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  1. #41
    Pit Lord
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    Dec 2010
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    Quote Originally Posted by Qnubi View Post
    How is that even a question for you. Doing things efficient in itself is fun, doing something fast is fun. Do you also question why people have fun doing big dps? The faster/better/higher something you do is, the more fun you can usually extract from it. Activities themselves are often mediocre, but the speed and efficiency you have in it, is where you can extract fun from. Playing basketball is fun, being better at it, is more fun. If I could flip a switch that would magically improve my shooting % from 50% to 70% I would have more fun, why wouldn't I. The same applies literally everywhere, games, work, music. The better and more efficient you are the better you feel about yourself and the more fun you can have.
    I currently have zero problem being efficient enough to level from 110 to 120 through content without the nonsense that has been allowed to take place. This not fun, and what is going on has been actually breaking the rules. Though this "Fix" really does nothing to address the underlining problem that was produce here and the kick by Blizzards own making. That said, Fun, should in no way be equated with people who knowingly choose to cut corners. If one simply can't level 10 levels in a game the right way, then they literally have zero reasons playing that game. What has been taking place shows how extremely lazy some people can and will be.

  2. #42
    Quote Originally Posted by Cthulhu fhtagn View Post
    But there's 0 skill involved in this. It is last expansion gear helping you more than it should in the next. If you play worse with a twink but still get rewarded more than an average geared character with xp on it clearly need's a fix. Your basketball metaphor falls apart cause even that clearly has rules that people follow. Magical switch here is a twink and in basketball i'd guess performance enhancing drugs.

    In games work and music it is the same. If everyone had an easy way to do something the ceiling goes up. If 8 hours of work can be done in 1 hour by everyone, you are going to be expected to do work worth of 64 old hours next day. So either they nerf the exp gained from twink runs or they up the exp gained from everywhere else until the time spent is equal, that's just how it goes. Cause there is no skill involved in these runs (by this i mean a really bad twink farm beats really fast questing) there is no point in the runs giving more exp.
    You focused on irrelevant points of my post. I am talking about why people have fun, I explained to you why it's FUN to do things fast and you try to discuss about workload and rules, the absolute opposite of what is considered fun. A lot of the time fun is just random unconventional behavior with unintended results in a non competitive environment. You also don't see losers laugh/smile in a competitive game, that means there are 2 major ways of having fun in activities:

    1.: You are good/efficient at it, you are "winning" and therefor can extract fun from it.
    2.: Your performance is irrelevant but it's unconventional, new and exciting or unintended.

    Point 1 is exactly why people cheat in games, it's more fun to win.
    Point 2 is exactly why people try to game the system, it's fun to do stuff that is not intended. And also the famous honeymoon phase, it's new therefor fun.
    Last edited by Qnubi; 2019-06-18 at 03:09 PM.

  3. #43
    What is the point of this experience eliminated thing again?

  4. #44
    Quote Originally Posted by Guzzed View Post
    What is the point of this experience eliminated thing again?
    It was addressed many years ago. It’s for things like people who want to go for things like the Algalon achievement (everyone must be level 80 with no higher ilvl than what’s obtainable in that raid), as well as for people that want to play PvP at certain brackets, or play certain content at the original level.
    It wasn’t meant for power leveling other players for gold.

  5. #45
    Quote Originally Posted by Qnubi View Post
    You focused on irrelevant points of my post. I am talking about why people have fun, I explained to you why it's FUN to do things fast and you try to discuss about workload and rules, the absolute opposite of what is considered fun. A lot of the time fun is just random unconventional behavior with unintended results in a non competitive environment. You also don't see losers laugh/smile in a competitive game, that means there are 2 major ways of having fun in activities:

    1.: You are good/efficient at it, you are "winning" and therefor can extract fun from it.
    2.: Your performance is irrelevant but it's unconventional, new and exciting or unintended.

    Point 1 is exactly why people cheat in games, it's more fun to win.
    Point 2 is exactly why people try to game the system, it's fun to do stuff that is not intended. And also the famous honeymoon phase, it's new therefor fun.
    I am aware why cheating is fun. My original point was that people who are knowingly cheating, or at the least are leveling in a way not intended it is hypocritical to act like the intention of the fix is to remove fun. They know the fix was to remove the cheating but intentionally misunderstand it to who knows why.

  6. #46
    Quote Originally Posted by Cthulhu fhtagn View Post
    I am aware why cheating is fun. My original point was that people who are knowingly cheating, or at the least are leveling in a way not intended it is hypocritical to act like the intention of the fix is to remove fun. They know the fix was to remove the cheating but intentionally misunderstand it to who knows why.
    The leveling process is not fun at this stage of an expansion. The vast majority has leveled through the new zones at least once. Not a whole lot of new people come midway through an expansion therefor many people opt-in for fast leveling or boosts, it makes perfect sense for them to be annoyed that now they have to go the boring route again. I have never purchased a boost (no gold/rmt) and even still have my level 100 and 110 boosts you got for free (have 5 level 120 characters, all leveled normally). That should show you that I have no hidden agenda and just objectively conclude why people think this is a bad move and removing fun and why I think Blizzard is not playing their own game. How many of them have leveled to max level without any boosts? We don't know but the average core wow gamer believes leveling is garbage and would rather pay money or gold.

  7. #47
    Quote Originally Posted by Qnubi View Post
    How many of them have leveled to max level without any boosts? We don't know but the average core wow gamer believes leveling is garbage and would rather pay money or gold.
    Agree to disagree then. It was clearly unintended behavior that was fixed. I don't agree that people should get free max level characters on a whim, even if they have leveled 15 characters legit. It is odd that players think the game and its rules are their property.

  8. #48
    Quote Originally Posted by Cthulhu fhtagn View Post
    Agree to disagree then. It was clearly unintended behavior that was fixed. I don't agree that people should get free max level characters on a whim, even if they have leveled 15 characters legit. It is odd that players think the game and its rules are their property.
    I agree with that when games are not a service. But WoW is a service, the primarily and only goal is to make your customers happy, unless you want the game to not be profitable anymore. A finished and closed game like a Witcher RPG does not need to please it players simply because they already have the money collected and can move on.

  9. #49
    Quote Originally Posted by Flurryfang View Post
    I don't really get the outroar. How can anybody, that has been boosted by a level 110 to level 120 think, that it was an intended feature? It already screams of finding a broken loophole in the leveling process.

    Ofcourse they would proberly fix this at some point! Just enjoy the easy leveling you got from it and go back to playing the game as was intended. If that is not fun, then don't force yourself playing WoW.

    ....Saying, that it does not hurt anybody, is like saying that being able to buy a full set of mythic gear at tier launch, is not devaluing the reward of doing mythic content.

    - - - Updated - - -



    We are proberly just experiencing a loud minority. Some people found an easy way to reach max lvl in the most demanding leveling bracket and used it to stack up on characters. Now that Blizzard have tried to turn them back to the intended leveling method, they lose their shit because their little "cheat" was taken away from them.
    exactly this lol

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