I'm not being evasive, the guy is losing his shit over people's opinions. I don't care what his or your points are. I like RPG's, and I grew up playing games that made you think strategically like 'oh maybe I shouldn't use fireball on this fire elemental'. Seriously, there is nothing else for me to say if I think they should bring it back. Like if a shadow priest does 20% less damage on a boss with shadow resistance, get over it. There will be other bosses that same shadow priest will feel like a hero on. That's my opinion, and it's not something I'm going to change just because a dude is shouting over the internet at me.
I think you confused some posters here, unless Absintheminded is arguing with themselves.
Claiming that the other side is "losing its' shit" and "shouting at you over the internet" is being disingenious. Same as "it's just an opinion, y so mad bro?"
And it's constantly the same argument. You want to have people, through no fault of their own, underperform at certain bosses/instances, because it's thematically fitting. The problem is that we're playing MMORPG. You cannot instantly switch builds into entirely different damage types. You cannot easily swap your character to another one, with same level of gear. People don't play MMOs to be randomly inferior to others because their class has a huge penalty fighting certain enemies - especially if some classes can easily change their damage type and be largely unhindered by this.
Also, 20% is a lot. It's enough to turn top damage spec into a worthless one and force others to carry them - or just bench them, more likely. It doesn't matter if a different boss is vulnerable to same damage type, unless the difficulty of the fights is exactly the same. What about end bosses? They are usually much harder so having any "resistances" there would be much more punishing.
Appearently this has forced you to "be creative". I suppose you could use engineering grenades once every X minutes, but that's it.
Last edited by KaPe; 2019-06-23 at 02:01 PM.
It was not fun though. That is why it was removed. It does not at all add any "rpg element" to the game. It forced you to sit out or switch to an alt but thats hardly what RPGs are about, generally and again, it is not fun.
- - - Updated - - -
It is not returning though as it would render some classes unplayable. It is simply not an idea Blizzard would ever consider at this point. Deal with it.
sounds fair...if my shaman is also immune to nature, frost & fire as well. i mean i'm literally holding lava in my hands but someone casting fire spells hurts me? LUL.
Why is that some people keep pointing at mages, while forgetting about other classes. Mage is the only class that has three entirely different elements they can change on demand. Some classes might have two, or a combination of element + physical. Some only have one damage spec and zero alternatives if their specific element is resisted. And changing roles doesn't count as a solution.
This is something that's conveniently ignored or downplayed - while claiming that modern gamers are so lazy and spoiled, which is why all this "fun" was removed.
Resistances in an RPG make sense if you either
A) can do more elements - just not as good- or via extra effort and/or you actually get a bonus by using the right one
or
B) the game is structured in a way that features multiple endgame locations that allow you to progress with your choice.
Neither were ever part of WoW, which is why they were removed.
In regards to A): Elemental resistances in WoW, with the exception of CoE before they fixed it, only ever meant that you would not be total shit vs. an element. You never gained anything besides being able to function. That system is just flat out not fun and in no decent RPG would the system ever work like that for long.
In regards to B): WoW's endgame has, for the majority of it's existence, been structured around the idea of having one themed zone per tier, with a few exceptions here and there, but nothing substantial. Our next Raid will be water/frost (WoW does not distinguish here) themed for example, fire (and really frost as well if we go by logic) being shit there does just mean that your spec will be useless. WoW is a theme park MMORPG with semi-cyclical content updates. This isn't some open world that allows people to find their way, in a theme part everyone gets funneled into the latest attraction and a system that heavily relies on an open world sandbox approach does just not work here.
This is just another Classic bait thread from the usual poster. It runs into the same issues as all the other features that people supposedly demand for more RPG feeling, yet they clearly have no idea about basic principles in RPGs, let alone systems nor game design. If you want a proper RPG, a themepark MMO has always been a bad place for that.
Last edited by Cosmic Janitor; 2019-06-23 at 03:21 PM.
Just an example of resistances being "fun" in a party with destro warlock and a fire mage:
Originally Posted by Urban Dictionary
I believe Penny Arcade addressed this at some point
But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.
The op must be a fuckin beast in raids since he would love to be able to go completely afk when a boss is resistant to certain shit.Or even better just be benched and enjoy some porn alt tabbed.It's not enough specs got pruned, we have gds on every shit and 3 buttons to press , what would be fun is to just jump arround a like a braindead monkey while others do some shit.This is the mentality.. no wonder 90% + of playerbase are completely clueless and don't give a fuck about anything. Oh but they want to raid, push keys and more than anything they want LOOOOOT.
Maybe? I only remember that engineering had a ton of useless junk and I used some of it for pvp. And sure, the grenades would be to weak to kill the enemies anyway, but hey. It would count as "creative" - about as creative as it can get with classes without multiple damage specs with different elemental effects. So, ultimately worthless and not really fun, but this doesn't stop the likes of op from wanting it.
Haha and world having 0 threat. 98% of game being aoe faceroll fest. Npcs without ressitance is exactly what addes to prunning. Becouse your class dont really need uttility and other spells of there is no situation where you could ctualy used them right? What the point fire mage having frostbolt if i can pull 20 mobs aoe them all down in 3 secs. Why would i need cast froatbolt to slow anything down? It ia funny. You people. You are all looking at everthing in such narrow way. Yeah they can gove you back some spells and crossspec more abillities. You still wont use them! Becouse there is no use for them.
- - - Updated - - -
Isnt it fun having prunned spec becouse there is literaly no use for majoryti of your spella as thing like immunities and ressiatance got removed from the game?