Changes that reflect learning from past mistakes should not be considered a bad thing.
Hell no #nochanges
YES!
Changes that reflect learning from past mistakes should not be considered a bad thing.
“But this isn’t the end. I promise you, this is not the end, and we have to regroup and we have to continue to fight and continue to work day in and day out to create the better society for our children, for this world, for this country, that we know is possible.” ~~Jon Stewart
TBH it doesn't even need to be an alternate timeline.
It could literally be explained as running parallel to the events of TBC and Wrath prior to Cataclysm, as if all this happened while our avatars were fighting the good fight in other parts of the world.
Once the Cataclysm hits, these places change to their current incarnation. Those dungeons are effectively wiped from the map the same way the old world was wiped during Cata. It would all fit seemlessly as if we didn't revisit the world while we were busy taking the fight to Outland and Northrend.
Alternatively, none of these really need much lore at all. If we have an Azshara BG, then it's just a BG using the zone's assets. It's not like the ongoing Alterac Valley BG has ever made any lick of sense throughout all the expansions. I mean are Vandar and Drek'thar dead or alive in the lore? Who cares!
Last edited by Triceron; 2019-06-04 at 07:28 PM.
I want them to maintain Classic, TBC, and Wrath servers, and then after that update the game from there on separate servers with the same design philosophy as old school WoW before the Cataclysm happened. I really at least want to experience TBC and Wrath servers first before they decide to start updating the game in a different direction like OSRS.
No, I don't want an "alternate timeline" that builds on from WoW Classic. I would love for Classic to become such a huge success, though, that they decide to either revert retail to be more like vanilla in future expansions, or even better make a "reset" by launching a new "World of Warcraft II" that would continue the story from after or perhaps many years after the end of World of Warcraft. Of course with more of a vanilla-style of game, especially in terms of leveling, pacing, game design (or lack thereof, including class balance), dungeon and raid scene and without all the quality-of-life feaures (which has actually had the effect of reducing social interaction, something that should be recognized as making the game less of an MMORPG) while actually retaining most of the retail instanced PvP scene. Much of what @Alex86el suggested could be implemented in this "World of Warcraft II".
Didn't they retcon a lot of the story?
“But this isn’t the end. I promise you, this is not the end, and we have to regroup and we have to continue to fight and continue to work day in and day out to create the better society for our children, for this world, for this country, that we know is possible.” ~~Jon Stewart
In fact it further makes the point that they definitely do have the resources to add on to old wow if they wanted to.
Whether or not you trust the modern wow devs to create content for classic is another issue. (I dont)
The list quoted in OP is a good list. However, there should be a set of Classic servers that are just straight-up 1.13 preservation servers, and a 'Classic+' server pool that acts as a 'director's cut' with scrapped plans for Vanilla fleshed out and completed.
Interesting side note, CoT already had a full map and an expanded version of the Black Morass map associated with it in the 1.12 game files. It wouldn't take much for CoT/Old Hillsbrad/Black Morass to be completed and designed for Classic+ as it was apparently originally intended.
Be seeing you guys on Bloodsail Buccaneers NA!
I'm torn honestly. We've all see the "if players ran World of Warcraft" video, but at the same time I worry if the Devs are left unchecked they'll just slowly turn Classic into Retail, but without 61-120.
I think at the least, clear limits need to be set. Starting with No NEW Expansions. And honestly class changes should be voted on.
FFXIV - Maduin (Dynamis DC)
I wouldn't mind continual development after naxx but I don't want it to be based off votes from the player base. Let the professionals do their jobs instead of a bunch of wannabes.
he is the game director, Ofcourse he would be overseeing the design decisions. you said people in plural and implicitely said it was going to be all the same people. It seems to me you do not understand Ion Hasadickonhisface's position as game director or what it means. I love it when people who know nothing try to prove otherwise only to turn into literal Jon snows.
Do you not want it Francism? Is Ion your queen?
Would ideas from players be any better?
A feature like LFR was introduced after alot of players push for it. After Blizzard introduce LFD in wraith, players been asking for the raid version of it and Blizzard resisted till it finally relent and release LFR at the end of cata/start of MoP.
They gave opportunity to play with friends "cross-server" with help of pre-BattleTag™ (hello another DIII innovation in WoW) ⇒ which led to creation of addons operating with this opportunity ⇒ system has become cheatable/exploitable, which expanded number of people and led to need for automate the process. All $hit started with Real ID™, with it and only it: they wanted to common base and succumbed to social networks devil, and then followed integration with them. They gave people way to violate borders legally. Ie, it was devs who took first step in this direction and proceed solely for their own benefit.darkfire979
Would ideas from players be any better?
A feature like LFR was introduced after alot of players push for it. After Blizzard introduce LFD in wraith, players been asking for the raid version of it and Blizzard resisted till it finally relent and release LFR at the end of cata/start of MoP.
How to do it condisionaly right.
Last edited by Alkizon; 2022-05-10 at 11:17 AM.
__---=== PM me WHERE if I'm unnecessarily "notifying" you ===---__
Nope.
Classic is meant to give classic to those who wanted classic again ( a vanilla experience, more grind or whatever ).
Everything else ( in terms of new content ) should be reserved for retail.
Splitting the community and playerbase forcing ( because let's be honest, by putting new content in classic will somehow force players to roll a character on classic even if the wouldn't, just to see and play the content ) them to play on a both game modes will be too much. Will be stupid.
Never a polling system as so many people have no clue why they are voting for something, however I would love to see 1.13 content in spirit of vanilla be added on separate realms with char copies. And if the 1.13 content is just flatout dogshit I hope they try again.
In a perfect world we would see the orginial triology re released and playable and see retail die out and finally get WoW 2 that has the world of Vanilla, the end game of TBC, PvP of early Cata with a mix of vanilla PvP. No playdough models like retail atm, just amazing graphics that really shows WoW's artstyle pop and without any technical restraints
No, any new content should be add to bfa and so on, because vanilla had no balance whatsoever, shitty itemization and such. It is not fit to receive new content.