1. #40681
    Quote Originally Posted by ExiHext View Post
    What I still fail to understand: why didn't they just make covenants pure aesthetics? Mounts/Pets/Armor/questline? Most people will choose a covenant for the aesthetic and I already have this feeling that people who go Kyrian will get screwed with soulbinds. Covenant should be just for the looks, soulbinds (or whatever progression system will be in place) should be free to choose from, regardless of you covenant.
    Because not everyone cares about minmaxing, and if it was only aesthetics then you would have players complaining why they have to do something that gives them no power. Gaining cool abilities are in a way the ultimate carrot on a stick for players, so adding minor buffs or possibly even flavorful cool abilities at the end of a covenant grind incentivizes players to log on each day.

    Besides, unless one covenant is massively more powerful than the others, or the first raid is only single target bosses and one covenant gives 10% more damage pure single target then we can have a perfectly varied meta. Most likely we will have a somewhat decent spread of bosses, from sustain spread AoE to burst single target, and the players having a "right" choice for that boss makes them feel good.
    As i have mentioned several times before, class identity, and racial identity lives or dies on the specific feeling of "glad i chose X, because that works perfectly against Y situation". For instance i love it when i play on my DK and i get a massive amount of small adds to kill with diseases, similarly i love it when i play on my hunter main and get to easily top DPS meters when a large pack of adds shows up.

  2. #40682
    Quote Originally Posted by Chickat View Post
    I bought that game but never played it. My brother keeps begging me to. I've heard its very good.
    It's a good metroidvania. There's also a second part out.

  3. #40683
    Quote Originally Posted by Gifdwarf View Post
    Alpha in May, on page 3000.
    Alpha after April 20, SL in 2021. Thanks Corona-chan . . .
    Hail Lilith and see you in Hell!

  4. #40684
    Quote Originally Posted by Pennem View Post
    The funniest thing about this is when they balanced power gain in PVP and left it to skilled play during Legion and how the player response was universally hated that gear did not matter in PVP.

    The people who harp on about "balance" are completely out of touch with the vast majority of the playerbase.
    It also shows that the majority does not want balance at all/thinks "balance" means "i am OP".

    Quote Originally Posted by ExiHext View Post
    What I still fail to understand: why didn't they just make covenants pure aesthetics? Mounts/Pets/Armor/questline? Most people will choose a covenant for the aesthetic and I already have this feeling that people who go Kyrian will get screwed with soulbinds. Covenant should be just for the looks, soulbinds (or whatever progression system will be in place) should be free to choose from, regardless of you covenant.
    Because that would make them meaningless and remove player agency. They should do the opposite and make sure different covenants are best suited to different parts of gameplay(e.g. Kyrian Monk is best for raiding, but Venthyr is better for M+), while also requiring significant effort to change them so the player has to choose which one is most important to them.

    People have grown far to used to making trivial decisions that can be changed at will.

  5. #40685
    Quote Originally Posted by huth View Post
    It also shows that the majority does not want balance at all/thinks "balance" means "i am OP".



    Because that would make them meaningless and remove player agency. They should do the opposite and make sure different covenants are best suited to different parts of gameplay(e.g. Kyrian Monk is best for raiding, but Venthyr is better for M+), while also requiring significant effort to change them so the player has to choose which one is most important to them.

    People have grown far to used to making trivial decisions that can be changed at will.
    They shouldnt make it so one is unquestionably better. But if Kyrian gives monks a 2% DPS increase in pure signle target while Venthyr gives a 3% DPS increase in burst AoE then we are on the right track. The important part then is just making sure that the raids do not heavily lean towards a single type of boss.

    I do definitely agree that they should make it difficult to change covenants, or perhaps more fittingly, if you change covenant you ahve to regrind most of it, so that players can easily change their minds early, but raiders cannot simply change covenants between pulls, or even when going from Raids to M+

  6. #40686
    Void Lord Aeluron Lightsong's Avatar
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    Bleeding Edge Minmaxers just need to wowflix and chill.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance

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  7. #40687
    Quote Originally Posted by Chickat View Post
    I bought that game but never played it. My brother keeps begging me to. I've heard its very good.

    - - - Updated - - -



    They just need to let us switch between covenant abilities or something, or pick which one we want. I personally will be picking what I think looks coolest unless an ability looks so good/cant live without it etc that I choose a different one. Unless the Necrolord ability is something like Wake of Ashes while the other abilities are slows or something really unbalanced Ill be going with what looks cool. I know not everyone has that luxury, but I don't play at near a high enough level for it to matter that much.

    I feel like the Soulbind trees will be a lot easier to balance than the covenant abilities. Most of the soulbind talents seem to be the more boring or quality of life talents, and not a hugely big throughput talent. Nobody is going to pick a new covenant because it gives 5% crit over 5% vers. What people will change covenants for is situational abilities that literally make a raid easy mode over the other abilities etc.
    The soul binds are what I am hoping to be permanent unlocks

    Covenants seem to be a big draw in terms of cosmetics

  8. #40688
    Merely a Setback Queen of Hamsters's Avatar
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    To anyone still doubting that Towelliee's got a direct line: He had a title saying "100 reasons to WoW" hours before the 100% came out.

