Originally Posted by
Razion
Throwing down totems is something Shaman want to do. Say you throw down an air totem at your target. It could act as a conduit for your Chain Lighting ability, able to be a free jump target to go out to other enemies, maybe being empowered when it jumps to the totem, with your Chain Lightning prioritizing the totem because of it being a conduit. You could further enhance your summoned totem abilities by dealing increased damage when they're dropped down on enemies, splashing with elemental damage when they land, and continually spilling out elemental damage, maybe mirroring your abilities, or summoning minor elementals to attack, with maybe the elementals multiplying your attacks or acting as conduits as well.
Same could be done for enhancement. You throw totems at your enemies, which land and burst out elemental force, augmenting your weapons and chaining your attacks to nearby enemies, with subsequent elementals being summoned causing their attacks to empower your abilities.
I think this kind of gameplay can encourage a safe way to introduce totems back as core abilities, without any of the hassle of the buffs breaking the group dynamic by making it integral to the Shaman's kit specifically.