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  1. #381
    They are just trying to test waters with some reactions before they ruin the game again.

  2. #382
    I'm coming round to the idea of a level squish regarding old content in a way because if done correctly it removes A LOT of the power inconsistency you just ignore because of "game mechanics" ie level 85 boars being stronger than the Lich King.

    There is a massive disconnect with the world because of the way wow works systematically, only current continent is relevant because that's the max level stuff, once you outlevel a zone that's it bye bye you will almost never come back to it. I think that's a key part of why so many enjoy the notion of classic, you had 2 continents which were relevant, you may outlevel the starter zones and the low-mid zones but as a whole it felt like it was an actual world, not just 1 small continent like we have now.
    (bfa may have 2 continents but it's a grand total of 6 zones which is 1 continent in any other expansion before anyone tries that, plus outside of world quests and traveling to a dungeon/raid entrance i don't feel any need to visit the other factions continent)

    Imagine if outland, northrend, zandalar,pandaria, broken isles etc were ALL relevant at the same time. The possibilities for crafting professions and the economy if people were all over the world farming materials from all zones in all continents rather than just the small number of materials of the current expansion.

    Only way i could see it working for WoW though is a total mass revamp of practically everything from the ground up, which being realistic i can never see modern blizzard ever doing, they can't even be bothered to finish classes before an expansion launches now and treat releases as open betas.

    If they did do it though and did it properly we could have one hell of a massive "new" content spike, some of the legacy raids remade as proper end game 5 man dungeon content, maybe remade as alternatives to current raids as a side progression type thing.

    But that's me being way too optimistic.
    Last edited by Yes but actually no; 2019-06-15 at 10:32 PM.

  3. #383
    Oh, and another thing.. collecting professions should always allow people to collect the mats based on their skill level. No matter where they quest. I see that as bugfixing, and not as feature.

  4. #384
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by duselsteiner View Post
    Oh, and another thing.. collecting professions should always allow people to collect the mats based on their skill level. No matter where they quest. I see that as bugfixing, and not as feature.
    What do you mean by always? You mean like you always get your most relevant gathering drop and nodes are generic? Or are there zone specific nodes I don't know about?
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  5. #385
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    Quote Originally Posted by duselsteiner View Post
    Oh, and another thing.. collecting professions should always allow people to collect the mats based on their skill level. No matter where they quest. I see that as bugfixing, and not as feature.
    But currently the crafting mats say cloth drops, are tied to an expac and the zone it is related which not unlike vanilla type of cloths where a huge variety is t play i.e. fel cloth, mooncloth, etc.

    Netherweave should logically and strictly be farmable in Outlands.
    Last edited by vertigo12; 2019-06-15 at 10:48 PM.

  6. #386
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    um reading both questions again:

    "Are you aware that the maximum level of 120 will be reduced in the future?" "How much would you like or dislike a reduction in total character levels?"

    so if the level squish is DEFINITELY happening, why ask if we would like or dislike it? if enough people dislike it will that mean that they will scrap the idea?

  7. #387
    Quote Originally Posted by MrLachyG View Post
    um reading both questions again:

    "Are you aware that the maximum level of 120 will be reduced in the future?" "How much would you like or dislike a reduction in total character levels?"

    so if the level squish is DEFINITELY happening, why ask if we would like or dislike it? if enough people dislike it will that mean that they will scrap the idea?
    I don't think they would go back on it. But definitely want to gauge player opinions for how they plan it. And i also don't think a majority of players are against a level squish.

