zone based on contributions from everyone.

    4. Armor and weapon displays will most likely be a big option to this and needs to be implemented correctly.

    5. The housing should maybe only be done after another revamp to the overworld. They should implement housing in a way that makes lore sense. Characters acquiring a new house in a zone that needs to be populated and developed.

    It's not easy and rushing into player housing without clever planning can lead to a disastrous feature.

  7. #167
    Garrisons were WOW's player housing system. I doubt Blizzard would want to go down that road again...
    Last edited by InTheEnd; 2019-05-23 at 07:56 AM.
    "Come what come may, Time and the hour runs through the roughest day." — William Shakespeare.

  8. #168
    Quote Originally Posted by Haidaes View Post
    No, just that the point your post was making is weak. Plenty of shit in the game that only a fraction of a fraction of the playerbase gives a toss about..
    So, get this: What if I was aware of that and my post was mocking how relentlessly silly it is to create a thread pretending an niche issue is much more important than it actually is?

    :thinking:

  9. #169
    Quote Originally Posted by InTheEnd View Post
    Garrisons were WOW's player housing system. I doubt Blizzard would want to go down that road again...
    People keep saying that (along with tonns of other myths), but that was just a lame excuse for Blizzard to cover their asses. Garrisons are nothing like housing, as it's missing all the key points. Housing is all about customization and garrisons had next to none. Garrisons were all about utility, which is a tiny aspect of housing at best. Housing let's you manifest your achievments in the game in a visual manner, garrisons let you put up a singular statue. Housing let's you set broader visitation rights, Garrisons only worked if you invited someone over. Housing fuels all kinds of secondary aspects of the game, be it achievment hunting, crafting, collecting and by extensions makes heavy use of older content to facility that. Housing is a continues aspect of the game, easy to expand, uses existing assets, stimulates the economy, garrisons are dead data in the shard that hosts the draenor server and will never the touched again.

    - - - Updated - - -

    Quote Originally Posted by otaXephon View Post
    So, get this: What if I was aware of that and my post was mocking how relentlessly silly it is to create a thread pretending an niche issue is much more important than it actually is?

    :thinking:
    Are you familiar with the concept of "back paddling"?

  10. #170
    Quote Originally Posted by Swnem View Post
    The gratuitous bashing of the innocent FFIX, one of the best classic JRPG's on your post is revolting.

    You mean FFXI maybe?

    Either way, you just say that cause you never experienced it. Decorations are random mob drops, reputation rewards, dungeon and raid rewards, craftables. It enriches every aspect of the game with more rewards and more goals. You won't understand how addicting it can be until you start building your own creation. Once you have cool decorations and see the cool stuff you can make. How you can make your own private little town/mansion, and a really convenient space/base for your characters, you will see how addicting and useful it can be.

    I used to think like you. Thought it was nonsense and why should i bother with that... until slowly unlocked and decorated my Tatooine homestead in SWTOR. It is my favorite place in the game now and it does feel like home. It's relaxing and has a badass view too.

    The latest houses/strongholds added to the game were one in a moving train and another in a beach with a pirate sky deck where you can run private 4v4 pvp deathmatches or huttball. It also has raid testing dummies for dps, tanking and healing. Housing is awesome dude. You don't know what you're missing.
    Wow, that A LOT of stuff to lose if you forget to pay for your subscription Yeah I meant the MMO that everyone on these forums seems to be obsessed with.

    I've played Rift and Black Desert, both of which have detailed and yet different kind of housing. I've played Skyrim with 120GB worth of mods, many of them which revolved around housing, and I played Sims 2 and 3. Do games like Minecraft, Space Engineers, Medieval Engineers, Ark, Dark & Light and Conan Exiles count too?

    None of them could keep me interested in this idea of "building a house where you sit and chill". Building is fun, yes, but then you move on. And it's only fun if you have very wide variety of options, like building from nothing, terrain alterations, fun interactive tools (not just static useless objects), most of which these games don't even have. I mean, not even building a sex dungeon in Skyrim could keep me interested that long.

    Needless to say, what you claim is this super duper feature is pretty much a polar opposite of what I read so far.

    I'd very much like to see more character customization instead of some useless dollhouse... or mandatory, depending on how convenient or not would it be.

