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  1. #161
    Quote Originally Posted by Muajin76 View Post
    I wonder if blizz will ever introduce this. Certain mobs resistant to magic, certain magic or physical.

    Certainly would add a nice rpg element to the game i would think.
    Forcing certain people to switch classes or specializations on bosses. No, thank you.

  2. #162
    Quote Originally Posted by A Chozo View Post
    You don't need to be this evasive just because Absintheminded rightfully questioned your arguments.

    What's the point of this post if everytime someone disagrees with you, you just go full "you too mad, go outside", instead of replying? His points about the negative sides of Mob Resist are valid - currently and before, several classes were very limited spellschool-wise. You may think it's worthy to sacrifice several players enjoyment just to have a boss that's resistant to something, but it's not worth it - it's literally why Blizzard removed this stuff.

    The way they do it nowadays is so much more elegant. Increased damage and effects on certain mob types instead of immunity right off.
    I'm not being evasive, the guy is losing his shit over people's opinions. I don't care what his or your points are. I like RPG's, and I grew up playing games that made you think strategically like 'oh maybe I shouldn't use fireball on this fire elemental'. Seriously, there is nothing else for me to say if I think they should bring it back. Like if a shadow priest does 20% less damage on a boss with shadow resistance, get over it. There will be other bosses that same shadow priest will feel like a hero on. That's my opinion, and it's not something I'm going to change just because a dude is shouting over the internet at me.

  3. #163
    Quote Originally Posted by Akka View Post
    There was next to no cases when you did 80 % less damage, because you were playing a CLASS, not a spec, so you always had all the basic tools, which were usually varied enough to allow you to still do most of the job (only exceptions might be shamelem against immune to nature and maybe shadowpriest and affliwarlock against immune shadow).

    And it was great because it added variety, it made me change gameplay and be creative, it might make some mob better to skip than always kill and so on. Having everything work the same and just have different models is shit, having everything work in ways which are logical to what it is, is immersive and varied.
    It allows some talents to be slightly worse but work everytime, and others be slightly better but susceptible to resistance. It allows you to tailor your gear the same ("do I get spellpower so I am always prepared, or do I get fire damage so I'm stronger in my spec but more restricted ?").

    If you are frustrated everytime something doesn't go 100 % your way in a game, I wonder how you can find fun at all, TBH.
    I gave an example in my earlier post. A warrior just getting into Westfall has 3 moves. Heroic strike, rend, and thunder clap. Harvesters and wind elementals are immune to two of those.

  4. #164
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    Quote Originally Posted by Absintheminded View Post
    I'm not being evasive, the guy is losing his shit over people's opinions.
    Is was talking about him, not about you. Your answers were fine.

  5. #165
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    Quote Originally Posted by A Chozo View Post
    Is was talking about him, not about you. Your answers were fine.
    I think you confused some posters here, unless Absintheminded is arguing with themselves.
    Quote Originally Posted by Absintheminded View Post
    I'm not being evasive, the guy is losing his shit over people's opinions. I don't care what his or your points are. I like RPG's, and I grew up playing games that made you think strategically like 'oh maybe I shouldn't use fireball on this fire elemental'. Seriously, there is nothing else for me to say if I think they should bring it back. Like if a shadow priest does 20% less damage on a boss with shadow resistance, get over it. There will be other bosses that same shadow priest will feel like a hero on. That's my opinion, and it's not something I'm going to change just because a dude is shouting over the internet at me.
    Claiming that the other side is "losing its' shit" and "shouting at you over the internet" is being disingenious. Same as "it's just an opinion, y so mad bro?"

    And it's constantly the same argument. You want to have people, through no fault of their own, underperform at certain bosses/instances, because it's thematically fitting. The problem is that we're playing MMORPG. You cannot instantly switch builds into entirely different damage types. You cannot easily swap your character to another one, with same level of gear. People don't play MMOs to be randomly inferior to others because their class has a huge penalty fighting certain enemies - especially if some classes can easily change their damage type and be largely unhindered by this.

