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  1. #1

    Why aren't World Bosses difficult anymore?

    Some of my best memories in this game are getting groups to face against Oondasta, who was an absolute monster of a world boss. These days, World bosses are nothing more than loot pinatas. In the past 2 expansions there isnt a single world boss that has been memorable in any way.

    IMO most if not all world bosses should be somewhere near as difficult as Oondasta. Maybe not quite as difficult, but somewhere near it.

  2. #2
    I agree I also think there should be a heft respawn not insane but something long enough to make it feel special to get it. And for the love of God let the gear scale.

  3. #3

  4. #4
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    Trolls will taunt the very difficult boss away and have it respawn

  5. #5
    Quote Originally Posted by MatthewOU2015 View Post
    Trolls will taunt the very difficult boss away and have it respawn
    Reset/leash but yes, this is an issue with any world boss, and is in no way at all unique to a difficult boss. As such, this is entirely irrelevant.

  6. #6
    Quote Originally Posted by Pepe The Frog View Post
    They never were difficult
    Never understood why people say this shit lmao

    Just because they never were hard doesn't mean they get to become easier than before.

  7. #7
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    Quote Originally Posted by Pepe The Frog View Post
    They never were difficult
    Some of the Green Dragons in Vanilla were, especially if some rival raid was around it would exponentially increase it or make things impossible.

    Kazzak would heal on killing people.

    Azuregos would freeze you if you ran back after death (15 minute debuff, pulsing aura)

    Green Dragons would sleep you for 2 minutes instead of 4 seconds. (15 minute debuff on death, triggered by dream fog or pulsing aura).

    Lethon would summon spirits (immune to AoE) from each nearby player, which heal the boss if they reached it

    Emeriss had a debuff which would do aoe damage around the players, and spawn mushrooms on death, combined with raid/area wide 100% damage over 20 seconds every 25%, causing more mushrooms if not dealt with properly or if other people would interfere.

    Difficult? Not really with 1 raid group that knows tactics, but easily a lot of wasted time if there were multiple raids groups or people involved.

    In Classic I bet a lot of people will learn this the hard way if multiple raids are involved, especially on PVP realms it's just gonna be a lot of hours waiting for those 15 minute debuffs.

    It didn't compare to the ones brought back for the 13th annivesary event.
    Last edited by Teri; 2019-06-20 at 01:00 AM.

  8. #8
    Quote Originally Posted by Pepe The Frog View Post
    They never were difficult
    It's this. Oondasta was only even marginally difficult because he had an attack that wiped your entire raid.

  9. #9
    Quote Originally Posted by Ticj View Post
    In the past 2 expansions there isnt a single world boss that has been memorable in any way.
    IDK about that, I seem to easily recall the name Withered Jim, as would many I would imagine.

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  10. #10
    Quote Originally Posted by Goldielocks View Post
    Never understood why people say this shit lmao

    Just because they never were hard doesn't mean they get to become easier than before.
    And i have never understood why people comment without reading the OP. The op is basing the entire thread on their opinion that bosses were much harder in the past, and spoke specifically about one they described as an "absolute monster of a world boss", indicating a high level of difficulty, and that the bosses have become much easier.

  11. #11
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    Quote Originally Posted by Arkthugal View Post
    It's this. Oondasta was only even marginally difficult because he had an attack that wiped your entire raid.
    And older Vanilla Dragons (and Doom Walker)had nasty 15 minute debuffs.

    Could be dealt with with a single raid or 2 working together 100%, however if people worked against eachother , a lot of deaths = a lot of waiting for 15 minute debuffs to go, or doing a lot of player damage, or healing to bosses.

    Kazzak/Doomlord Kazzak were somewhat easier in that regard, but still would ruin an attempt if another group ran in, then he healed (aoe shadowbolt hitting people with Twisted Reflection, or heals from dead players), and thus enraged.

    Does not compare to the Kazzak or Dragons from the 13th anniversary.
    Last edited by Teri; 2019-06-20 at 01:10 AM.

