no problem with a level squish, but the leveling speed should remain roughly the same, its already insanely fast to level.
I hope they take the opportunity to squish the number of levels and tie it into better parallel leveling/scaling ie more freedom to progress through old zones.
I just dont see the point. A few expansions from now and they will have to squish again because of the precedent set. Level doesnt matter unless your at max anyway. I agree that a WoW2, or god forbid a different blizzard IP MMO offering; should be the way to go. WoW has been fun, but no king rules forever, and at the end of the day we are talking about a game that is 15 years old.
Level squish will be the end of my 15+ year Warcraft career. Blizzard has no idea how damaging this will be.
It is indeed distressing that thanks to scaling gear is becoming increasingly meaningless.
I just don't see the problem with level numbers in general. Will someone really enjoy playing more if instead of 120>130 they get to do 60>65? It should be about facing increasingly stronger enemies whilst growing ever more powerful, but now it's all messed up anyway. Are there really new players that are put off by the max level being a very high number instead of a low number? I would have thought that it's almost a positive thing from a new player's point of view, "such wow, so many levels".
I personally would probably enjoy playing quite a bit more if there were no more level cap increases at all, but rather in an expac I had to clear the storyline in a zone to get a new ability & need to clear all of them to become dungeon ready.
You are aware that to get to 10 million they had to attract more new players than they were losing, right? New players are what keep a game alive because you CANNOT have a 100% retention rate over 1, 2, 10, 15 years. The issue isn't new players vs current players because the point is to still have a game that people keep coming back to play. The ever increasing level cap is a legitimate roadblock to attracting new players and it should be addressed.
I think a level squish is a step in the right direction, in conjunction with massive decrease in the time it takes to get to max level.
Amen to that. Squishing the level for Zero reason will be the last straw for many people after 15 years.
(A Level squish achieves NOTHING and solves NOTHING and like the 2 stats squish that already happens just lead to these squish sooner or later happening again ruining the game even more....)
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massive time? when have you leveled a toon last? 15 years ago?
At this point levels are nothing more than benchmarks for sections of the game and they keep things in context making a level squish completely unnecessary and potentially damaging. There is little to gain from this but confusion as to which level 80 you're referring to and relearning which zone/instance represents which level. The current level is still low enough for anyone to comprehend so it does not compare to the motivations behind stat squishing and the squish would be an entirely arbitrary fudging of numbers. Reducing the time required to level is already managed by experience tweaking so there is no benefit in terms of that. Its a lot of effort and risk just to move around numbers in hopes that it will bring in a handful of players that for some reason might not play due to the presentation of progression. On top of that I have a feeling that the number used to represent max level is low on the list of reasons as to why WoW is not regaining popularity so I'm not convinced that that is the motivation either; the game is old, washed up and MMOs are not as appealing to gamers as they once were, especially younger ones. My favorite part about this idea is that Blizzard originally went from 5 levels per expansion back to 10 because with only 5 levels players felt a slower sense of progression and ultimately less powerful at max level. Blizzard flip flops a lot so that doesn't surprise me but overall I'm scratching my head on this one.
Last edited by Parad0x86; 2019-06-15 at 09:43 AM.
I don't agree. Blizzard are making too many changes to accommodate new players that the current player base doesn't like. They are "dumbing" down the game in way too many areas because they think new players will be turned off if they don't.
I like the level squish though. But not because of new players.
Last edited by Kaver; 2019-06-15 at 10:58 AM.
No, I specifically stated I. Not a broad generalization of "people" Just because you feel like you were shafted doesn't mean everyone does.
Right here, this is where you were trying to speak for everyone who has multiple alts. Stick to I's and Mes. Then it's an opinion on how YOU feel and not an opinion on how you want EVERYONE ELSE to feel.
The current expansion will still be a +10 level range, I'd think. So something like
Classic Zones 1-25 Outland/Northrend 25-35 Cataclysm Zones/Pandaria 35-40 Draenor 40-50 Broken Isles 40-50 BfA Zones 50-60
Doing this would allow people to skip Draenor, which I think Blizzard wants at this point as poorly as those zones have been maintained, and would make it so that they don't have to tweak the leveling speed of the current-most expansion.
And anyone who thinks that these new levels will take as long as old levels x2 are out of their minds. This will be set up with the intent of players being able to rocket out of old content and get to the newer content as fast as possible.
The engine has obviously been updated over time, they have replaced and rewritten a lot of the code. It's not the same as it was 20 years ago.
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Why can't they just use EK and Kalimdor as 1-40 and then 40-50 is any later expansion, you can choose to do Outland 40-50, WoD 40-50, Northrend 40-50, Legion 40-50, BFA 40-50 and then 50-60 (if thats the top lvl) is the new expansion. I don't see why they have to cling onto older expansions being gradually more difficult or scale in level. It's just a story at this point, no reason to differentiate between the different expansions.
That is a terrible idea imo because it barely solves how underwhelming leveling is. The classes need to feel powerful and unique when leveling, which is why people liked the old talent system, with the level squish it means we will never get something similar and it will just short their work even more. Imo I wouldnt mind the squish if class and spec identity was returned in a passive form
Any amount of time spent leveling through the past 6 expansions is an utter waste. Too much of it is tied to story beats that never get any payoff for the typical person leveling through them. You just blaze your way through a bunch of forgettable zones, getting only a fraction of a story that is then abandoned every 10 levels. Not that bad for those of us who enjoyed the content when it was current and can get through it as efficiently as possible, but I'd hate to be a new player trying to navigate my way through so many pointless zones and levels.
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Squishing the levels is exactly what would allow them to return to something like the old talent system where each level gave you something new. That simply can't be done if you keep stacking levels at the current rate, which is why you get such large gaps between talent acquisition.
Max Level: 30!
That would be awesome. Power up to max in 30 could be fun.