Originally Posted by
MasterHamster
People seem to believe that making things smooth and easy will keep players hooked. To some extent that is true, but if you don't pose some danger then the experience falls into comatose boredom.
This is a long time ago now, but it's an example I've mentioned in a similar topic before;
I was leveling a warrior, and was pretty much just obliterating in my path as usual. My healthbar barely moves, I don't care about health potions, stat buffs or anything, because I am already way overpowered compared to everything around me. This is around the level 25 range iirc.
But as I was taking a "shortcut", I accidentally pulled two red-level mobs (I miss you, mob levels), and that made me wake up from this easiness-induced slumber. Suddenly I was in some sort of "danger", my health was falling pretty rapidly, I had to use a potion, a lucky crit may have been the reason I survived, as I was able to kill one pretty quickly so I could focus down the other. I just barely survived, and it was exhilirating, even if it was just a random lowbie experience.
The leveling process has become a necessary-evil, WoW is now so focused on maxlevel, play-the-patch mentality that the only reason leveling is still in the game is because it kinda has to be, but every design decision regarding leveling seems to be about making it faster, and easier. This just compounds the problem.
If mobs are too easy, you don't appreciate gear upgrades, or stat buffs, or other class' buffs.
If you level up too quickly, what you gain becomes obsolete so quickly.
In short:
Yes, mobs do need to become harder, because they are now complete pushovers.
Mob scaling has it's benefits, but ultimately the loss of mob levels ruins too much.
Mob scaling, coupled with too-easy mobs, creates a constant: You are always overpowered. That is not fun.