Originally Posted by
HuxNeva
I did not get into the beta, so all I have to go on is the stress test environment. I tried getting logged in during the stress test window itself, but gave up after 40 mins of repetitively being stuck in queue, waiting for the server list, trying to log into the realm and being disconnected. Next day login went smooth. I made two characters, one Horde side, on Alliance side, and played them for about 2 hours each. These are my subjective findings.
- There were a lot more players active Horde side (Orc/Troll zone) then Ally side (Dwarf/Gnome zone), like 5 times as many.
- The experience was mostly smooth and bug-free, yet laggy from Europe
- I still feel the old graphics aged well and still prove the art department was always great.
- Questing will have you stand around for a long time if you insist on doing it, competing with hundreds of others to tag the same mobs. Layering seems to do its job as it is by far not as bad as fresh realm openings on popular private servers. You can easily avoid it by just grinding up a level or 2-3 and get ahead of the curve.
- Layering does keep you and he players together nicely, but you will see mobs phasing
- Node spawn rate (herbs and ore) is very fast. This could be because while there were many players few of them bothered with gathering.
- Mobs drop a lot of grey gear, and later quests are very lucrative. At the end of around 2-3 hours of casual play, I'd have about 2 gold left, without doing any AH and having bought all the best vendor gear and bags.
- The world is tuned very easy. You can handle mobs 2-3 levels above you, and getting unintended aggro on a few mobs around your own level is easily recoverable. I guess this was always he case, but I just did not know how to play years ago. The world tuning feels way more easy than what I experienced on 'Blizz-like' private servers though. Playing Ironman on retail feels much more difficult, but that might also be psychological as dying means game-over in that case.
- The 'community' is sadly as bad as I expected. Incessant one-up man-chip on "I'm more hardcore Vanilla than thou", I guess in part the streaming classic 'influencers' are to blame for this toxic 'influence', intermixed with walls of anal thunderfury and guild invite spam. I hope the player 'ignore' lists are limitless.
- Grouping up / making 'friends' is as easy as on retail. Just inspect a toon, give them a piece of gear they can use, or a potion, enchant, food or an elixir, and start a chat. It is sad that people are so unused to being helped out. This has nothing to do with the game, it is just that people seem so IRL conditioned to see others as 'competition' rather than partners.
Overall I realy like the Classic leveling game. It is very simple and slower paced. While in theory you could do that on retail as well, it would always be nagging in the back of your mind hat you are deliberately gimping yourself by playing with self imposed restrictions (no heirlooms, or only greys etc). In Classic that 'but you could ...' is blissfully absent, which to me is one of the main features. People that will go in expecting an 'as it felt back then' experience are in for a rude awakening though. You can't unlearn 15 years of knowledge and experience.