Patch 8.2 - Blizzard Responds to Experience Eliminated Aura
New Blizzard T-Shirts
The 2019 UNIQLO X Blizzard Entertainment Collection is now for sale!
Dark Legacy Comics #683
DLC #683 has been released!
Patch 8.2 - Blizzard Responds to Experience Eliminated Aura
New Blizzard T-Shirts
The 2019 UNIQLO X Blizzard Entertainment Collection is now for sale!
Dark Legacy Comics #683
DLC #683 has been released!
Last edited by chaud; 2019-06-18 at 04:07 AM.
"Patch 8.2 - Blizzard Responds to Experience Eliminated Aura" Nice Cowardice answer... looking for an excuse to sweep etc under the rug and act like nothing has happened.
Anyone with common sense knew this was how it was going to work. Also, not addressing the real issue is so brave of them. Gotta sell those level boosts!
Great, can they finally respond to the level squish survey so people stop thinking I posted fake news?
That new Blizzard shirt collection is extremely underwhelming and unimpressive...
Cause leveling is hard right now, right? 110 - 120 is, 5-8 hours doing quests/dungeon spamming with heirlooms/XP pots.
Even faster if it's Timewalking...
I did 20-120 in less than 36 hours /played, that was including standing AFK while making food IRL etc.
So i don't really get where everyone is getting this "Leveling is a mess right now", is it Too fast? But why complain about that in a thread about reducing XP gains... :P
People complain because it's a needless change for no reason other than it's going to affect them once they release a 120 boost. It's like if blizz all of a sudden decided Raid boosting was wrong, so any run with 19/20 people alive for most of the fight just wouldn't drop any gear because 'fuck the boosters', even though they do nothing but play with what they're given. Instead of doing the logical thing and fixing their scaling issues and realizing 'hmm, what went wrong to make a 110 so much more capable than a 120?'
the t-shirts designs are uninspired, out of touch, boring and looks as cheap trash!
Can we at least agree on a few things here?
1) Was FH boosting ever intended as a legit leveling method? Of course not.. Some smart players were creative enough to find out while Blizzard, on the other hand, was stupid enough not to kill the idea in its' infancy before it spread like locust for months until they took action. Now they're left with a few unsatisfied customers and more proof of their own incompetence.
2) Is questing boring? Of course it is after you've played through a zone once-twice. That doesn't mean you should be provided with shortcuts after you've leveled your 3rd alt. Cause if that's the case and you're still excited about Classic, I have bad news for you.
3) Is this a legitimate reason to hate on the game? There are plenty of reasons to hate on retail WoW, but unless you're someone that RECENTLY invested time and gold in setting up a twink for boosting services and didn't get a chance to see your investment pay off then no, not really. The rest of us will go on about our day.
4) They killed off Stockades and they also nerfed Burning Crusade Heroics (you could enter pre-70 and get massive amounts of exp) right after. It was a matter of time before FH would get hit with the nerf bat. Why are people acting surprised?
People have only done this for lvl110+ and 120 boosts don't exist yet... not at least for half a year.
btw. remember when everyone was hating so much on Blizzard that leveling has become so trivial and how there's no challenge, no interaction in the open world? Many people even started to demand vanilla servers...
So Blizzard listened and made leveling decent again at the end of Legion and now you and others are calling them out for how they're trying to sell more boosts? Srsly?
How tf do you even come to the conclusion: fixing obvious exploit of the scalling tech that made certain dungeons soloable within 5mins => blizzard being greedy?
If Blizzard was all about the money in this regard then they could've just sold xp potions, which would've been more profitable and would increase playtime than straight up boosts, no?
In case you don't remember, they did the same thing with the mob scaling changes. Made it too high, then lowered it to the number they always wanted. It made them look reasonable in the eyes of players and they got the mobs to scale at the level they always wanted them to.
Nothing Blizzard does anymore isn't calculated.