Mostly Blizzard-hating trolls recived 8.2 bad, but as far as i saw it, is 8.2 actually by far not a bad patch. I personally like Naz'jatar, althrough i wished that it was more of an Naga-City instead of what we got here. Still: is it bad: by far not.
And Mechagon is quite interesting too, still i don't had enough time to be there enough. Still it's the first time that stupid grinding can actually lead to things, and that's what i love about it.
And about the quests: yes, there are issues, nothing that can't be hotfixed. Starfish-issue should be easily fixed (lower it to 3 starfish, or make them respawn faster or lootable for everyone)
Last edited by Velerios; 2019-06-29 at 08:01 PM.
The difference being classic didn't suck and your efforts felt rewarded. In BfA everything FEELS like grind with no relevant or interesting reward.
That is the wrong grind, the 1 everyone hates.
In vanilla it made communities , and they lasted, not disappeared into rando commando shard #1283091273 never to be seen again.
It can be great if they fix the sharding.
Patch has only been out a few days so these are initial impressions and obviously could change in time.
Nazjatar is pretty average for me, more a maze to travel in that's frustrating due to heights making land travel annoying. Trying to get from one place to another might involve having to go round because otherwise you'll fall to your death. Visually it's pretty different, but honestly pretty bland to me. It's got a few points of interest but nothing I really consider spectacular. Mechagon is slightly better, with fewer points of interest but more visually impressive. Both zones have average stories that I can tell so far with Mechagnomes being something I'm just personally not interested in. Nazjatar introduces the Ankoan but I don't really know enough about them yet to really have a solid opinion on them besides they don't like Naga.
The questing system is Nazjatar for little stories feels strange, finding one or two randomly out of the way with no idea it was there until then as well as the return of Daily Quests alongside World Quests. I really feel like Daily Quests are a step back. World Quests do the exact same thing and it's especially annoying if you keep getting a Quest log is full message. I have enjoyed the matching one. I've been told it's like candy crush but having never played it I have no idea. Also Mechagon with the amount of items it wants you to keep just makes it feel like you're picking up things for the sake of it and feels very cluttered.
I'm still not sold on Azerite. The new systems is not the Class Specific thing I wanted and the one I got at the start and still have is Kil'jaden's Cunning Legiondary but for me it's a random ball of crap. It's not unique to me being a Death Knight and might as well be a trinket. I'm not a fan so far but I have seen one that looks more interesting so it could just be early paranoia.
I'm not really impressed with 8.2, most of it feels like a chore to grind flying and not really something I'm doing that I'm interested in but more for the reward. I think the sets for the entire patch are poor besides the Plate PVP/Raid one. I don't play Tauren or Gnome at all and dislike how there is no PVP specific set as in 8.0/8.1 as I liked seeing faction specific sets even if we couldn't get tier gear. I'm concerned about the longevity of this patch as an Altoholic because I don't really want to take an Alt to 8.2 content. I hoping the ilvl boost of Season 3 might make things a little more appealing but Mythic+ Beguiling I'm not looking forward to.
Dristereau - Axxolentus - Infernus - Sequentia - Nulo - Desterrar
Silvermoon - Shadowsong/Aszune - Tarren-Mill/Dentarg (SL Mage Tower: 29/36)
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Started playing a bit of it. To me it does feel like steps have been made to solve some of the issues. Though, I'm not sure how well this will hold up in time. I'm still not a big fan of the current play style and not a fan at all of the current class design outside a couple of specializations. Hopefully current player base will be satisfied with the changes, as I doubt anything major will be adjusted before next expansion.
It's not bad by any means, but I wouldn't say it's a huge success based off of the first few days.