It literally doesn’t do the same thing for every spec. Getting more holy power isn’t the same as getting more mana, getting a faster recharge on your shield isn’t the same as getting more rage. For some specs it changes game play for others it doesn’t that makes it not the same.
Just because they have to give it something else because giving a prot paladin mana regen would do nothing doesn't mean they're different.
They do the same thing, its all generic trash, the passive skills on you artifact weapon were more interesting.
they accomplish the same thing, they're boring, generic, trash.
They should have done things like "Sacrafice all your demons for a soul bolt that does X% of dmg plus Y for every demon sacraficed" for demo lock or something, not all the boring generic garbage they did.
No, it doesn't, because one affects mana and one affects runic power doesn't make them anything but generic.
Honestly it probably won't stay that it affects SotR because that's far too much for that ability.
They are ALL generic an boring except for these, and half of these are just utility, they should all be power or all utility.. End of Story
The druid ones are pretty nice. Not sure why people are complaining since they will get the benefit of those auras and get to keep their own individual essences. Poor moonkin doesn't get anyone else to buff their dmg.
It being based on what spec you are is what makes it spec specific.
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I’m just stating facts which you your self have proved when you tried to say it was the same by pointing out the difference.
what else have I been defending by the way? Other then bfa’s art it doesn’t have to much I actually like.
So whats going on here? Are these abilities becoming baseline or something?
They do do the same thing.... how are you not seeing this? Ok, let's look at your precious SOTR one and then look at the other tanks:
SotR by 50%, ok, cool, you get to hit sotr more.
DK: runic power gen by 100%... guess what... that means you get to hit Death strike more since it's runic power based now!
Warrior: rage gen by 100%.... oh yea, both IP and shield block cost rage so you get to hit them more!
Monk: energy gen by 100%..... so you get to hit more jabs which lowers the brew cooldowns... so you get to hit more brews....
DH: More pain generation... more soul cleave...
Hmm... pretty much the same across the board, just had to do a LITTLE differently with Paladin because mana regen doesn't affect anything with Sotr so they had to give the extra uses directly instead of through resources.
That's not how PvP talents work in PvE. PvP talents work in war mode, against mobs too, and the talent scales based on what you're fighting, with a damage cap. Note it says -up to- 6%. Same with Greater Pyroblast, fire mages dealing 35% of max health works on players, but has a hard cap damage on mobs. You don't see a mage 3 shotting a world boss.
"It’s important to know – this is a preliminary look at this Essence. We’ll have changes to it in future PTR builds.
At this time, not all choices have been replaced or modified as needed to be acceptable in PvE." Just need to read to realize you're all raging for no reason at all.
Your the one who keeps bringing up sotr I was using holy power as an example as it’s far more game changing.
But even going though tanks do you really think they all work the same? 100% more rage doesn’t effect a warrior the same way 50% sotr would as sotr is just a physical mitigation while ignore pain is every thing. Then theres dk’s where death strike is a heal so you could recover from being low in a way you couldn’t do your self as a Pally or warrior.
You wouldn’t just slap this essence in and have it effect all the tanks playstyles the same.
It's generic, it does basically the same thing. Decreasing a major Cooldown like perfection enhancing gearbox does affects each spec differently but it's still generic.
Also, I think they removed holy power from the Memory of Lucid Dreams, it no longer says it provides it.