The glorified Diablo 3 greater rift system, now renamed to "Mythic+", is an un-MMO like feature that completely ruined ANY other way of gearing. It's literally a system taken from a non-MMORPG. It does not belong here.
The fact that you get the same ilvl from M+ as raiding is just awful. Why would anyone raid? Even Method has only defeated Jaina 2 times. Why farm her more? They get better gear from M+.
I was serious about raiding during this expansion for the first time since MoP. I was farming the heroics and then we started raiding as a Heroic raiding guild. It was fun. Then M+ unlocked. Guild leaders going "We expect you to farm M+ for gear and get +x ilvl by next raid"... I hate doing the same dungeons over and over again with scaled hp and dmg. Also raiding don't even give a single Tier set that looks cool... I quit raiding 3 weeks after M+ unlocked.
Raiding gear can't compete with M+. PvP gear can't compete with M+. Nothing can comete with M+.
I tried to cap on Conquest points each week to get that kind of gear but it's still miles worse than what M+10 gives.
How about making a dungeon system that can feel rewarding all expansion long without any scaling, while still giving incentive to raid? PS: Vanilla managed to do it, see dungeons set 1 and 2.
The game has gone from "raid or die" to "m+ or die", and I for one, rather die then.