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  1. #201
    Warchief Wangming's Avatar
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    Quote Originally Posted by Razion View Post
    Throwing down totems is something Shaman want to do. Say you throw down an air totem at your target. It could act as a conduit for your Chain Lighting ability, able to be a free jump target to go out to other enemies, maybe being empowered when it jumps to the totem, with your Chain Lightning prioritizing the totem because of it being a conduit. You could further enhance your summoned totem abilities by dealing increased damage when they're dropped down on enemies, splashing with elemental damage when they land, and continually spilling out elemental damage, maybe mirroring your abilities, or summoning minor elementals to attack, with maybe the elementals multiplying your attacks or acting as conduits as well.

    Same could be done for enhancement. You throw totems at your enemies, which land and burst out elemental force, augmenting your weapons and chaining your attacks to nearby enemies, with subsequent elementals being summoned causing their attacks to empower your abilities.

    I think this kind of gameplay can encourage a safe way to introduce totems back as core abilities, without any of the hassle of the buffs breaking the group dynamic by making it integral to the Shaman's kit specifically.

    I like the conduit idea for elemental and maybe resoration, but Enhancement needs to keep its own identity as a melee shaman, so I would probably recommend a few enha only totems that work as a sort of buff auras that give you positive effects when you are near them, but it keeps the shaman centric melee combat aspect. And is also a nice party buff.

  2. #202
    Quote Originally Posted by Wangming View Post
    I like the conduit idea for elemental and maybe resoration, but Enhancement needs to keep its own identity as a melee shaman, so I would probably recommend a few enha only totems that work as a sort of buff auras that give you positive effects when you are near them, but it keeps the shaman centric melee combat aspect. And is also a nice party buff.
    I'd agree. Keeping the Shaman augmentations to the individual Shaman as self-buffs is a good way to make the summoning of totems good for Enhancement as a way to be different than Elemental's conduits. Could be fun to literally bash someone with a large totem before throwing it down - and can even reference that scene in that WoW opening where the Tauren does that to an enemy. Fun flavor.

  3. #203
    Warchief Wangming's Avatar
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    Quote Originally Posted by Razion View Post
    I'd agree. Keeping the Shaman augmentations to the individual Shaman as self-buffs is a good way to make the summoning of totems good for Enhancement as a way to be different than Elemental's conduits. Could be fun to literally bash someone with a large totem before throwing it down - and can even reference that scene in that WoW opening where the Tauren does that to an enemy. Fun flavor.
    Oh absolutely. Hell you could probably enhance your totem with proc effects to change how the totem smash effects the target. Or maybe give shamans an ability where you consume the nearest buff totem by picking it up and punching the nearest mob with it and depending on the totem itself, the effect is slightly different. Like along with the damage the enemy gets a burn, a slow a stun or a silence (fire, earth, lightning, air respectively). It could be a nice finisher to a fight if you know you will move out of totem range soon anyway.

  4. #204
    i will just leave it here

    Quote Originally Posted by Kalarm View Post
    The old totem was kinda bland really. I am kinda hyped to see what it does exactly. I do think they want to still stay far from "fire and forget" stuff. It's like how ret aura is not just something you press and forget about, it will actually bring something to the table.

    I wouldn't be surprised if it has some new mechanic linked to it.

    I'd also very much like to see fire elemental come back. I miss that buddy. I do understand they don't want to give too many CD tho because that just remove from the overall power of the class / spec.
    there may be some problems related to it,
    -like what range it will have?
    -how much overal dmg % will be tied to it?
    -how much hp it will have

    that was allways problem with totems they could be outranged, insta destroyed and didynt do enough in their time frame to feel satisfying, beside some specific ones like tremor which had it times of glory
    Adding a cd to list of its problems may be annnoing, will see i suppose how things will play.

    my reall concerns are related to things that are not mentioned, like:
    -ascendance being basline, btw can someone explain why its not being trigered by "visions of perfection"? Any reason given?
    -lacking decent defensive cd, that actualy everyone else have in more or less crazy form (fucking DH Rain from Above, or monk Touch of Karma shit, or pala bubble without any penalty to dmg done, beast master buble up while pets eat everything alive, dodge, parry and many, many more, wth)
    -making spirit wolfs do something more than being some extra autoattacks, for medium long cd they have
    -making SS being affected by mastery on some level
    -last but for sure not least, getting back old talent "ancestral guaidance" to self heal + raid utillity while doing dmg, that was been actually seriously decent shit in every shaman toolkit and on top of that really, really nice defensive/utillity cd in pvp

    ps.
    -old flame shock+ fire nova mechanic with basicly infinite scalling was been crazy good and so op so dont even counting this to get back in any form
    maybe limiting it to 4-5 FS at same time would be enough for actualy getting back this, sweet to use and look at, skill combo :P
    Although DK have it with slightly lower scaling which is mindfucking for me
    Last edited by kosajk; 2020-04-17 at 01:52 PM.

    "Hope for the best and prepare for the worst"

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