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  1. #61
    Need something similar than in path of exile

  2. #62
    Quote Originally Posted by Darknessvamp View Post
    I mean I wouldn't be opposed to it, it's not like people vary much from the Raiding or Mythic builds unless they're using a single different ability to deal with a single encounter's specific mechanic or something. Rather I've personally felt since MoP that Blizzard could have focused less on talents and have experimented more with players control of their stats through systems like Reforging where they could do more than being used to ensure gear was hitting specific stat break points in order for spells to reach their maximum efficiency and output. Instead they could have tried using the stat manipulation to enable players to augment their classes and specs play styles allowing them to adjust their rotations by using certain stats to favour certain abilities (E.g. Mana Cost, Refresh/CD, Amount of ticks, range, etc.) so that they could essentially define their role themselves. For example, A Destruction Warlock could adjust their stats to make themselves more geared towards single target encounters with some cleave but would severely weaken their AoE potential whereas another similar Des Warlock could do the opposite and wouldn't be able to do any significant single target damage. Frankly if they were to get rid of Talents then looking into this sort of system wouldn't be a bad idea for them.
    Which is exactly the systems I was proposing but just a level up version of talent rows. Do check out my post although I haven't posted my 6 new talents for Warlock and the 81 new customization for their talents.
    Last edited by vertigo12; 2019-06-15 at 09:32 AM.

  3. #63
    What a terrible collection of ideas you've assembled.

    Talent trees were great, if anything we needed more branches and more points, because reaching the top of that tree for that signature ability was epic.

    Pandaria talents were lacking, and having goods rows and bad rows meant you were constantly losing out on true customization.

    The classes are shells of themselves now without gear/legendaries etc, by design.

    There is no such thing as class balance so stop wasting everyone's time.

    It sounds like you just want to play overwatch or diablo, so just go do that.

  4. #64
    Quote Originally Posted by Gehco View Post
    So, you mean, removal of player choices?
    What choices? Most of the players use the same build per class/spec. Talents are meaningless.

  5. #65
    I am Murloc! Ealyssa's Avatar
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    I would gladly welcome the removal of talents. Would force blizzard to actually structure the specs more. And it may even improve diversity between specs by removing the same talent row across multiple specs of a same class.

    Talent isnt choice, it's a illusion of choice. You can only pick right or pick wrong.

    A few specs have a few decent row, where choice is actually offered. But that is rare. And expecting Blizzard to expend this quality to every single one is a foolish dream. I would rather have every spec with a strong core design without any bandaid fix from talent buffs.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  6. #66
    Easy, just remove all the talent trees.
    Next, make all spells and abilities mechanically the same and do the same damage, just change the way they look.

    There you go, you've got your balance that you so fondly desire. Hope you enjoy.

  7. #67
    The Undying Gehco's Avatar
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    Quote Originally Posted by Army Dreamer View Post
    What choices? Most of the players use the same build per class/spec. Talents are meaningless.
    Not always. Only raiders and PvP'ers mostly.
    Stuff can be fixed, just get enough glue or duct tape!
    Roses are red, mana is blue. Suramar Guards, Will always find you!

  8. #68
    no, but instead we should get rid of the entire mechanical development staff for the game.
    that would actually fix some of the problems killing the game, like the poor design of post-MoP classes which led to the current meaninglessness of talents.

    see in MoP each row waas regualted to a single role niche, be it AoE, mobility, survivability, and even rotation changers.
    now in a post-WoDdening the talent tree have neither progressed or expanded, instead blizzard has removed baseline skills from several classes to stock the talent and pvp-talent systems after they removed talents from the trees to make their jobs easier to do.


    in short no, it's not time for the talent trees to go, it's time Ion was removed.

    - - - Updated - - -

    Quote Originally Posted by Gungnir View Post
    Easy, just remove all the talent trees.
    Next, make all spells and abilities mechanically the same and do the same damage, just change the way they look.

    There you go, you've got your balance that you so fondly desire. Hope you enjoy.
    we had both balance and build diversity in MoP, this exaggerated to absurdity argument falls flat when this very thing was done and done well before the game was handed over to a bunch of inept retards.

    balance isn't, and has never been, hard. it's merely a factor of numbers over time.
    it's just that the incumbent devs at blizzard have never bothered to do it(or even thought it necessary as blizzard itself has never valued a balanced game), i assign MoP's balance to xelnath almost entirely.
    xelnath was the first dev to address the lack of development in shamans at all.
    Last edited by Malikath; 2019-06-14 at 08:26 PM.

  9. #69
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    In all honesty, I wouldn't mind this. As a demon hunter, there's a certain playstyle I attribute with it (Demonic). I genuinely would hate to play anything else, as it feels iconic to me. That being said, if it was anything other than what I personally want, I would hate it. I'm sure others feel the exact same way, so it would be very polarizing no matter what choices were made
    Sylvaeres-Azkial-Pailerth @Proudmoore

  10. #70
    HA! You assume incorrectly that they would jst give you acess to all talents.

    Not gonna happen.


    I just love the way swtor does talents, where they are almost all just utilities. They should do that in wow aswell. Of course, i already pointed out before that the pvp talent system is vastly superior to the talent system. Put all talents on a pool. Give them a cost and let us have a quota that lets us allocate the ones we want. Simple and offers player choice. It's not constricted to "this row must do the same thing in 3 different ways",

  11. #71
    Quote Originally Posted by luciano View Post
    Talent trees should be points you spend in the other specs. Your spec's tree should be baseline.

    For example, a ret paladin would have his/her ret tree completed at level 1. This gives access to the rotation spells and lets the player begin to learn to play the right way.

    Every 1-X levels, you get a point to spend on either the holy or protection tree. (It'd be like the old trees in size.) You can mix and match as you choose, eventually adding a sustained raid DPS booster or off-heal boost or extra survivability cooldown (depending on your alternate specs.) at max level. Maybe even both. Giving every raider access to a long-cooldown last stand (or similar) would give the raid design team another variable to mess with to make cool fights. Same with DPS with heal specs able to step in and help heal for, say, a 30 second mana-free hasty heal phase every 5-10 minutes (as needed).
    Love this idea. I would take it further and allow people to put ability points in other classes specs as well (as straight DPS classes, i.e. mage, rogue, have no access to a major surviveability cool down like last stand or heals). Classes wouldn't need to be as homogenized in their baseline this way either.

  12. #72
    Quote Originally Posted by Malikath View Post
    we had both balance and build diversity in MoP, this exaggerated to absurdity argument falls flat when this very thing was done and done well before the game was handed over to a bunch of inept retards.

    balance isn't, and has never been, hard. it's merely a factor of numbers over time.
    it's just that the incumbent devs at blizzard have never bothered to do it(or even thought it necessary as blizzard itself has never valued a balanced game), i assign MoP's balance to xelnath almost entirely.
    xelnath was the first dev to address the lack of development in shamans at all.
    As someone who played a Demo/Destro warlock.. haha yeah, nah we really didn't.
    MoP was probably by far the least balanced expansion we've had besides ArP WotLK-era. You can't even begin to bring up MoP and balance in the same sentence when Unerring Vision of Lei-Shen existed, Destro warlocks existed, early expansion BM hunters and stacking Heroic Strike buff for Arms.

  13. #73
    The player base has come to accept this mentality...

  14. #74
    Quote Originally Posted by Jindujun View Post
    More like havent been compelling since they dumbed down the talent system. Bring back the trees and expand them with viable options
    Yes. Let's remove one cookie cutter build style for another. Great idea

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