    Also, 20% is a lot. It's enough to turn top damage spec into a worthless one and force others to carry them - or just bench them, more likely. It doesn't matter if a different boss is vulnerable to same damage type, unless the difficulty of the fights is exactly the same. What about end bosses? They are usually much harder so having any "resistances" there would be much more punishing.
    Quote Originally Posted by cparle87 View Post
    I gave an example in my earlier post. A warrior just getting into Westfall has 3 moves. Heroic strike, rend, and thunder clap. Harvesters and wind elementals are immune to two of those.
    Appearently this has forced you to "be creative". I suppose you could use engineering grenades once every X minutes, but that's it.
    Last edited by KaPe; 2019-06-23 at 02:01 PM.

  6. #166
    Quote Originally Posted by Muajin76 View Post
    Blizzard...the destroyer of fun! T.T
    It was not fun though. That is why it was removed. It does not at all add any "rpg element" to the game. It forced you to sit out or switch to an alt but thats hardly what RPGs are about, generally and again, it is not fun.

    - - - Updated - - -

    Quote Originally Posted by Absintheminded View Post
    I don't see the problem with it coming back for retail. You can switch specs whenever you want, and adjusting strategies for different encounters is *already* a part of the game.
    It is not returning though as it would render some classes unplayable. It is simply not an idea Blizzard would ever consider at this point. Deal with it.

  7. #167
    sounds fair...if my shaman is also immune to nature, frost & fire as well. i mean i'm literally holding lava in my hands but someone casting fire spells hurts me? LUL.

  8. #168
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    Quote Originally Posted by Absintheminded View Post
    'oh maybe I shouldn't use fireball on this fire elemental'. Seriously, there is nothing else for me to say if I think they should bring it back.
    Any reason why you shouldn't use a fireball on a fire elemental? I mean, besides arbitrary mechanic of "resistances"?
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  9. #169
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    Quote Originally Posted by matheney2k View Post
    See this is the problem. The idea of having to adjust to the game and it's mechanics has all been destroyed in this day and age. Now it's all about "every spec needs to be equal and balanced and the exact same so players can play the game how they want when the want where they want".

    What you're talking about doing requires sacrifice in the part of the player. Fire mages have to respect frost for that fire raid for the greater good of the group. The problem is the player refuses to acknowledge such sacrifices and fights against them at every turn in the name of convenience.
    Why is that some people keep pointing at mages, while forgetting about other classes. Mage is the only class that has three entirely different elements they can change on demand. Some classes might have two, or a combination of element + physical. Some only have one damage spec and zero alternatives if their specific element is resisted. And changing roles doesn't count as a solution.

    This is something that's conveniently ignored or downplayed - while claiming that modern gamers are so lazy and spoiled, which is why all this "fun" was removed.

  10. #170
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    Quote Originally Posted by KaPe View Post
    I think you confused some posters here, unless Absintheminded is arguing with themselves.
    Yeah I fucked up.

  11. #171
    Resistances in an RPG make sense if you either

    A) can do more elements - just not as good- or via extra effort and/or you actually get a bonus by using the right one
    or
    B) the game is structured in a way that features multiple endgame locations that allow you to progress with your choice.

    Neither were ever part of WoW, which is why they were removed.

    In regards to A): Elemental resistances in WoW, with the exception of CoE before they fixed it, only ever meant that you would not be total shit vs. an element. You never gained anything besides being able to function. That system is just flat out not fun and in no decent RPG would the system ever work like that for long.

    In regards to B): WoW's endgame has, for the majority of it's existence, been structured around the idea of having one themed zone per tier, with a few exceptions here and there, but nothing substantial. Our next Raid will be water/frost (WoW does not distinguish here) themed for example, fire (and really frost as well if we go by logic) being shit there does just mean that your spec will be useless. WoW is a theme park MMORPG with semi-cyclical content updates. This isn't some open world that allows people to find their way, in a theme part everyone gets funneled into the latest attraction and a system that heavily relies on an open world sandbox approach does just not work here.

