Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK
My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/
BFA, lets just go back to legion mechanics and pretend that just added a few new dungeons and the like
Pet Battles. The amount of resources expended to build and maintain "Pokemon for Wow" seems like such a waste.
LFD/LFR, these are a scourge.
attitude towards flying so its the game from day 1.
Member: Dragon Flight Alpha Club, Member since 7/20/22
Anyone that had anything to do with game/class design from WOD onward.......
I utterly despise titanforging in WoW, but equating it to loot boxes is just completely wrong.
It's a completely different type of bad (nefarious even) design. Loot boxes tempt you into gambling by offering a possibility of accelerated progress in a random system. Titanforging attemst to slow down your progress and give you incentives to keep playing even after completing your goals because there's always a chance ofan upgrade.
If WoW actually implemented loot box design you'd really need to be able to buy them. So maybe add a prestige leveling system that rewards you with a box that usually has a bit of gold and random crap in it, but can rarely also have (preferrably unique) mounts and raid gear etc. and then make earning prestige levels very slow, but sell the boxes for like 3USD a piece.
Let's also not accept EA's stupid "surprise mechanics" word-game. After all, any type of random drop in a game IS a surprise mechanic, and those are fine, great even, and they need to be differentiated from these micro-transactions. Let's just call them loot boxes or gambling mechanics, because that's what they are and even ironically adapting their new words is playing to normalizing loot boxes and distancing them from all the problems they have.
But yeah, being on guard about stuff like this is important, because if there's anything that actually could just completely ruin wow it is loot boxes and other mechanics like that.
Actually I've found that only bad players with poor attitudes complain about Titanforging even though we established in the middle of Legion that the impact it has is minimal and it's just a fun system for the 95% of players that don't raid Mythic. So for me, as someone who does raid Mythic, it's just a thing that exists, but it makes the other 95% of the playerbase happy which results in the game continuing to live which is good for me. Wanting to remove things that are good/fun for the casuals that keep this game afloat is pretty special.
It's weird, when I criticize any of the things that I don't like I've been called a hater, and when I say that complaining about Titanforging at this point is bizarre I'm a white knight.
AchaeaKoralin - Are you still out there? | Classic Priest
New content making prior content irrelevant. New content is fine but often times the changes just equates to more of the game not ever mattering. The game is stuck in it's single expansion size.
The wise wolf who's pride is her wisdom isn't so sharp as drunk.
PEople who play this game for stroking their epeen. Aka those that think only they and they alone should have best gear and anyone who doesn't step into super mythic should be given shit hand me downs while wanting to feel special themselves.
Artifact power, it kills my desire to play alts