Originally Posted by
SirCowdog
Yes, which only reinforces my point: The pursuit of gear - largely because it's the greatest determining factor for performance - is the reason why players are engaging in such time-intensive methods.
So either Blizzard needs to completely overhaul the way in which gear is acquired, or they need to change the impact that gear has on performance. They've already tried overhauling gear and it's acquirement several times now: Removing set bonuses, the switch to personal loot instead of master loot, tokens, etc. None of it seems to address the core issue.
What the leaves, then, is changing how much effect gear has on the raw output of DPS/Healing/tanking, and shift to a larger focus on fight mechanics, more complex class mechanics, or something else entirely. As long as gear is such a dominant factor, players can and will continue to do everything in their power to work the system for it.
And that's, IMO, harmful to the game. You see it in aspects other than raiding. Ridiculous iLVL requirements for M+ runs, rampant elitism based on nothing more than iLVL, etc.
It's definitely an issue that's been around for a long time, too. And just because "that's how it's always been" doesn't mean we shouldn't be looking at or talking about a better system.