    This is just another Classic bait thread from the usual poster. It runs into the same issues as all the other features that people supposedly demand for more RPG feeling, yet they clearly have no idea about basic principles in RPGs, let alone systems nor game design. If you want a proper RPG, a themepark MMO has always been a bad place for that.
    Last edited by Cosmic Janitor; 2019-06-23 at 03:21 PM.

  12. #172
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    Just an example of resistances being "fun" in a party with destro warlock and a fire mage:
    Quote Originally Posted by Urban Dictionary
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  13. #173
    Quote Originally Posted by Socialhealer View Post
    sounds fair...if my shaman is also immune to nature, frost & fire as well. i mean i'm literally holding lava in my hands but someone casting fire spells hurts me? LUL.
    I believe Penny Arcade addressed this at some point
    But your duty to Azeroth is not yet complete. More is demanded of you... a price the living cannot pay.

  14. #174
    Quote Originally Posted by Muajin76 View Post
    It most certainly did make bosses more interesting. A boss that's not resistant to anything is a boring boss, mechanics aside.
    The op must be a fuckin beast in raids since he would love to be able to go completely afk when a boss is resistant to certain shit.Or even better just be benched and enjoy some porn alt tabbed.It's not enough specs got pruned, we have gds on every shit and 3 buttons to press , what would be fun is to just jump arround a like a braindead monkey while others do some shit.This is the mentality.. no wonder 90% + of playerbase are completely clueless and don't give a fuck about anything. Oh but they want to raid, push keys and more than anything they want LOOOOOT.

  15. #175
    Quote Originally Posted by KaPe View Post
    use engineering grenades once every X minutes, but that's it.
    At level 10? Were those even available?

    This isn't Diablo 2 where if you're a frost sorceress and an unskippable rare spawns as cold immune you can simply reroll a new game.

  16. #176
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    Quote Originally Posted by cparle87 View Post
    At level 10? Were those even available?

    This isn't Diablo 2 where if you're a frost sorceress and an unskippable rare spawns as cold immune you can simply reroll a new game.
    Maybe? I only remember that engineering had a ton of useless junk and I used some of it for pvp. And sure, the grenades would be to weak to kill the enemies anyway, but hey. It would count as "creative" - about as creative as it can get with classes without multiple damage specs with different elemental effects. So, ultimately worthless and not really fun, but this doesn't stop the likes of op from wanting it.

  17. #177
    Quote Originally Posted by Muajin76 View Post
    Blizzard...the destroyer of fun! T.T
    Wasn't that fun to not get invited to MC because you love fire mages too much to respec.

  18. #178
    Quote Originally Posted by Eviltroll View Post
    The op must be a fuckin beast in raids since he would love to be able to go completely afk when a boss is resistant to certain shit.Or even better just be benched and enjoy some porn alt tabbed.It's not enough specs got pruned, we have gds on every shit and 3 buttons to press , what would be fun is to just jump arround a like a braindead monkey while others do some shit.This is the mentality.. no wonder 90% + of playerbase are completely clueless and don't give a fuck about anything. Oh but they want to raid, push keys and more than anything they want LOOOOOT.
    Haha and world having 0 threat. 98% of game being aoe faceroll fest. Npcs without ressitance is exactly what addes to prunning. Becouse your class dont really need uttility and other spells of there is no situation where you could ctualy used them right? What the point fire mage having frostbolt if i can pull 20 mobs aoe them all down in 3 secs. Why would i need cast froatbolt to slow anything down? It ia funny. You people. You are all looking at everthing in such narrow way. Yeah they can gove you back some spells and crossspec more abillities. You still wont use them! Becouse there is no use for them.

    - - - Updated - - -

    Quote Originally Posted by Powerogue View Post
    Wasn't that fun to not get invited to MC because you love fire mages too much to respec.
    Isnt it fun having prunned spec becouse there is literaly no use for majoryti of your spella as thing like immunities and ressiatance got removed from the game?

  19. #179
    Quote Originally Posted by Muajin76 View Post
    Blizzard...the destroyer of fun! T.T
    I wouldnt say they destoyed fun,as being forced to play one spec you may dislike isnt fun at all,look at today,people ignore specs just because they underperform by 1-5%,imagine specs performing literaly 100% less

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