1. #1

    HPAL overhaul: rogueadin

    You are heals but you play as DPS. You don't look at raid frames so much. No cast-time on any healing spell.

    You can melee from 40 yards. Your healing output is inverse to your damage output. You can choose whatever ratio you like at any time. There is a cast-time to change the ratio.

    Instead of being behind a target you get optimal output from being in front of the target. If you beacon yourself you are immune to cleave.

    Your heal spells are "smart" HOTs that go to the most injured player, one or two beacons, Dawn of Light, and a Holy Prism Reckbomb.

  2. #2
    so its old fistweaving basically?

  3. #3
    Quote Originally Posted by valky94 View Post
    so its old fistweaving basically?
    yes, except you can melee from 40 yards and you try to be in front of target. Also don't overlook the heal/damage ratio. It's different, no?

  4. #4
    Reforged Gone Wrong The Stormbringer's Avatar
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    "Melee from 40 yards". You mean ranged attack?

  5. #5
    Quote Originally Posted by The Stormbringer View Post
    "Melee from 40 yards". You mean ranged attack?
    Yes, but no. Maybe I should call it a rogahuntadin.

  6. #6
    Is this a serious suggestion? I cant tell

  7. #7
    Warchief roboscorcher's Avatar
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    Quote Originally Posted by swineflu View Post
    You are heals but you play as DPS. You don't look at raid frames so much.
    Nice, I like it!

    Quote Originally Posted by swineflu View Post
    No cast-time on any healing spell.
    I think most should be instant, except for Holy Light (the oh-shit heal) and the AoE heal.

    Quote Originally Posted by swineflu View Post
    You can melee from 40 yards.
    Does this mean you can make melee swings from 40 yards away? If so, I'm out. Melee range = melee range.

    Quote Originally Posted by swineflu View Post
    Your healing output is inverse to your damage output. You can choose whatever ratio you like at any time. There is a cast-time to change the ratio.
    Hmm this could work as an aura, where you switch from 80/20 to 20/80. Not essential, but a cool idea.

    Quote Originally Posted by swineflu View Post
    Instead of being behind a target you get optimal output from being in front of the target. If you beacon yourself you are immune to cleave.
    Maybe this could be a 3rd defensive aura where all your heals get redirected to you and the 2 people next to you, even if they're normally spread across 5+ targets.

    Quote Originally Posted by swineflu View Post
    Your heal spells are "smart" HOTs that go to the most injured player, one or two beacons, Dawn of Light, and a Holy Prism Reckbomb.
    Having all our heals be 100% 'smart' would be too easy. The difficulty would either have to come from managing dps and managing beacons.



    I'd like a system where we manage 3-4 beacons. They could be placed independantly or stacked. Then all our heals would impact those beacons. An AoE spell would heal the beacons and splash onto their neighbours. Holy Light would do a big heal on all beacons. I'd also bring back HoPo to modify the strength of the heals.

    Spell Layout

    DPS:
    Judgement
    Crusader Strike
    Consecrate
    Holy Shock (now works like a beefed-up Holy Prism)

    Heals (applies to all beacons):
    Holy Light
    Light of Dawn (expensive, all beacons splash)
    Sacred Shield
    BoP
    Sac

    Extra (new) buttons:
    Apply Beacon
    Apply 2 Beacons
    Apply 3 Beacons
    Apply All Beacons

  8. #8
    Banned CrawlFromThePit's Avatar
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    Quote Originally Posted by swineflu View Post
    You are heals but you play as DPS. You don't look at raid frames so much. No cast-time on any healing spell.

    You can melee from 40 yards. Your healing output is inverse to your damage output. You can choose whatever ratio you like at any time. There is a cast-time to change the ratio.

    Instead of being behind a target you get optimal output from being in front of the target. If you beacon yourself you are immune to cleave.

    Your heal spells are "smart" HOTs that go to the most injured player, one or two beacons, Dawn of Light, and a Holy Prism Reckbomb.
    This literally makes no sense.

    Here's what your optimal gameplay design would look like:

    You ____________ (Cleave range_____Tanks _ Boss ________________________ Rest of the raid

    You're talking about melee mechanics (avoiding cleave) on a character that is by definition not melee (attack at 40 yards, even if you call it melee, it's not melee, melee means you're up close with your head in the boss ass).

    Do the heals you do trigger from the boss hitbox or your own like it does now?

    The rest of the raid is not even in range of your dispell or any useful buff paladins have (sacrifice, bop, freedom, etc), apparently in your design you still have dawn of light, what's the point since it can't reach the raid?

    Not even gonna talk about how auras will be inefficient.

    So many things don't synergize with the rest, sorry to say but this is objectively a terrible class design.
    Last edited by CrawlFromThePit; 2019-07-19 at 03:13 PM.

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