Your opinion about Dazar'Alor
So, many people that I know really like the current raid. This is also the opinion of almost all content creators on twitch or youtube. A lot of people even say it is one of the best raids ever created.
So... I don't agree with that at all. In my opinion Dazar'Alor is the exact opposite: One of worst raids ever created.
First of all let me start with: I respect the opinion that the raid is great and realize that probably most raiders agree with that. Thats fine, I am not here to say "you are wrong for enjoying this", I just would like to discuss why I have a different opinion and would like to know your opinion about the raised points:
1. The environment
While I am playing 90% Alliance and only 10% horde I already saw most of the raid A LOT before. Almost all terrain and textures are reused -> Very boring. And since I am in Dazar'Alor a lot (even as alliance, getting my welfare epics for alts ;-) ) the visuals of this raid are extremely underwhelming (except Jaina)
2. The bosses
When I talk about bosses I only talk about the mythics versions - I do not really care of anything else.
Champions of Light: Boring, but "ok" for an entry boss. Well except the annoying Damage-Stops.
Jadefire Masters: One of the most annoying mechanics ever implemented (Multi-Sided Strike). Really not a fan of being teleported somewhere and then having to instantly reorientate to a mechanics that very easily kills you. In general this wouldn't be a problem, but the colors of the ghosts are also not easily disginguashable from the background. Don't get me wrong, I like the idea, but find the execution really lacking. Again, with just a little bit of gear the fight is not hard at all, its just not fun.
Grong: Meant to be a classical Tank'n'Spank encounter he has a very weird mechanical issue: 90% of the people in a raid don't have to bother with the only important mechanic in the raid (the Orb. You don't even need to know about it or how it works, but if you fail a try you usually are only wondering WTF just happened, because everything seemed to be going well and suddenly WIPE. And you can not even influence that, if you are not the orb person. That being said, the color of the orb is basically identical to the "bad" ground effects, which makes it hard to see for no reason.
Opulence: Actually a very cool Boss concept in general, but the mechanics are so annoying that it is hard to enjoy. You have displacements, undodgable semi-one-shots that you can not influence, damage stops and no bad-luck-protection for unlucky mechanic streaks (who doesn't enjoy being target by every mechanic every single time?) In addition to that there are glaring camera issues all the time while fighting in the tunnels, no indication who is targetted by the laser, weird hit boxes for flames of punishment and crush and waaay to many random elements (nothing is more fun than all the ruby people getting a debuff
Conclave of the Chosen: Well, this one is ok I guess. Only problem I have is that Player A gets punished for mistakes from Player B and that the punishment is one of the worst mechanics ever (Akunda debuff)
King Rastkhan: That fight is actually really good. Interesting mechanics, nice little lore during the fight, it is clear all the time what is going on... Only exception being the teleport to the "underworld", but thats still easily managable.
Mekkatorque: Don't even start me on this one. It is literally one annoying mechanic after another with the absolute hype that we had to bench our two colorblind players. But even ignoring that everything about this fight is annoying. Badly visible effects due to how small the boss is compared to the clusterfuck of melees that is fighting him, the robot mechanic, while being original, is extremely chaotic and therefore annoying. Yes, I understand that it is SUPPOSED to be that way, I just don't like it. In my opinion this is one of the worst fights, if not THE worst fight, ever designed.
Blockade: This boss was bugged so long, its unbelieveble. Ignoring that, the fight is fine. As long as the mechanics work. Which is... still not always the case.
Jaina: Awesome fight. Everything about it is great in my opinion. I have still not beat her, perhaps never will (never = before the next raid releases), but I can appreciate the fight. But here a much bigger problem shows: She was EXTREMELY overtuned all the time and got nerfed several times. This diminished the sense of accomplishmed when you beat her later than sooner and it is basically only done to tune the raid for world first. I really have a problem with that and think it should not be the case. I do not like stuff being nerfed over time outside of the regular character progression through items.
3. Faction change: Getting changed from faction A to faction B for half the instance. I understand why it is done. It is a nice idea for story telling. But once again: I really do not like it. I want to play MY character, not a random one from the other faction. It invalidates visual character progression (e.g. transmogs). This a problem, because for example for the last 2 1/2 months basically my guild did nothing except raid logging twice a week, so everytime I play, I am not playing my character, I am playing a character of the other faction.
4. Lack of tier sets and interesting items: That is a bfa problem in general of course, but there was not a single item I was excited about in the raid.
5. Story: The horde part is told nicely, showing the new pact from Talanji and the loa of death. From the alliance side nothing makes sense of course - killing the king and then running away without pushing the advantage. But story was never the strong part of bfa.
So, taken all this points together I come to the conclusion that the raid is one of my most disliked ones ever.
Help me out here, please: What makes the raid great for you? Why do you like it so much?