The classes mechanics, in my case. As others have said, I'd also welcome BC's mechanics with open arms. It goes downhill really fast after that.
The classes mechanics, in my case. As others have said, I'd also welcome BC's mechanics with open arms. It goes downhill really fast after that.
I played Wildstar and the reason I quit and a lot of other I knew did was not because it was hard, it was however for same problems that still exist in classic. Now I mostly played for pvp but I did do all the dungeons on gold for attunements, etc.
Class balance was trash especially in pvp. Spellslingers were 1 shotting people basically, some classes because they were harder to play due to inability to cast while moving like espers were considered bad and it was quickly difficult to find a group on non meta class.
In pvp community a huge complaint was that you needed pve gear to do well in pvp. And then from pve side the complaint was that PVP weapons of highest rank are BiS for raiding.
Also the super long grind to unlock all your "talent" points of doing dailies. It would take like months to unlock all your skill points unless you bought the unlock items from top PVPers.
A lot of these issues will exist in classic. Class balance in classic is even worse than it was in wildstar, at least wildstar had fun and fluid combat. Most vanilla classes are boring 1-2 button snooze fests.
Sure later on the game got neglected and there was no new content or raids, etc. But it started dying and people were quitting way before that. A lot of people quit a few months in.
Most people quit within the first 3 months. Shit, I think the amount of people that subscribed beyond the first month were like 1/3 of the boxes sold. That game needed another year in the oven before it was ready, but this is what this market has come to. SWTOR needed another 8 months in beta to hammer out the bugs and build enough content for the end game. EA forced them to release it way before it was ready and had the devs tell half-truths to the media that there was an "internal build" where most of the major issues were addressed and we were not playing the release client when in reality we were. Wildstar and SWTOR really upset me because both could have been fantastic games if they were just allowed to finish before releasing.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
I just want the mechanics, already played Vanilla content at a high level back then (Rank 13 pvp / most of Naxx / killing World bosses and guild was the one that opened AQ gates on my server, so it doesn't hype me much.
Sure, there's at least some content left, or different classes (even tho I had alts with exalted ZG and blue pvp gear and some tier1/2), but starting right away in 1.12, even with gating, won't be the same.
Current WoW doesn't interest me much with all the multiple versions of the same bosses, items and flexible raid sizes and cross-realm pve.
TBC was my peak enjoyment of WoW, actually having decent ranking compared to the rest of US for tier 4/5/6 and then played through it all again after rerolling my account from US to EU in late 2.4.
Last edited by Teri; 2019-06-01 at 01:20 AM.
It's obvious that many didn't, they just wanted live but without the things they disliked.
Who are you talking about?
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Well, it's all about that because the rest of the content currently sucks. But guess what, vanilla isn't really better except for taking longer. There are much better ways to craft an MMO than Vanilla WoW, or any version of WoW.
"Those who dance appear insane to those who can't hear the music." ~~ George Carlin
Personally, it is definitely the mechanics. Actually, I am not looking forward to Classic to play Classic, even though I'll do and enjoy it. I am looking forward to Classic hoping it'll be successful so that Blizzard finally undertstands what they're doing wrong. They already got incredible feedback thanks to the huge positive returns of the beta regarding game design, progression, difficulty and so on, and I hope that Classic will be successful and confirm that. However, I can't say that I'm confident about Blizzard listening to the community as they've been insanely blind over the past years.
Anyway, I'll definitely play Classic but more than anything, I hope it will be an opportunity for Blizzard, and other MMO studios, to realize what makes a good MMORPG.
I agree. Personally, I'm pretty much only interested in the increased focus on actual RPG mechanics instead of the content. Nostalgia doesn't play any role whatsoever for me.
Of course I'd prefer if they did a 180 turn with modern WoW to return it to the gameplay roots that made it great in the first place but seeing that this is most likely not going to happen, we'll just have to play a 15 years old game instead.
The game needs to be something more than the sum of its mechanics to make the people wanna play it.
Vanilla WoW had that "something", defined the genre and left a mark in the gaming industry for ever.
Stains on the carpet and stains on the memory
Songs about happiness murmured in dreams
When we both of us knew how the end always is...
I think what people want is their memories. They're going to be disappointed.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
What they actually want is a memory-wipe of their experiences after playing WOW for the first time, so it can feel new and fresh like it back in Vanilla. They are in for a rude awakening when they realize such a thing is not possible, no matter how much you want Blizzard to pull it off. There are going to be LOTS of disappointed players when the nostalgia-fever wears off.
Last edited by InTheEnd; 2019-06-01 at 12:49 PM.
I want the old animations/models and a world without dks, dhs and monks.
Personally, I think the bottom line is that people are going to enjoy Classic WoW and find it engaging and fun. That's what matters the most.
If a modern MMORPG was developed that was build on the same principles as Classic, then that would be great. But I don't think Blizzard will be able to create that anymore. They seem to focus a lot on "functionality" and seem to forget the core values of what makes a game engaging. Therefore, I am satisfied with a complete replica of Vanilla, because I know I'm going to have a good time. And in the end, if we are having fun then that is all that matters