Yeah, from what I remember, the enchanters got to keep most of the mats they got from green stuff (dust or whatever), but the bigger stuff like shards got /rolled on and distributed at the end of the run. I guess the deal was that other players passed on stuff that nobody wanted instead of taking it for vendor, and in return the enchanters got to keep all the green mats + a chance to roll on the shards.
I also remember a few groups where we just did a "everyone gets an equal share of the shards, including the enchanter" rule. Then we'd only roll if there weren't enough shards to go around, or if we had an odd number left over after everyone got a share.
Wait, what? No my dude.
They could pull off 5-mans, sure, but no FUCKING way the average prot-paly can effectively MT BWL, AQ40 or Naxx during guild progression.
Now the other shit that "elitest" min/max "trash" bitched about was 100% bullshit sometimes. I'm talking about Enh shams, SPs, etc.
Enh with Nightfall is great (or running shock spec), SPs are amazing when you're more lock heavy (4-5+).
As was said above, once you're oom (pot on CD), you're totally fucked & would basically have to call out in raid to your locks to /esc for the rest of the fight so they don't pull. It's a joke. Not until TBC (when prot became AWESOME !!!) was it remotely "viable" for the average raid-group, average guild.
Last edited by J012D4N; 2019-06-18 at 01:37 AM.
Yeah, had those same experiences myself. It made sense back then, but nowadays it's a given that the enchanter just keeps it all. Last time I did this was in TBC I think, WotLK changed a lot of the mindset on stuff like that. Things being more accessible was a game changer, for good and for worse.
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I was discussing in another thread about this, and it seemed to be very server dependent. Few people dealt with those "list" and it didn't really help if 50 people knew you were a dick if 5000 didn't. And it was mostly ninjas that got the rep, not those who were assholes. But that was my experience.
Community in pugs was however a tad better, but oh boy we met some real elitist pricks back then too
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Once you get to the plaguelands, leveling speeds up by a considerable margin. If i remember correctly a prot hybrid specc did extremely well with pulling bigger groups there and leveling / farming the hell out of it.Paladin is slow at levelling, but hard to kill
1.)will i be able to dungeon spam at level 60 for enchanting mats?Early going you will be dungeon spamming for gear but it is not so much a spam as it is a grind. When you are fully geared in T2 or higher dungeons are a joke that you face roll. The 2 issues with enchanting is you need to be able to supply the beast with gear to level it and selling the enchants after leveled. The best way to level enchanting is by pairing it with tailoring, this is why most enchanters were cloth casters in vanilla. 2nd, Selling enchanting in vanilla is not easy and requires you to spam in /2 for long periods of time. The best money makers are herb/alch and mining/blacksmithing and the best raid profession is engineering. Resist trinkets are OP. BS because everyone early game will want an arcanite reaper
2.) did vanilla wow have trade chat connected between darnassus/iron forge/ stormwind?Everyone is in IF once you hit 60, it is closer to everything
3.) Could prot paladins tank 40 man raids without having a taunt?Yes you can tank, you are no where near as effective as a warrior and run into mana issues, there are also fights where it is just impossible to do as a pali. If you are wanting to tank roll warrior, if you are ok with healing most of the time roll pali
4.)How long do you think a casual like myself would take to get from lvl 1 to 60?It is a slow process and can be slowed down depending on character choice and if you have friends to level with. But 15+ days played is likely
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Ahh always someone who barely raided in Vanilla(not private server trash but Vanilla) commenting on topics they know little about.
Warriors tend to be very poor, because they constantly have to repair their gear. Enchanting and engineering are two professions that require lots of mats, and I believe that you will not be able to max them unless you have a gathering prof.
But, if you are the only dedicated enchanter in your guild, maybe your guildmates can provide you with their random greens so you can dis them and five them some free enchants to grind your enchanting skill up.
So, I guess 1 is a no!
2) Yes they are connected.
3) It's gonna be difficult, if not impossible. maybe an offtank for adds etc
4) Playing 2-5 hours per day? 2-3 months I would guess. Which is fine, because patch 2 will probably take more than 6 months to arrive
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When we both of us knew how the end always is...
Wow people on this forum must be so dense irl that they have to spend all day on a forum to get any kind of interaction even if it means causing an argument because you cant understand how to breakdown simple sentences.
4.)How long do you think a casual like myself would take to get from lvl 1 to 60?
. He literally tells you what kind of player he is.....therefore a rough estimate for a casual player would be somewhere in the range of 1-2 months of game time.
So in return.... Who are you again? And why are you here, giving your own 2 cents if you have no answers yourself?
Shouldn't you know this with 7 years experience and 13k posts. Says a lot
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...
Unless that's your whole thing, then ignore me
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Last edited by Drusin; 2019-06-19 at 12:28 PM.
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It is funny when someone gives you the same negative attitude you gave other people you get all but hurt.......There is a reason you only made it to 4h, you played ret pali. Your group was playing with handicaps.......Where I was in the world top 5 for clearing the place playing with pali's that healed.
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You can dungeon spam, sort of. Takes time to find a group, unless you have friends who want to support you.
Paladin tanks were a thing, but as people have pointed out a lack of theorycrafting was done considering how good they were late game as healers. You will probably want to be an alchemist to chug mana potions repeatedly, the runes from Dire Maul that damage you for mana, and just about anything else to gain back your mana. You can down rank your spells which help, and Salvation can't be ignored, but you'll have to be given time to gain a threat lead. I plan on going this route myself. I have a blacksmith on beta right now and realized that, while great having good armor, being able to chug mana potions is vital.
It took me nearly a year to hit 60 with making alts and no idea what I was doing. I hit 60 shortly after ZG came out and I started in January of 2005. My priest took maybe 2-3 months, but I was able to fight 3-4 mobs at a time and wand everything to death. Just took a long time, but I knew how to play better by then.
Vanilla Paladin Tanks:
Can you tank? Sure, more or less. You can technically avoid crushing blows, but it's not reliably done, like with warriors. Lack of taunt hurts but isn't the end of the world. You'll lose the ability to taunt boost aggro which is more important than just the taunt. You also lack a ranged ability or reliable attack (the boomerang isn't reliable with cooldown).
Will you tank?
No.
Are you GM?
If you are a bad GM you can tank.
The issue here isn't so much that paladins can't tank, it's that they are so much better at healing and giving everyone blessings.
Why would a guild struggle to gear a paladin for tanking when they can spend less time on a warrior and have a better tank right away. And then the paladin could steal some cloth and be one of the best healers right away.