  12. #12
    Quote Originally Posted by Arkthugal View Post
    It's this. Oondasta was only even marginally difficult because he had an attack that wiped your entire raid.
    Oondasta was difficult because he only spawned once a week, and would get mobbed by 100 people and yeah his beam bounced and did increased damage on each bounce and I think the bounce caps were pretty high.

    So yeah, you'd end up with too many people clumped up and one shot a ton of people each time.

    Even with 40 people he wouldn't be as bad.

  13. #13
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    Quote Originally Posted by Jester Joe View Post
    Oondasta was difficult because he only spawned once a week, and would get mobbed by 100 people and yeah his beam bounced and did increased damage on each bounce and I think the bounce caps were pretty high.

    So yeah, you'd end up with too many people clumped up and one shot a ton of people each time.

    Even with 40 people he wouldn't be as bad.
    No world boss that I can remember has ever only spawned once a week since vanilla and even then I think it was only the green dragons that odd their odd rotation thing Oondastas spawn timer was 2 hours at first it might have been dropped to 15mins like some of the other MOP mount bosses. As for world boss difficulty their has not been a difficult world boss since vanilla.
    Last edited by Firatha; 2019-06-20 at 01:32 AM.
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    Quote Originally Posted by Doctor Amadeus View Post
    No they don’t learn and evidence suggests that. Behavior also doesn’t change and if there is any hope of learning behavior has to change.

    Not meaningless declarations easy to say after he regrets offering up evidence he’s a racist.

  14. #14
    Welfare epics and loot pinatas

  15. #15
    Quote Originally Posted by Firatha View Post
    No world boss that I can remember has ever only spawned once a week since vanilla and even then I think it was only the green dragons that odd their odd rotation thing Oondastas spawn timer was 2 hours at first it might have been dropped to 15mins like some of the other MOP mount bosses. As for world boss difficulty their has not been a difficult world boss since vanilla.
    MoP was when they started basing the spawn timers on player numbers wasnt it?

  16. #16
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    One of my best memories of Vanilla was was killing Azuregos during the middle of the night with a group of 6 guildies.

    The only time that world bosses were "hard" was probably Kazaak because he got stronger when people were stupid. The hardest part about older world bosses was actually getting to them first.
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  17. #17
    Bloodsail Admiral Firatha's Avatar
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    Quote Originally Posted by arkanon View Post
    MoP was when they started basing the spawn timers on player numbers wasnt it?
    I dont know about that I just know that sometime after MOP they lowed the spawn timer on the a bunch of the mount dropping bosses.
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    Quote Originally Posted by Doctor Amadeus View Post
    No they don’t learn and evidence suggests that. Behavior also doesn’t change and if there is any hope of learning behavior has to change.

    Not meaningless declarations easy to say after he regrets offering up evidence he’s a racist.

  18. #18
    Quote Originally Posted by Firatha View Post
    I dont know about that I just know that sometime after MOP they lowed the spawn timer on the a bunch of the mount dropping bosses.
    i seem to remember changes being made mid expac as well because the realms dominant faction was just camping the shit out of the bosses on the long spawn timers, so, from memory, they reduced it even further to try and reduce demand.

  19. #19
    Quote Originally Posted by Goldielocks View Post
    Never understood why people say this shit lmao

    Just because they never were hard doesn't mean they get to become easier than before.
    Because for anyone who started in BC onwards, the concept of not killing a world boss on your first try is just, strange. Like, for anyone who started in Wrath+, has there been a world boss who wasn't a pushover? Like between November of 2008 and today, I think maybe I tried 5 manning Sha-of-whatever, or Oondasta (who whatver boss in MoP apparently wasn't just free fucking loot) at 6am one time and we couldn't do it until half a dozen other people logged in.

  20. #20
    I love the idea of implementing difficult and challenging world bosses. Ooh! Especially if they're server based - that is one way they'll / we'll be able to generate community like old times when realms were more personal and familiar. Would be pretty cool and interesting if they introduced realm only activities! I'd be excited to see them try this. Credit me with this idea if you post it anywhere, please and thank you!

    Sam

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