I don't think the two are 1:1. As Nyel said, Vanilla/TBC had some secondary systems that created differentiation. I just think people way oversell early expansion systems and undersell new expansion systems. Having curses and summons makes warlocks "different" than mages, but a warlock in a Classic/Vanilla raid is still sitting there spamming shadowbolt 99% of fights, while a mage is sitting there spamming frostbolt/fireball 99.9% of fights. I think it's highly disingenuous to pretend that kind of differentiation and having a bunch of utility spells that don't see use most days you log on makes early class design more unique than the current, encounter-focused designed where each class has decently unique factors in their typical rotation.
Mana battery Spriest was neat. It's also something completely unsustainable in the current player mindset. Because why would you ever bring a 15/20% DPS loss class when your healers and DPS should just be playing well enough that there's no need for a mana battery? See: The entire shitstorm over covenant abilities being better or worse.
I will take take current Spriest over TBC Spriest any day, because while it was a neat role gimmick, at the end of the day, the rotation and capabilities of a modern spriest are head and shoulders above the archaic version.
I don't agree. And I honestly find it hard to believe anyone genuinely does.
No one is going to convince me they actually, actually think that paladins sitting there auto-attacking with seals is better design than current paladin. And I say that as someone who enjoys auto-attack and proc based combat. I liked Vanilla ehancement, but I'm not going to pretend it was better designed than the current one. It just isn't.
You can like other points of a given class' design timeline more than current. I'm not objecting to that. But that doesn't mean classes have gotten worse. It means you liked a specific playstyle more.
Last edited by Hitei; 2020-03-21 at 09:31 PM.
No one is going to convince me they actually, actually think that paladins sitting there auto-attacking with seals is better design than current paladin.
Yeah that was terrible and pretty boring, any kind of class having that is just terrible and no excuse.
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IMO Shadow priests should still be able to do good damage and have some utility(Whatever that is). Sacrificing damage for utility I dunno...seems dumb.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
Seriously? If you can't see the logical fallacy of a statment like "I can't see any way to earn talents POST a level cap" and you belife that talents arn't earnt then tis likely won't go anywhere.
But your refusal to recognise the obvious, and to find excuses and caveats to avoid calling something what it is because it dosnt fit with your view or preconceived notions dosnt change what it is. They are talent systems. Some are exact rip offs of other games talent systems. If you accept that or not is inconsequential tbh.
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Are they not. So they took away alot of abilities you got from filling a bar.
People complained.
So they added a load of new abilities you get by filling bars.
You can accept that or not, dosnt make difference. Hell the next Bar filling exercise even comes in a tree structure rationalise that with your world view how ever you want bud.
It's very easy to say that now, when you personally think that Spriest plays terribly. But imagine trying ot champion this mentality at the beginning of Legion, when the best Priest players used STM to burst down Mythic Il'gynoth hard enough to require both buffing Il'gynoth and nerfing STM.
There is also the problem of considering what the priest players who want to play competetively would feel knowing their class is at best 15% worse than any other player, more if the raid tier has loads of fights that Spriests do not do well at.
The world revamp dream will never die!
that the wow classic itself, right now how is the game designed its stupid to have a dps that gets 15% lower dps because "utility".
Its simple if we want "supporters", "debuffers" and in the end classes that are oriented to utility, we need to rework the metagame of the Trinity Aka Tank,DPS and Healer, to the Tank,DPS,Healer and Support/Debuffer.
But this a fucking huge change, that dont think gonna happen, in the end World of Warcraft uses the traditional trinity of tank, dps and healer.
Classic is not diferent but in the beginning the system of classes was awful and a lot of dps specs where shit and was categorized as spec "utility" or something like that.
But that's the entire point of the systems in question. Providing you with the ability to gain something outside of gear at level cap. If you ignore that, your entire argument is meaningless. There's a logical fallacy here alright, but you need to look in the mirror harder.
Taking things away from players that said players have spent tons of gold on would be goodwill suicide. I'm not sure HOW they could do away with Heirlooms as they function now without having hell to pay for it.
Maybe it's just like flying: They opened the can of worms, they gotta learn to live with it.
As for people and Towelliee: When he says direct line, I assume it to mean just that. Would be weird if the large stramers on good footing with Blizzard are not in contact with Lore for example, when he's literally in charge of Streamer relations.
The person who is in charge of the streamers isn't going to be giving shit away to Streamers, dude. He's the least likely person to leak or the like.
Further, a direct line would imply that he had a line inside Blizzard, not a PR flack. I mean, jeez, by that logic an awful lot of people have "direct line" to Blizzard.
Yet Lore have literally posted in the stream chat at times.
And it is not leaks, but information. If a streamer privvy to that information leaked it before it was time, they'd be in trouble. I'm 100% sure that the info is given to create low-key, obscure hype from content creators they can trust.
And yes, I'm guessing a direct line means exactly that. And no, "an awful lot of people" do not have that perk granted to them.
I've watched the stream for years. It is pretty clear which streamers/content creators are approved at the Blizzard headquarter and thus get special treatment. Off-topic as it is, I'm leaving this convo with that.
Last edited by Queen of Hamsters; 2020-03-22 at 12:37 AM.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
the hybrid tax is a design that not only did not work but also had the feel of sandpaper on your scrotum when playing
back in the world you could get stuff like that to work because
class A could do X and Z
class B could do X and Y
class C could do Y and Z
players did not really care because at that point we had just come from a case where
class A could do X but not Y or Z
class B could do Y but not X or Z
class C could do Z but not X or Y
you lityteraly arguing that there not talent systems because you ern them after max level rather than earn them whilst leveling. you whole argument is based on the bar you fill not being purple/blue but being yellow or green instead. thats it, how you dont see that is beyond me.