Been playing a warlock and feeling like something is missing. Realised invocations aren't in yet, no wonder spamdritch blast is so weak.
Been playing a warlock and feeling like something is missing. Realised invocations aren't in yet, no wonder spamdritch blast is so weak.
Ex-Mod. Technically retired, they just won't let me quit.
Part of the problem is that currently you can only take one short rest per long rest, and it's ridiculously easy to just take a long rest after every fight instead, which really hurts Warlocks (and other classes that get their abilities / spells back after a short rest). Combined with the fact that Ray of Frost is grossly overpowered at the moment, you are better of bringing a Wizard.
Invocations are in. You get the first two at level 2, and the next at level 5. You just can't change one every level like you can in pen and paper for some reason. Eldritch blast is still really strong but I've found that until you hit level 5 for your second EB ray, a stronger option is to get into melee and dual wield since hex damage applies to main hand and off hand attacks. (assuming your dex is as high as your charisma. Mileage may vary if running around with less than 16 dex. )
From that point it's just a matter of doing your best not to lose your ability to active the reapply hex ability.
There are various problems there, first of all it's only EA up to level 4 and PHB to boot so far, as well as only one pact at level 3.
Eldritch Spam is not the point of Warlock, you can make it work like that with multiclassing and such later on, but Warlock that is down only to that and not enough short rets is just a shitty Wizard/Sorc really. Basically in EA with missing stuff and level 4 cap - it's just a poor man's Ranger and with rest system not being implemented (as in you can long rest at will), it makes lock even more pointless there.
Funnily enough my first Act 1 playthrough was as Warlock, and yes I optimized it pretty well Half-Elf with charisma balls to the wall 17 level 1 and 18 level 4, Agonizing Blast ofc and so on. EB has its moments, mostly thanks to knockback and it also looks and sound really cool and Dark One's Blessing is super nice.Eldritch blast is still really strong
But second playthrough I went Ranger and let me tell you - as far as EA goes - Ranger wipes the living shit out of lock. The BS I did as Ranger in-between gobs more damage (and especially most important much more attack, so you don't miss that much), stealth assassinations, having 9 proficiencies level 1 and what not - lock simply pales in comparison.
And things won't get better when Ranger gets 2nd attack at 5.
Now when they will make it proper 3 short rests for 1 long rest, limited in some way, then Lock can afford to actually cast spells and has some great goodies. Before that it's mostly pointless.
Last edited by Gaidax; 2020-10-20 at 01:19 PM.
I know they're in, but for some reason the game decided I didn't want to pick my own stuff at level 2 and did it without me ever seeing what it grabbed.
And invocations don't show up on the character sheet. I just know I don't have the things I'd prefer. Give me agonising blast and repulsive any day, Hex plus AB is a good chunk of damage in a cantrip.
The short vs long rest thing, I'm *constantly* conscious of burning through long rests, in the current limited story it probably doesn't mean much, but at some point the game will involve time sensitive events and requirements and I don't want to rely on LRs.
Also poison spray is nuts.
Ex-Mod. Technically retired, they just won't let me quit.
Honestly the main issue I've run into with warlock is just how much better fiend patron is than old one. Like, having played both it's not even a contest. The temporary hit points on kill that fiend gets will *easily* make you the tankiest party member early game, especially when fighting hordes of squishy enemies, and at scorching ray + hex is basically an i win combo if you fire it from elevation to all but guarantee all 3 rays land. GOO's level 1 feature that lets you speak telepathically is non existent and they don't seem to have given them anything to make up for it and even if they did it's more of an rp feature than a combat one (GOO in general seems to be more focused on RP perks) so I don't even know what they could replace it with. Permanent and always on detect thoughts maybe? I could see GOOs level 8(or is it 6?) feature that gives them resistance to psychic damage being good later on at least.
I'm ok with Lae'zel, because of her race and context. I don't like Shadowheart though. She disappeared for me at one point and I didn't even care all that much.
To be fair, I don't really like Wyll either, but at least he seems like a good person.
Mostly i think i like the vampire, even if he disagrees with my choices. He's funny.
Ex-Mod. Technically retired, they just won't let me quit.
Kept away from spoilers completely but... Quick one then. As a long time fan of BG1, 2. IWD 1, 2 NWN etc
Should I get the game now or wait?
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Depends whether you need your fix now or can wait.
Overall, there is a good 30 hours of content for single full playthrough of the current BG3, which is basically most of Act 1 out of 3.
It is a very early EA - there is only half of the total classes available and many subclasses/specializations and/or spells are not in yet, as well as we're hard capped to level 4 only.
The questing experience and various paths you can take to accomplish your glorious or insidious goals are very numerous, in that regard it feels like Act 1 is complete, especially if you go good path. There are some bugs with some side quests, but the main quest is complete and you get to resolve a big Act 1 area story in a satisfactory fashion too. There are also plenty of side quests big and small alike unrelated or vaguely related to main path with multiple resolution options.
The evil path is more like the "dumb" path now, as in why would you do that unless you're a Russian roulette psycho. It has some perks and its own characters, but overall that one is super unfinished and will definitely be spiced up to make more sense and be more enticing.
The game looks good, character models design and how these models look in conversations is outstanding. Sometimes things make less sense that they should and Larian said they will touch some of it up, but you can mostly connect the dots fine.
I already clocked in more than 100 hours and you don't spend 100 hours+ in something that's genuinely bad.
So if you're like "omg I'm bored I need my crpg fix nao" - then yeah, go on. If you can wait half a year though - better do that, you'll get a more complete game by then with more classes, toys and hopefully level 5.
As it looks now game targets either super late 2021 or 2022, so there is a long time there yet.
Last edited by Gaidax; 2020-10-24 at 08:20 PM.