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  1. #61
    To me it seems like you two are arguing about where to stand on the spectrum. Ion said they realized they were too much on the spec side. Maybe they will not go back to too much on class side so kralljin wont be sad but javelinjoe will be. But maybe they go too much even javelinjoe and i will be sad.

    So dont waste your time nitpicking each other's sentences guys (im such a negotiator lol).

    To me, "enhancement" as in both spec and name is too shallow to be enriched. Sure core of it is melee damage. But i think name should be changed and a breath must come to the spec with more freedom to get away from spells like flametongue and frostbrand. They have been actively used since tbc-wotlk. The way they are going is totally not fun to play. I think it should be scrapped.

    Weapon buff should be like stormstrike. You deal damage with your weapon imbued by lightning! Done. Not +300-400 damage with flametongue...
    Wf business is more shady i dont think blizzard wants strong burst for any spec. So i guess old wf will never come back.

    (imo ofc) Spec should be a melee spec which can kite melee classes a little to try to heal when overpowered. And deal some damage while doing it. Dont give us gap closers like feral lounge (total unimaginative band aid). Instead make us not so gimped while kited. Even simply shocks by themselves would nearly be enough. Every melee has gap closer. This would make us somewhat unique.

  2. #62
    Just go play an older expansion because it sounds exactly what you want.
    Hi Sephurik

  3. #63
    Well, obviously. Other games doesnt have such a class as "shaman". Our only referance comes from previous expensions. Which made us fell in love with enhancement. Newcoming expension made me feel like enhancement going to a direction i'm less familiar with. So i'm trying to explain what made me love in previous expensions in hope to return to a class/spec philosophy that i enjoy.

    It's not like this has become a total something else. But certain small touches change the gameplay and feel of the class completely. I wish them "touched" in another direction

    For me it's not only about racking the damage meters (which is ofc also important). I know other classes feel it too. I have lots of alts and i can say most of em has the same problem but its on another level for enhancement. Maybe it feels like that to me cus i main it but still those alts are not less than 10 years old as well.
    Last edited by Oturanboa; 2019-07-09 at 08:51 PM.

  4. #64
    My personal suggestions for Shaman revamp

    All
    • Ascendance should be baseline for all specs.

    Elemental
    • Lightning Bolt should be instant-cast when moving. For balance, make it do less damage than a stationary cast.
    • Elemental Blast should be baseline, and grant all 3 stat increases. For balance, make those increases less than potent than they currently are.
    • Storm Elemental should be a separate spell from Fire Elemental. In addition, all 3 Elementals should have separate cooldown times.
    • Icefury should be a baseline spell.
    • Earthen Rage should be a baseline passive.

    Enhancement
    • Earth Shield should function similar to how Marrowrend’s Bone Shield effect does for Blood Death Knights.
    • Feral Lunge should be baseline, so that Enhancement has a gap-closing skill like many other melee specs.
    • Searing Assault and Hailstorm should be baseline passive effects for Flametongue and Frostbrand, respectively.
    • Boulderfist should be baked into Rockbiter, but with a reduced damage increase for the sake of balance.
    • As Earth Elemental is the only such spell available to Enhancement, it should have a reduced cooldown.

    Restoration
    • Ancestral Gift, a current PvP talent, should be a baseline passive.
    • Unleash Life should be a baseline spell.
    • Deluge should be a baseline passive.

  5. #65
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    I know it will never happen, but I'd love to see a Shaman tank spec that actually takes advantage of the Shield that the class can equip.

    Like others here, I would also give Enhancement a 2H option. I don't have much issue with how Shaman plays. I actually quite enjoyed the Enhancement revamp in Legion.
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  6. #66
    My vision on enhancement changes.

    Talent tree

    15 Boulderfist Hot Hand Windsong
    30 Landslide Totem Mastery Forceful WInds
    45 Spirit Wolf Wind Rush Totem Feral Lunge
    60 Sundering Fury of Air Crushing Storm
    75 Ancestral Wolves Frostfire Wolves Storm Wolves
    90 Nature’s Guardian Healing Grace Etherial Form
    100 Earthen Spike Elemental Weapon Ascendance


    Windsong - Increases your Haste by X% for next Y seconds after dealing a critical strike.