    Which to me confirms nothing until April. God I hope it's April 1st or 2nd, rather than 20th... T.T
    Liberté, égalité, fraternité
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  9. #40689
    Quote Originally Posted by Queen of Hamsters View Post
    To anyone still doubting that Towelliee's got a direct line: He had a title saying "100 reasons to WoW" hours before the 100% came out.
    O..ok..?

    I still doubt Towelliee.

  10. #40690
    Merely a Setback Queen of Hamsters's Avatar
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    Quote Originally Posted by Yarathir View Post
    O..ok..?

    I still doubt Towelliee.
    And you're free to do so, he's still got a direct line for a fact.
    Liberté, égalité, fraternité
    ⭑・゚゚・*:༅。.。༅:*゚:*:✼✿ʕ•ᴥ•ʔ✿✼:*゚:༅。.。༅:*・゚ ゚・⭑

  11. #40691
    Dreadlord Sharby's Avatar
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    Quote Originally Posted by ExiHext View Post
    What I still fail to understand: why didn't they just make covenants pure aesthetics? Mounts/Pets/Armor/questline? Most people will choose a covenant for the aesthetic and I already have this feeling that people who go Kyrian will get screwed with soulbinds. Covenant should be just for the looks, soulbinds (or whatever progression system will be in place) should be free to choose from, regardless of you covenant.
    I agree with you. But we will have to see what Blizzard does. If racials are anything to go by, Blizzard doesn't support our stance on the issue, so brace yourself to just suck it up.
    Honorary member of the Baine Fanclub, the only member really.

  12. #40692
    Quote Originally Posted by Sharby View Post
    I agree with you. But we will have to see what Blizzard does. If racials are anything to go by, Blizzard doesn't support our stance on the issue, so brace yourself to just suck it up.
    Racials have not really been problematic for a while, and the most recent one, that being the Belf mass silence in Legion was a problem that arose from a new system.
    The only reason some racials are considered better for some classes is because of small things like 1% crit being somewhat impactful for Fire mages compared to 1% versatility, or Haste.

    Removing the racials at this point would really do nothing but drive home that races are nothing but different skins, killing one of the last remaining remnants of the old-school RPG elements.

  13. #40693
    Quote Originally Posted by huth View Post
    You're straining yourself pretty badly there. I'm not talking about individual essences, but the underlying system. You don't unlock individual talents, either.

    Besides, the biggest difference isn't the technical workings, but the reason they were implemented. Artifacts exist so you have something to work toward at level cap, talents don't.
    Talents exhist so you have something to work towards as you level, you unlock talents as you level. The systems are the same. They fulfill the same rpg elements of customisation and power progression. Hell some rpg's even use the essence style for there main leveling talents. Like eso for example.

  14. #40694
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by Monster Hunter View Post
    Talents exhist so you have something to work towards as you level, you unlock talents as you level. The systems are the same. They fulfill the same rpg elements of customisation and power progression. Hell some rpg's even use the essence style for there main leveling talents. Like eso for example.
    Thats how it was in vanilla(Talents themselves were mostly like how Artifact talents were). You're basically asking for some feature to make you feel like you are getting something for leveling up and feeling stronger as you level. The current version of Talents give you something more interesting then "Increase your X ability by 3%."


    Thats not a good talent system to go back to.


    And don't even mention ESO, ESO only lets you use so many abilities(5-6)
    Last edited by Aeluron Lightsong; 2020-03-21 at 05:50 PM.
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  15. #40695
    I have this feeling that heirlooms are going away in 9.0.

    Leveling is being sped up so much in the upcoming revamp that there's going to be no real need for them. People who've collected a lot of them and the upgrades should probably be compensated, though.

  16. #40696
    Quote Originally Posted by Clickbait Mick View Post
    I have this feeling that heirlooms are going away in 9.0.

    Leveling is being sped up so much in the upcoming revamp that there's going to be no real need for them. People who've collected a lot of them and the upgrades should probably be compensated, though.
    I could see the mount being moved into the FoS category for legacy achievements.

    Still though, not entirely convinced Heirlooms are going away, especially considering we got some just this expansion, unless you mean specifically the EXP boost from them, which seems mostly unneeded seeing as that is the only reason you wear them.

  17. #40697
    Of course Towellie has direct line, I think he was only major streamer that said something is happening on 8.3 reveal day. It's not hard to distinguish when he's using clickbait and when he tease real thing, just listen what he has to say, not only read title.

  18. #40698
    Herald of the Titans Valysar's Avatar
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    Quote Originally Posted by Clickbait Mick View Post
    I have this feeling that heirlooms are going away in 9.0.

    Leveling is being sped up so much in the upcoming revamp that there's going to be no real need for them. People who've collected a lot of them and the upgrades should probably be compensated, though.
    Why ? All these gold thrown away for nothing ? Nah...
    (ok with one condition, let them reimburse us lol)

  19. #40699
    Quote Originally Posted by Aeluron Lightsong View Post
    Thats how it was in vanilla(Talents themselves were mostly like how Artifact talents were). You're basically asking for some feature to make you feel like you are getting something for leveling up and feeling stronger as you level. The current version of Talents give you something more interesting then "Increase your X ability by 3%."


    Thats not a good talent system to go back to.


    And don't even mention ESO, ESO only lets you use so many abilities(5-6)
    but that's my point, im not arguing if there good /bad or right or wrong only that the new systems are talent systems. its what they are.

  20. #40700
    I wish Shadowlands/WoW got the D4 Quarterly update Treatmentttttttt

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