    Quote Originally Posted by Yzak View Post
    Not sure whether to take you seriously or not with you throwing around the term 'weeb shit'. You are aware your avatar is derived from that self same 'weeb shit' you're throwing around, right?
    Wtf does Alita has to do with the shit that's in this game?
    Mind you, I'm not a FF hater, in fact I spend good years of my childhood playing FFVII and I still love it, I just dislike certain design choices in the MMO game. You know, the "cat girls", "bunny girls", "loli girls", all of which screams "weeb shit".

  11. #171
    Moderator MoanaLisa's Avatar
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    Quote Originally Posted by InTheEnd View Post
    Garrisons were WOW's player housing system. I doubt Blizzard would want to go down that road again...
    Base building isn't housing. Housing is really a customization and building kind of game. Those are very open-ended which garrisons were not. It was hand-waving on the part of Blizzard developers and did pretty well until garrisons were essentially "finished". A true housing mini-game would never be finished and would never limit itself to two aesthetics (Human/Orc).

    For those reasons I think that Blizzard is well aware that garrisons weren't housing at all and we shouldn't think that it was ever meant to be that. Garrisons were a miss and one of the first major systems that Blizzard decided they would never iterate on. That was a mistake but an understandable one. Blizzard developers think of their game as a kind of action game...the important stuff is combat-related which is why systems like professions and housing get really short shrift. That's too bad because improving those systems and giving them more depth would likely make a great portion of their casual players very happy. Very happy players stay around an extra month or three.

    Add masonry and woodworking as baked in professions, do housing and get it right and they'll profit.
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  12. #172
    Quote Originally Posted by KronoFett View Post
    5. The housing should maybe only be done after another revamp to the overworld. They should implement housing in a way that makes lore sense. Characters acquiring a new house in a zone that needs to be populated and developed.
    For one thing, housing would need some form of woodworking (and woodcutting) so you'd need a revamp of trees on every zone so there are trees you can cut everywhere (Draenor has it due to Garrisons).

  13. #173
    Quote Originally Posted by KronoFett View Post
    The game DOES need player housing but it needs to be done correctly and with premium options. It's not so easy to simply put it in the game.

    1. the crafting system needs to be over hauled AGAIN to implement crafting recipes from all expansions. Some will be from vendors and some will be from bosses.If furniture is being added it needs to be added in a way where people can materials from every expansion to make items. Blacksmiths will make metal based items, alchemy for liquid and chemical based, inscription for bookcases and desk etc.

    2. the player housing needs to accessible from low level to high level. It will not be a feature only bound to 1 expansion such as garrisons. It will be a place where a level 10 to max can have a house they can go back to. There needs to be options to increase house size and do upgrades.

    3. Player permissions and possible community based housing could be an option. For example FF14 has community housing districts where you live in a neighborhood with other players. This would be much better than a solo que housing but it has its own problems. There needs to be options to move to other communities when your community is dead or dying to go to a more active and available housing instance. The game might even add community challenges to the area to beatify the zone based on contributions from everyone.

    4. Armor and weapon displays will most likely be a big option to this and needs to be implemented correctly.

    5. The housing should maybe only be done after another revamp to the overworld. They should implement housing in a way that makes lore sense. Characters acquiring a new house in a zone that needs to be populated and developed.

    It's not easy and rushing into player housing without clever planning can lead to a disastrous feature.
    I like your ideas a lot
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  14. #174
    Quote Originally Posted by Claymore View Post
    Not just "I want Housing", or "I think it would be a good idea..."

    No.

    I think Blizzard is being STUPID.

    Everyone wants to point to Warlords of Draenor, like it was some sort of "real attempt" at a housing system. It wasn't; it was half-assed, and anyone who has even TOUCHED another MMO could look at Garrisons and see, there was zero passion behind it. Nothing about it was fun or interesting, it didn't offer any ACTUAL personal customization. Everyone's Garrisons were identical.

    I think a real, legit Housing system -- especially something that allows you to see other players' houses easily (like FFXIV's system, albeit fairly restrictive) -- would not only satisfying a real, long-standing demand players have had, but would actually attract players *back* to WoW.

