Anyone else miss PvP gear? Remember how back in TBC-Cata you had to wear full pvp sets even in world pvp to even have a chance? And how did we obtain such gear, oh yeah by actually doing PvP.
So I was thinking, why not reintroduce PvP gear in a more interesting manner. In a way that forces you to use it for PvP as it would provide a huge advantage against players with PvE gear. However, instead of making PvP only stats like old school resilience or PvP power how about combining the PvP talent system with the Azerite system. Let me explain, since I main as Ret I'll use that as an example.
So essentially 6 different gear slots would grant an equip effect that would provide a huge advantage in a PvP scenario.
Gloves: Hammer of Justice now has a 20 yard range
Chest: Every time you or a near by party member fall below 25% health you gain 20% damage reduction and speed increase. If a player dies your redemption is usable in combat. Unusable if under the effects of forbearance. 1 min CD.
Helm: Blade of Justice now causes Hand of Hindrance for 2 sec. Reduces the CD of Hand of Hindrance by 15 sec every time it is dispelled or removed.
Legs: Freedom is now undispellable and grants 30% movement speed.
Shoulders: While shield of Vengeance is active, all crowd control effects against the paladin are also afflicted to the caster.
Ring 1: Divine Steed now knocks all enemies down.
weapon: Reduces the duration of all CC by 25% during Avenging Wrath.
Now those are some examples of possible Gear slot effects, some old some new. However, there would be multiple effects for the same gear slot which would let the player customize, like the current PvP talents. However, only UTILITY effects, not throughput. Cuz then you risk having PvE players needing to PvP in order to obtain a specific effect to max out their DPS.
Now, here's the catch. The other gear slots would be required to unlock those bonuses. Neck=helm, Belt=chest, boots=legs, back=shoulders, ring 1=ring 2, wrist=gloves, all slots=weapon. For classes that utilize 2 weapons the off hand would increase the effects of the main hand by 100%.
In addition, having two gladiator trinkets unlocks the gladiator's medallion ability.
As the icing for the cake, all pvp gear would have slightly higher stamina than normal to further gap the usefulness of PvE gear in PvP.
It doesn't feel good when it's easier to gear up for PvP through PvE. PvP vendors and gear need to make a comback. There should be no reason why fully decked out mythic raiders should have a huge advantage with insane gear effects and stats not available to most PvP players as many of them are casual, even the glads.