  8. #388
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    Quote Originally Posted by Krille View Post
    I don't think they would go back on it. But definitely want to gauge player opinions for how they plan it. And i also don't think a majority of players are against a level squish.
    I mean the main reason is that people don't feel that levelling is rewarding. which it kinda isn't - new talent every 15, new ability every 3-4 levels. if they do it and totally revamp levelling then it could be a good thing. was watching a youtuber earlier who pointed out that if you play Horde in current retail you have Garrosh as the warchief from 1-60, then Thrall from 60-80, then back to Garrosh from 80-90, then Voljin and Sylvanas. A more streamlined levelling system that actually makes sense (as they suggested move the BC/Wrath content to Caverns of Time with a "you want to look at the past" type thing) where the timeline makes sense would be a lot better. I have a feeling we will see a world revamp next expac anyway so would be a good time to do it

  9. #389
    Quote Originally Posted by Slowpoke is a Gamer View Post
    What do you mean by always? You mean like you always get your most relevant gathering drop and nodes are generic? Or are there zone specific nodes I don't know about?
    That means, that the nodes are giving yields based on your skill level. As like you mine a node, and it if you have skill level 1, you get copper. No matter in which region you are.

    Currently, gathering professions are a real mess in leveling. Either, you do just not care, as they are not relevant anymore, or you outlevel your skill level and do not find mats you need anymore. The leveling pace should include the collecting profession. Which means both you should be able to find enough mats for crafting easily, and be able to combine mats for items which would be useful to you.

    Probably, blizzard should think about making all gathering professions available to anyone. I mean, which logic speaks against the idea a single char would be able to buy a pickaxe to mine, skin animals with a knife, gather herbs and disenchant items or scrap items with a mobile scrapper?

    The whole collecting profession concept is highly outdated. You should always find the mats your skill level allows you to. Also, the profession slots should be limited to crafting professions. You could be a tailorer and enchanter, or a leatherworker and an alchimist, or a engineer and a smith, for example, with one or the other synergy. While gathering would be something every char could do. And would not have to learn seperately.

    And really, the crafting professions need an overhaul too. It is a horrible misconception to limit good patterns to raid drops. Infact, great craftable items should be available to anyone who invests effort to collect the mats. As like you find the golden gnome eating flower and some holy water, combine it, and et voilat, you get the big potion of gnome transformation. No matter if you ever found a pattern. That gives a lot of mystery, and people would test combinations. You find a lifebloom and buy somer water and a vial, combine it, on your skill level 1 as an alchemist, and et voilat, you get a small healing potion. THAT would be immersive crafting. And not the idea you had to collect recipes from the big yoghurt who sits in a dungeon, guarding his recipe for feet balm.

    Also, crafting great items should be available to anyone. And not just be available to a mythic raider who manages to defeat goober the horrible, who drops the epic bowl of real big weapon enchantments for some reason.
    Last edited by duselsteiner; 2019-06-16 at 04:45 AM.

  10. #390
    Quote Originally Posted by duselsteiner View Post
    That means, that the nodes are giving yields based on your skill level. As like you mine a node, and it if you have skill level 1, you get copper. No matter in which region you are.

    This is terrible. So with maxed out mining skill I wouldn't be able to mine low level mats?

  11. #391
    Still will not save the game. Let it die already. It's been a bleeding horse for years put it to rest!

  12. #392
    Quote Originally Posted by Lei View Post
    This is terrible. So with maxed out mining skill I wouldn't be able to mine low level mats?
    What do you need them for?

  13. #393
    Quote Originally Posted by duselsteiner View Post
    What do you need them for?
    Crafting older stuff for transmog, alts, fun?

  14. #394
    Quote Originally Posted by Jopsi View Post
    Crafting older stuff for transmog, alts, fun?
    You would have a trader at your main city, which allows you to turn in current mats for older mats.

    Beside that, the balancing of collecting mats would be changed that you always would find enough materials while leveling to skill up your crafting profession for past expacs.

  15. #395
    Quote Originally Posted by duselsteiner View Post
    You would have a trader at your main city, which allows you to turn in current mats for older mats.

    Beside that, the balancing of collecting mats would be changed that you always would find enough materials while leveling to skill up your crafting profession for past expacs.
    That's not a good system and you've probably realized it by now.

  16. #396
    Quote Originally Posted by javierdsv View Post
    They are just trying to test waters with some reactions before they ruin the game again.
    thats my scare,

    that they will ruin the game in failed attempt to attract people to 15 year old game

    newsflash - teenagers are playing mobile they dont care about pc games.

    this will only alienate people who will feel robbed out of hard work they did over the years.