    Landslide - Rockbiter increases the damage of your next Stormstrike by 100%.

    Crushing Storm - Stormstrike increase the damage your target takes from your next Crash Lightning by X%, stacking up to Y times.

    Fury of Air - Creates a vortex of wind 8 yards around you, dealing Frost damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec.

    Ascendance - Transform into an Storm Ascendant for 15 sec, reducing the cooldown by 100% and cost of Stormstrike by 66%, and transforming your auto attack and Stormstrike into Lightning attacks(stormblast) which bypass armor(still physical) and have a 30 yd range.

    Elemental Weapon- Instant, 1 min cd. Causes your auto attacks and Stormstrike casts to deal elemental damage for 10 sec.

    Storm Wolves - Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Lightning. (causes you to deal an additional Nature damage with each attack and your stormbringer empowered Stormstrikes to have increased critical chance)

    Elemental Wolves- Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Fire and Frost. (Increases Flametongue and Frostbrand damage (on attack part))

    Ancestral Wolves- Reduces the cooldown of Feral Spirit by 30 sec and causes your Feral Spirits to be imbued with Ancestors. (Increases Stormstrike and Windfury damage)

    Healing Grace - Your Healing Surge no longer consumes Maelstrom.

    Frostbrand - Chills your target, dealing Frost damage and applying Frostbrand to them, reducing their movement speed by 50% for 3 sec. Enhances your weapons for 16 sec, causing each attack to deal up to X Fire damage and apply Frostbrand.
    Frostbrand - 50% movement speed slow.

    Flametongue - Scorches your target, dealing Fire damage and applying Searing Assault, and enhances your weapons with fire for 16 sec, causing each attack to deal up to X Fire damage and apply Searing Assault.
    Searing Assault - 6 seconds DOT

    Crash lightning - Electrocutes all enemies around the target, dealing Nature damage and enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to cast a Chain Lightning on the target. Each target hit by Crash Lightning increases the damage of your next Stormstrike by 5%.

    Etherial Form - moved pvp talent (niche on demand soaking ability)

    All of this was in mind with 150 Maelstrom cap and legion costs alongside with stormbringer reducing Stormstrike cost by 50%
    Last edited by Arnfrid; 2019-07-14 at 07:37 AM.

  7. #67
    My vision on Enhancement:

    - Make Earth Shield function similar to Marrowrend's Bone Shield.
    - Bake Boulderfist into Rockbiter, without the damage increase.
    - Bake Searing Assault and Hailstorm into their respective abilities.
    - Feral Lunge should be baseline. Enhancement needs a gap closer!
    - Stormbringer's proc rate should be increased to at least 10%, maybe even 15%.

  8. #68
    Make Grounding Totem Baseline

    Add in more utility totems based on things we see in game

    Example = Rokhan's Totem of Concealment

    Bring back Sentry Totem

    Sentry Totem
    X Mana - Friendly targets within 20 yards of your sentry totem have their stealth detection dramatically increased for 3 seconds.


    Overhaul Enhancement Visuals to actually use Totems
    Meaning....

    Change the names of the attacks to the following
    Rockbiter renamed to Strength of Earth Totem

    The shaman places an earth totem in thew ground, imbuing their weapons with rockbiter. This totem is purely visual, without health for attacking and have a range of 30 yards. The spell does the exact same damage...the visual replaces itself when the shaman moves 30 yards away from the totem.

    Do this for all 3: Rockbiter = Strength of Earth Totem, Flametongue = Searing Totem, Frostbrand = Frostbrand Totem

    The idea is to incorporate the racial visuals for totems more than simply via utility cooldowns, and if you take Totemic Mastery.
    Quote Originally Posted by Zaelthon
    do i wanting my cat come the expansion due to signifying a reroll fresh scratch the night elf mage?

  9. #69
    I genuinely think enhancement makes more sense as a slow 2h spec with stormstrike being a big fuck off hard hitting ability you use one every 10 seconds or so as opposed to being spammed as much as it is now

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