Originally Posted by
Qnubi
You focused on irrelevant points of my post. I am talking about why people have fun, I explained to you why it's FUN to do things fast and you try to discuss about workload and rules, the absolute opposite of what is considered fun. A lot of the time fun is just random unconventional behavior with unintended results in a non competitive environment. You also don't see losers laugh/smile in a competitive game, that means there are 2 major ways of having fun in activities:
1.: You are good/efficient at it, you are "winning" and therefor can extract fun from it.
2.: Your performance is irrelevant but it's unconventional, new and exciting or unintended.
Point 1 is exactly why people cheat in games, it's more fun to win.
Point 2 is exactly why people try to game the system, it's fun to do stuff that is not intended. And also the famous honeymoon phase, it's new therefor fun.