Well the new story doesn't have to set up a storyline that comes out of nowhere, so the writers are doing an okay job instead of failing at an impossible job.
You could call that improving I guess.
Well the new story doesn't have to set up a storyline that comes out of nowhere, so the writers are doing an okay job instead of failing at an impossible job.
You could call that improving I guess.
"And all those exclamation marks, you notice? Five?
A sure sign of someone who wears his underpants on his head."
Respectfully I have to disagree here; unless you mean that completely going against their past beliefs and actions and being inconsistent is "character growth" which I mean, I guess is technically true. It doesn't help that I personally am sick of Jaina and Sylvanas and would be happy never seeing them ever again, so no matter which faction I pick I'm stuck with a story I have no investment in.
As a roleplayer since 2006, the story and lore are fairly important to me as a player both to follow, and to provide context for what my characters are doing. I've weathered bad lore before (time traveling orcs say hi), but Legion and BFA's stories have been too much for me to stomach. I just can't enjoy the game when both the gameplay AND the story are atrocious.
No surrender! 70 Vanguard - The Star Forge
this
and story is getting worse because how chained it is, they can't make real changes in wow , alliance will be here, horde will always be, u would never one day log and find ur undead priest doesn't exist anymore
also they can do that and give u free race change, but i think Bobby Kodick would get heart attack from just hearing the letter "F", he can't be the greediest human on earth with most overpaid salary and fire 15% of staff only to give something for free, ever
- - - Updated - - -
what character development ? Sylvanas in Before the storm talks about how her longtime dream is to conquer Stormwind
wtf ?
we talk about character that predate wow itself, that exists since 2001, from 2001 to 2018, she never, literally never, even mentioned anywhere at all her 'long life dream' of destroy stormwind, u can't do that to a character that predate wow itself, create a new character and make him rise to power, heck make it Nathanos dream and she will do it for him (it is already obvious how they love each others even if they are in denial-anime style state), but to make someone who is 18 years old, suddenly have a dream of wiping out stormwind
they could even just say it was new dream, yeah it will still be sh8t but it will be far less sh8t than to claim it was her 'life' dream that surprisingly she never said, and we saw her and how she talks hundreds of time over those 18 years
i can detail many more but that what piss me the most
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
Just looking at the nazjatar intro is an example how the writing really hasn't improved or the efforts of the writing team are trampled on by lazy quest designers. 8.2 the old pandaria-landing issue again, you arrive at a place in a dangerous situation, you are cut off from your supply lines and the first thing you do is set up a portal to your major outpost and go off and do something entirely unrelated.
Seriously, why do that? You could put the HoA quest before the other one and it would work perfectly fine as well, why ruin the pacing and the little bit of immersion your world designers have build by shoving Magi's diamond ass into it not 10 minutes in.
Also making the heart chamber shared is just narrative lunacy. I know they are desperate for postitive attention and the retards that constantly complain about sharding sure have soiled their pants in excitement, but seeing how the people here are form random servers, it's a rather transparent attempt to make the game look populated. Not to mention it also once again ruins any kind of immersion when all you see is a bunch of randos standing on the heartforge.
Short answer ; Yes.
Long answer ; Yes.. but most of the good information is left for the books, while they still haven't gotten good at making more characters at once have roles they tend to cycle characters unnaturally, like how the night elves don't join us for Azshara.. is fucking retarded because last patch "we had too much of her" like that matters, they try to rotate the main leaders around rather than telling a natural story which will focus on one or more character for an extended time, but they are writing decent stories in the books.
But as for putting it ingame they suck.. warfronts failed at being a plot delivering devise what happened on darkshore makes less sense because of the warfront, and basically you have to watch wow youtubers to pickup what they meant to do.
Dragonflight Nerfs vs fun again show a Blizzard that hasn't learnt a lesson, Actions speak louder than words afterall watch what they do and do not do.
I have read Before the Storm, I am not sure I remember her goal being to conquer Stormwind (provide chapter and page). Her goal is immortality, to see herself and her people live forever and not die out. And she will obviously go though any means to get it.