  17. #397
    Quote Originally Posted by Thetruth1400 View Post
    The old system wasn't that bad, it is how people look at it that's the problem.

    Instead of looking at it like, "Oh this talent only gives me 15% more bleed damage" people need to look at it as "Not only does this talent give me 15% extra bleed damage, but will allow me down the line to do even more bleed damage from crits as well as increasing the chance to crit even further down the line."

    In other words, look at those "boring" talents as investments into the future, not just a simple "Oh it's just a tiny buff, it's boring."


    I guess my big question is; how big is the crunch going to be on a time to level scale more than a what's my final level number. 1-120 today is extremely fast to do. I'd say it easily to level a character up from scratch in 4 days of /played time tops. Back in Vanilla WoW, a 1 - 60 easily took 10+ days of /played.

    If they lower the max level down to 60, but it takes as long as a current 120, I'd be okay with that. If they lowered the max level to 60, but it takes just as long as a 1-60 of today, that's just too fast. They trivialize the leveling experience too much and might as well just remove it at that point because a max level character would take about a day of play time to get at that point, not to mention you'd hit maybe a dozen zones total out of a world that has, as of 8.2, 122 zones.
    Lots of tiny, boring stuff is still lots of tiny, boring stuff.

    Also, it was more like "it gives me 5% more bleed dmg which i get across 5 levels". Tiered unlocks were rarity in vanilla wow. Just put 5 points to unlock next tier.

  18. #398
    Quote Originally Posted by kamuimac View Post
    thats my scare,

    that they will ruin the game in failed attempt to attract people to 15 year old game

    newsflash - teenagers are playing mobile they dont care about pc games.

    this will only alienate people who will feel robbed out of hard work they did over the years.
    How do you ruin a game that's already deep down in the shitter? It's desperation mode for Blizzard, they have been leaking more subs than Azeroth blood in this expansion. Doing the same-old new zone, new expansion thing isn't going to work long-term.

  19. #399
    Just to leave my final 2 cents here:

    When a level squish comes Blizzard needs to consider whether the leveling is meaningful in any way. If leveling is and remains pointless because the focus is completely on the endgame then the level number doesn't matter. If I don't get a good experience out of the leveling from lets say 1-50 then it doesn't matter that you re-designed it. Currently leveling just feels like a totally empty unrewarding experience.

    Either make the level that you gain mean something or get rid of it and replace it with something else that has a purpose in the game.

    In Vanilla and even TBC leveling meant something. In Vanilla the first 10 levels were literally a basic introduction to the game and basic mechanics. Then from that point till 60 it was slowly expanded upon. There were more mechanics in the enemies. New abilities were unlocked and you tried to use the professions to your advantage. So level 11 and above build on what you learned in the first 10 levels. Level 60 then build on what you learned before.

    Right now going from level 1-120 most of the stuff you see and do is meaningless. The professions are pointless until you reach level 111 and above. The skills are assigned automatically not giving you any meaningful information on what or why it is happening. There is no challenge in the enemies. The gear you get is mostly pointless as well due to various stat squishes. So why even level in the first place? Also the stories are meaningless because it all feels jumbled together by this point.

    Anyway as I said - either give a game mechanic a meaning or get rid of it...

  20. #400
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    I would take it a step further and just remove levels all together. It really serves no purpose, it's just a means to an end and the game begin at max level.

    Even if you enjoy it, questing in the zones etc, you can still quest. Do the zones for lore or fun or w/e, but adding levels to it makes no sense. Just scale the content so it will always be fairly challenging.

    Face it, there is no specific content for like level 118 and most people just rush it anyway. Save us some time and let us get going with max level content straight away if we want to.

    Levels feels so outdated in modern gaming. Some will say "levels is what makes an mmorp what it is" but I say it's endgame what makes WoW what it is. Doing dungeons, battlegrounds, arena, raids and other stuff at max level.

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