Would love a Great Hall in SW/Org for the all the feats of strength, server firsts, current top ranked arena players etc for each server. This could be an instanced within the city so you only see players on your realm in there
To be honest the best thing about player housing is just have another avenue for cosmetic rewards. In Wildstar you had furniture, wallpaper, statues, ornaments, accessories, trophies and all sorts of random shit like that as drops and achievement rewards. WoW could do this too, rather than yet another pet or mount. Sure, some people wouldn't give a fuck about this but it'd give a whole lot of people something to work at and farm for.
Looking for laid-back casual raiding on EU?
Our community is looking for more players: Take a look and hit me up for info!
with your housing area, you would need to spend time in the zone/house/whatever to make use of it.
what would you put in a housing zone in order to make it worth spending time in it without repeating the "i never need to leave my house" situation we had with WoD.
in my opinion, a housing area should have:
a bank
a mailbox
a stablemaster if you are a hunter. - a hunter's home without his pets would be stupid. make them run around in the housing area.
training dummies (on that note, Blizz, give us healing dummies!). - as a warrior i want a punching bag at home.
a portal to "whatever city is currently supposed to be your capital".
lots of space to decorate.
different location options. - i don't want my warlock to live in the same summer house as my paladin or monk.
a housing area should not have:
an auction house
means to acquire profession materials. - i would be OK with a fishing pond, but where do you draw the line?
means of transportation that invalidate existing systems
facilities to make gold. - a housing area should give the feeling of "home", not "work 2.0"
I think they should do a dance studio before we get housing. Need to get some of those sweet sweet Fortnite dance moves for the Goldshire type crowd.
I mean I just spent 11 hours spamming Num0 Num0 Num0 <- Num0 in FF14 because houses have a timer 30minutes to 18 hours on an invisible timer to buy them if one frees up. So i sat there monsters in hand spamming a 3 second rotation for 11 hours to get mine, to say they have no interest to you is fine. To imply that means anything to the rest of the playerbase is silly.
O Flora, of the moon, of the dream. O Little ones, O fleeting will of the ancients. Let the hunter be safe. Let them find comfort. And let this dream, their captor, Foretell a pleasant awakening
It’s a valid concern and I believe it would happen. I would vote no to player housing because I don’t want Blizzard to spend a lot of resources on something that fails. The idea of player housing is good, but imo Blizzard is not the right company to implement it and WoW is not the right game to implement it in. I just can’t see it go well.
After the garrison fiesta I'm pretty happy that they're not touching it.
The game DOES need player housing but it needs to be done correctly and with premium options. It's not so easy to simply put it in the game.
1. the crafting system needs to be over hauled AGAIN to implement crafting recipes from all expansions. Some will be from vendors and some will be from bosses.If furniture is being added it needs to be added in a way where people can materials from every expansion to make items. Blacksmiths will make metal based items, alchemy for liquid and chemical based, inscription for bookcases and desk etc.
2. the player housing needs to accessible from low level to high level. It will not be a feature only bound to 1 expansion such as garrisons. It will be a place where a level 10 to max can have a house they can go back to. There needs to be options to increase house size and do upgrades.
3. Player permissions and possible community based housing could be an option. For example FF14 has community housing districts where you live in a neighborhood with other players. This would be much better than a solo que housing but it has its own problems. There needs to be options to move to other communities when your community is dead or dying to go to a more active and available housing instance. The game might even add community challenges to the area to beatify the zone based on contributions from everyone.
4. Armor and weapon displays will most likely be a big option to this and needs to be implemented correctly.
5. The housing should maybe only be done after another revamp to the overworld. They should implement housing in a way that makes lore sense. Characters acquiring a new house in a zone that needs to be populated and developed.
It's not easy and rushing into player housing without clever planning can lead to a disastrous feature.
Garrisons were WOW's player housing system. I doubt Blizzard would want to go down that road again...
Last edited by InTheEnd; 2019-05-23 at 07:56 AM.
People keep saying that (along with tonns of other myths), but that was just a lame excuse for Blizzard to cover their asses. Garrisons are nothing like housing, as it's missing all the key points. Housing is all about customization and garrisons had next to none. Garrisons were all about utility, which is a tiny aspect of housing at best. Housing let's you manifest your achievments in the game in a visual manner, garrisons let you put up a singular statue. Housing let's you set broader visitation rights, Garrisons only worked if you invited someone over. Housing fuels all kinds of secondary aspects of the game, be it achievment hunting, crafting, collecting and by extensions makes heavy use of older content to facility that. Housing is a continues aspect of the game, easy to expand, uses existing assets, stimulates the economy, garrisons are dead data in the shard that hosts the draenor server and will never the touched again.
- - - Updated - - -
Are you familiar with the concept of "back paddling"?