Pay attention, carefully. In World of Warcraft, when one of those basic elementals die, they basically disperse, leaving behind only the bindings and basic elements.
When a sword wielder attacks an elemental of any type, they'r disrupting it's form until it's too unstable for it to maintain - that's when it dies. Earth elementals? They crumble, because they can't keep it together. Air elementals? You disrupt that little air flow they call body, making it harder for it to keep it's own winds inside that little body area. OR you damage the bindings (the big-ass bracers they use) until they fuck off to the Elemental Plane. Sometimes you can loot their bracers, or even some sort of remaining Elemental Air. Yes, you can pick up Air and put it in your bag in WoW. Now idea how it's kept together, but it is.
Elementals feel physical contact like normal creatures - including Air Elementals, because it's rare to ignore a Sword jumbling it's flow.
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
nothing triggers me more in the past few months than people constantly saying "rpg elemenets" about every single bullshit thing
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
Its a nice idea if done correctly
The way they did it in vanilla/tbc: total shit
Argus fight: good
Originally Posted by Blizzard Entertainment
Not irrelevant, but doable within the limits that a raiding environment imposes to game mechanics. Lots of RPGs (tabletop, adventure, even hack and slash) have damage conversion mechanics, so they're all doing it wrong by your standards.
- - - Updated - - -
Change would only apply to damage type,. secondary effects would be unchanged.
Not the biggest lore buff myself, but I always thought that any melee attack other than auto hits already are done using magic. Even something like Shield Slam... it is more effective when you cast Shield Block before. Not only that but a warrior can slam the shield s/he is currently raising. Simultaneously. Magic!
It makes your whole arsenal useful instead of just making your spec the same three spells regardless of who you're facing.
It also increases the verisimilitude of the game and the immersion.
"hey, a being made of fire !"
"let's throw fire at it to burn it !"
"wait, what ?"
Fixed.
Last edited by Akka; 2019-06-21 at 02:31 PM.
There is quite literally nothing interesting about Resistances. Since it would come down to:
A class isn't affected so doesn't change the gameplay at all for them.
B class is affected and they just get left out of content since classes that aren't affected are instantly better.