    Hell, you could even springboard an entire profession off of it, like Carpentry (hell, even introduce Lumberjack/Woodcutting as a new gathering skill), focused exclusively towards building tons of house-items. And of course, you could have various bosses throughout the entire game drop new items, trophies, even leverage something like Archaeology for additional stuff.

    Personally? I would give each player a single "island" to build their house and decorate to their hearts content, and have a limited number of "premium" houses throughout the game, which would be unique to that server. So maybe, while everyone has access to a house of SOME kind, the coolest houses would be ones based in specific locations, like Hrothgar's Landing (just north of the Argent Tournament in Icecrown), or maybe one of those previously-inaccessible houses places somewhere in the mountains of the world.

    But even if it's just totally instanced-off "islands", I still think there would be a huge draw. Just let players visit the "islands" of other players, either in their guild, friends list, or even a "visit random house".

    I dunno. I just really think Blizzard is fucking up by NOT adding a proper, fully-fledged housing system. It might not be EVERYONE'S cup of tea, but I think the MMO industry has proven that Housing, as a feature, is here to stay and not a fluke. It would just give players an additional layer of "things they can do" when they log in.

    Just... don't add any GAMEPLAY-affecting reasons to have a House. No "buffs", no "free/extra resources", just an ENTIRELY OPTIONAL thing. Because nothing makes things less fun that feeling *obligated* to do them.
    Redundant. You already said it!

  15. #175
    Quote Originally Posted by infinitemeridian View Post
    Yeah, blizz needs more customization and sandbox content. They also need more content that isn't just combat-oriented. Fucking warframe has housing in your ship, WoW is desperately behind the times and this would be a bigger and more popular system than transmog.

    - - - Updated - - -



    As opposed to what...yet another raid? I would sacrifice raids for an entire expansion if it meant adding systems like housing and making other systems like Warfronts / Islands good. WoW **desperately** needs meaningful content outside of dungeons/raids. And no, just because that is what has always been the core content does not mean it should remain that way.
    Yeah ofc you would ask for another Warfront, its not like BFA is dead enough because of it.

  16. #176
    Personally, I don't see the point of a housing system.

  17. #177
    Dreadlord imunreal's Avatar
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    Quote Originally Posted by Sarethion View Post
    So you think transmog and mounts are useless too? Because they're pretty much the same thing as a potential cosmetic-based housing system would be.

    Housing would be great.

    It could have a ton of really unique cosmetic rewards, new professions tied to the system, new crafts for old professions, etc. Not only that, it could also make other rewards more meaningful. For example, imagine you get your own base and you can put a stable in it - then you can select a couple of your mounts and have them parked there, so that whenever someone comes visit your base, they see what cool mounts you have collected.

    You could have flags and banners from raids and dungeons that you could put on the walls to show everyone that you cleared that content. More ways to show off your achievements for top players. For RP crowd, housing could potentially become a massive source of actual RP gameplay. If Blizzard wanted to, they could add some mini-games for players, so that they could just visit each other and have a nice, social experience together. Heck, if a single house could accomodate a lot of players, streamers would definetely love to invite their viewers to hang out and do some mount/transmog competitions and other fun stuff.

    Obviously, some people like you will not care about it, but I can bet that the vast majority of the playerbase would absolutely love a proper housing system. The potential is definetely there, the only question is - is it worth it the amount of work it would require to flesh out the system?
    You can’t compare mounts and transmog though. They are simple and easy systems, housing will need a lot of work to the scale that it would be a main feature of an expansion, and don’t even get me started on the new models needed. If housing was implemented, we would lose more than a full raid tier, it would come at such a high cost that none of us could predict what it would be.

    Do you honestly think housing can be implemented mid expansion, like transmog?
    Do you honestly think that housing will need the same man power for making mounts or implementing transmog?

  18. #178
    Quote Originally Posted by Kumorii View Post
    Yeah, more raids are better since it's engaging content. Housing have never interested me. I don't get the appeal to decorate my own space in games.

    Not sure how housing would be "meaningful" content. It's fluff and cosmetics. If you enjoy it, great.
    Right

    I barely want to decorate my bedroom. Why would I want to decorate a house in a video game?
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  19. #179
    I would come back to wow with a housing system ( like something on the scale of ff14's housing). Just my opinion.

  20. #180
    yes, housing please so they can add everything they come up with on the cash shop!

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