Let's not forget her original goal was to see the Lich King defeated by her hands, and she missed that opportunity, she failed her goal, and then proceed to kill herself off of Icecrown, in death she found new meaning and a new goal, which ultimately led to this point.
This is character development, she has changed coarse, now you can be unhappy that this turn of events happened at all, but you cannot say that this isn't development. I personally think it's great that more dimension has been added. Now I am not a fan of Sylvanas as a character personally, I cannot wait until I kill her, but I respect the way she is written, she is the type of character who I really love to hate, like a Cersi from Game of Thrones (minus the incest) or Holden Caulfield from The Catcher in the Rye or even Iago from Othello.. Or at least thats how I see her. But each to their own.
Last edited by Orby; 2019-06-26 at 08:47 AM.
I love Warcraft, I dislike WoW
Unsubbed since January 2021, now a Warcraft fan from a distance
I feel like I'll be getting a few hate comments about this, but this is how I see BFA so far.
I really dislike it when they bring real-life politics in games. I can't unsee how they are trying so hard to make it all about "powerful female characters" butchering Jaina and Sylvanas just to force a story on them. trying so hard to appeal to the outside world is disgusting.
Many tv series are following the same trend.
Edit Signature.
In that case they are fucking up pretty badly. Women are shown as unstable cunts while a young white blue-eyed blonde boy is the future of the universe.
Maybe we can convince Blizzard that Anduin is considered a fictional hero of the alt right so they can make him disappear.
What exactly is "writing" in a gaming context? If we go by classical literature, writing would be the execution of the story in the medium - literally everything written, how it is worded, how it is structured, if the word choices are engaging, etc.. But since we don't have writing here (with maybe the exception of dialogue) we would need to transpose it onto the gaming equivalent. That is probably why most people here seem to talk about different things.
So again, what are we talking about? I think we can divide it into the 3-4 major parts.
Worldbuilding? - Setting the scene, the atmosphere. In a book this is written, here it is a visual representation, there are probably some concept stages you could label as writing, but we aren't shown to us usually, so we can only go by what we see as the final product. I think here the game has actually improved with a few nice touches here and there.
Plot/Story? - What actually happens in our story. The rough outline of the story before it is filled out with dialogue by NPCs. This category can probably divided up further by looking at the overarching story and smaller contained story elements within the overarching story. As someone already said, the overarching plot is awful and many smaller plots are used to facilitate the larger plot in unnatural ways. Characters doing stupid things also falls under this imho. But there are still some decent smaller plots, even if they are cliche, like the Story of the character Zelling or Zandalari/Kul Tiran faction plots excluding the warcampaign, The stories of House Proudmore and the betrayal of Rastakahn were certainly good ones overall.
Dialogue? - The way the story is actually delivered to us minus the visual component. Here we still have some really cringy lines, especially if we were to include some of the terrible ingame cinematic syncing. I still have outer body experiences whenever I hear "I am the Night Warrior" /shudder. I don't think the dialogues have improved at all over time, let alone the execution, it's often bare minimum and we still lack major voice acting for most quests, let alone quest texts of NPCs.
(Contextual narrative of the gameplay?) - The way quests and other mechanics are used to make us part of the story. Literature usually doesn't have this, but this is a game and player interaction is part of that and the way you interact with the story is part of how you experience it. If someone drums up a storm about how awsome the next enemy is and you one shot it (intentionally) then there is something wrong with the way this gameplay interaction was incorporated into the story. Or my above example where obviously they need to provide a check-point to players with a portal, but doing it in such a clunky way that it undermines the story. I think here the game still fails massively in this regard.
Overall I think the "writing" in wow has only improved in the way the settings are presented and in self-contained stories, but even then it's still often hit and miss or at least filled with filler-side stories. Stormsong valley is a prime example of this. The main story there is on paar with the other zones, but the rubbish quillboar and turtle shit to the west or the silly bee stuff to the east are uneccesary and don't add to the overall zone, where in Drustvar even the silly sidestories add to the overall story of the zone.