Originally Posted by
duselsteiner
I am a customer of Blizzard Entertainment. I play their games for 30 years already, and have always been a fan of the warcraft universe.
World of Warcraft started in a genre made for hardcore gamers, and opened the MMORPG market to casual gamers, making the game accessible to millions of players regardless their playstyle. Everyone was able to progress their character to endgame level, which was revolutionary for the MMORPG genre.
Today, i think World of Warcraft is one of the least accessible MMORPGs in comparisons to other. I believe, Blizzard should have developed way faster for a massively fast evolving market. I think that nowadays MMORPGs should mainly cater to the normal player, the casual gamer.
Yet, Blizzard Entertainment lost that race, and World of Warcraft still limits content to premade groups of players, while the trend in gaming always went towards matchmaking and solo gameplay.
Yet, Blizzard Entertainment did not evolve World of Warcraft to an evolving community, where you have old players of early WoW now who would never spend their playtime in premade groups or rated gameplay anymore. MMORPGs, unlike group brawlers or battle royale games, do not live from their competition or from their meritocracy, but from story telling and the typical RPG gameplay, where immersion is the most interesting part, where class diversification and choice matters.
I believe, that World of Warcraft should not be a subject of eSports. Blizzard Entertainment should limit that to their massively successfull group brawler like Overwatch, but should surely not implement or continue to implement a competetive gameplay in a MMORPG.
If Balance is what matters most in a MMORPG, and if competition and Meritocracy are a developer focus, the game itself loses massively on the part of RPG gameplay. Immersion is lost to fewer options to be competetive. Class diversity and depth is lost to fewer customization because classes need to be competetive in an arena- or mythic dungeon competition.
What i ask is blizzard to stop trying to force WoW into a competetive gameplay, and cater it to the genre it should be, the RPG genre.
What i also ask. is to add solo players to the fully adresses crowd, as there already are many solo players playing World of Warcraft lacks the full support for those who would want to play the game as like a RPG. Group play should never be enforced, but always be an option. Raids and dungeons should also be accessible to solo players, without the need to queue up in matchmade groups. An idea would be to be able to hire NPCs to form groups.
Every feedback i gave to the developers was ignored. I really would like to let blizzard know that even we casual gamers like to voice our opinions, and i am one of them. World of Warcraft should adress an as large audience as possible, and solo players are being adressed poorly currently.