Not if they want to keep me as a player.
Not if they want to keep me as a player.
No way it does. I think they will hang on to IE's and WF's possibly but revamp them in a big way. They aren't much fun right now and they probably know it. Azerite is a terrible system though and they know it now even with the countless feedback threads on the beta forums but w/e. They just stick their fingers in their ears and do what they want.
AP farm (Legion/BFA) is the worst thing that happened to this game, it made me quit raiding, MoP/WoD design was way better with a Legendary that progressed with Content
Like garrions, artifacts/class halls/legion legendaries etc, the azerite armor system, heart of azeroth necklace and the war campaign mission table will not follow us into 9.0.
There might be similar systems as they iterate on things. But azerite as we know it now, will not.
no thanks
azerite feels like a cheap version of the artefact weapons.. was like 10 steps back .
I hope not. At least back in Legion it was better than it is now, but even still, I'd prefer to avoid it.
I don't think they will.
Even with all the improvements, it still feels pretty bad having to get the same gear every patch. I imagine we will have tier sets back again or a different system to do what azerite talents do now without being tied to your gear ilvl.
The legion system also had its flaws. For one it was not scalable into future content, so in 7.2 they bolted the pre-cursor of the Azerite system onto it with chooseable talents.
Putting the powers randomly on dropping gear was a mistake, and they realized that, hence 8.2. The essence system feels promising, you get a list of powers to pick from, and you earn them once and then just pick which one you want to use. Maybe something like that might be in 9.0
Azerite Gear basically became that 7.2 addition exclusively. So there is a good chance that the 9.0 system will be similar to the 8.2 system.
- - - Updated - - -
Thats only like your opinion man, that not everone shares, so its anything but "clear".
I'm perfectly happy with secondary progression, it added something to the game that it was missing for a long time - a good reason to login outside of raids, a way to progress my character at my pace outside of fixed raiding hours, without group obligations.
I realize some people are perfectly happy to just raid-log and do nothing else, but a lot of us are actually happy to play the game we played for 15 years by now.
Last edited by Nevcairiel; 2019-06-06 at 05:08 PM.
Thats because they are in subpar guilds that think they are ultrahardcore elites and the only thing stopping them from cutting edge on opening week is that you didnt have a lvl 50 neck on opening week.
Hint it isnt the neck that is holding you back despite what your raidleader clown tells you. your group has bigger issues than any neck levels will never solve
BiS is how the game should be... ditch the excessive RNG, reputation grinds after Exalted, TF/WF on items, etc. Bring back a BiS item that you can FARM on your own time and then call it a day. In addition, bring back Item Upgrades (where I can control the items that I want upgraded, reforging, etc.).
They may go with a new iteration of it in 9.0, but at this point I kinda think any mention of a system resembling azerite will torpedo the PR of the next expansion. I sincerely hope they flesh out classes at their core again instead, but if they don't I'll happily just play classic/tbc instead.
The entire point is that different pieces have different powers, and as such it may be really hard to get good pieces - instead of letting you just pick the powers you want like the 8.2 Essence system does.
- - - Updated - - -
A game should reward you for playing. It cannot do that if there is nothing to gain anymore.
I am sure Blizzard will find something we have to empower to beat <insert next big villain>.
If, lets say, it will be Sylvanas and the new scourge, the counter for undeath would be the holy light, and we had some massive holy item in our inventory which we would want to use to destroy Sylvanas new dagger at some point. And we had to do heroic deeds to load it with holy energy.
Or if, lets say, it will be some kind of big void lord, we would have to utilize something undead to counter it. Think about a vodoo puppet made out of bones we have to empower, which would become the ultimate weaspon against all the void around, after we loaded t up with undead magic while we killed all those creatures in our upcoming world quests.
Last edited by Fred Skinner; 2019-06-06 at 09:21 PM.
Some kind of max level "collect widget to increase/unlock the power of your toon or their gear" yes, Azerite specifically no. I think the Artifact Power style system is here to stay as a carrot to motivate play.
There's no way in hell they keep it based of the community reaction to it as well as the fact that they've already started phasing it out in just the 2nd large patch of BfA. Hell, Ion even said they started working on revamping it 7 months ago which means they knew it was terrible when BfA launched.
AMD Ryzen 7 7800X3D | Gigabyte B650 Gaming X AX | Teamgroup DDR5 6000 32GB RAM | Sapphire Radeon 7900XT | Samsung 990 Pro 1TB + SK Hynix P41 Platinum 1TB | Windows 11 Pro
“When you've burned the bridges behind you, don't go starting a fire on the one in front of you.” ― Steven Erikson, The Bonehunters
No, they won't. And the shelf life on that whole system is past it's due date. They can rest the system for an expansion or modify it again with what they know about it and bring it back in some other form. Hopefully they will have learned something.
I don't think it's a terrible system in theory. But their implementation of it hasn't been good. Much like a lot of their implementation of expansion specific systems. Most have been OK ideas but needed iteration. That's what Blizzard used to do and the way they're doing these expansion-only systems is fairly half-assed. Hopefully, they'll follow through and do as they've indicated and do much less of this. Keep the good and make it better, look at the bad but still a good idea and rethink.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."