1. #40741
    Merely a Setback Queen of Hamsters's Avatar
    Join Date
    May 2010
    Location
    The one and only, Evolving Azeroth! (and Sweden)
    Posts
    26,190
    Quote Originally Posted by Aeluron Lightsong View Post
    ....You really want me to explain somehow losing a lot of damage in a Spec designed to focus on damage somehow has something that guts their damage just for some hp/mana regen? Yeah no..... thats just dumb, the spec should be able to do damage effectively.
    Agreed, it's lazy design at best.
    Liberté, égalité, fraternité
    ⭑・゚゚・*:༅。.。༅:*゚:*:✼✿ʕ•ᴥ•ʔ✿✼:*゚:༅。.。༅:*・゚ ゚・⭑
    Banner pending.
    Remember people, social media grandstanding does not replace a vote.

  2. #40742
    Quote Originally Posted by Queen of Hamsters View Post
    Agreed, it's lazy design at best.
    the hybrid tax is a design that not only did not work but also had the feel of sandpaper on your scrotum when playing

    back in the world you could get stuff like that to work because

    class A could do X and Z
    class B could do X and Y
    class C could do Y and Z

    players did not really care because at that point we had just come from a case where

    class A could do X but not Y or Z
    class B could do Y but not X or Z
    class C could do Z but not X or Y

  3. #40743
    Quote Originally Posted by razorpax View Post
    the hybrid tax is a design that not only did not work but also had the feel of sandpaper on your scrotum when playing

    back in the world you could get stuff like that to work because

    class A could do X and Z
    class B could do X and Y
    class C could do Y and Z

    players did not really care because at that point we had just come from a case where

    class A could do X but not Y or Z
    class B could do Y but not X or Z
    class C could do Z but not X or Y
    Why can a Rogue literally do everything better than most other Melee then? Right now, in the current game.

  4. #40744
    Void Lord Aeluron Lightsong's Avatar
    Join Date
    Jul 2011
    Location
    Jaina Proudmoore's side. Always and forever.
    Posts
    40,665
    Quote Originally Posted by DemonDays View Post
    Why can a Rogue literally do everything better than most other Melee then? Right now, in the current game.
    Debatable and subjective as hell.
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance

    Warrior-Magi at your service! My Youtube Channel https://www.youtube.com/user/Aeluron

  5. #40745
    Quote Originally Posted by huth View Post
    But that's the entire point of the systems in question. Providing you with the ability to gain something outside of gear at level cap. If you ignore that, your entire argument is meaningless. There's a logical fallacy here alright, but you need to look in the mirror harder.
    you lityteraly arguing that there not talent systems because you ern them after max level rather than earn them whilst leveling. you whole argument is based on the bar you fill not being purple/blue but being yellow or green instead. thats it, how you dont see that is beyond me.

  6. #40746
    Fire Mages are pretty braindead right now.

  7. #40747
    Quote Originally Posted by Hitei View Post
    No, that was one of MoP's biggest problems.
    Can't tell if joking or being hilariously ignorant to how that's not how Mop was.

  8. #40748
    Quote Originally Posted by Monster Hunter View Post
    you lityteraly arguing that there not talent systems because you ern them after max level rather than earn them whilst leveling.
    So you agree that they work differently. I'm not sure what you're even trying to argue here, you're not making any sense. The colour of the bar is irrelevant, the relevant point is that the bar isn't linked to the experience bar. It's a seperate progression system.

    I'm saying it's not a talent system because it has a different purpose, not because the way you choose your power gains is different. You're arguing they're the same because they have similar UI elements, which is rather silly.

  9. #40749
    Quote Originally Posted by Hitei View Post
    It hasn't. MoP was 100% the worst time in the game for homogenization and it has been steadily improved since then.
    Lol. Okay the first post was barely passable but this one is just moronic. You honestly think that A) Mop was the worst in the game for homogenization (that started in Legion btw) and B) that it has steadily improved since then? I want to know what you are on. Actually, I don't. That grade A delusional drug has insane side effects my man. Since Legion, the game (especially spiking with BFA Which is the peak of this topic) has become so homogenized it isn't funny. Everything got worse in terms of differentiating not better lmao.

  10. #40750
    Quote Originally Posted by razorpax View Post
    the hybrid tax is a design that not only did not work but also had the feel of sandpaper on your scrotum when playing

    back in the world you could get stuff like that to work because

    class A could do X and Z
    class B could do X and Y
    class C could do Y and Z

    players did not really care because at that point we had just come from a case where

    class A could do X but not Y or Z
    class B could do Y but not X or Z
    class C could do Z but not X or Y
    I think what should be the case is that classes a) should do x and y
    b) should do x and z
    c) should do x and e
    where "x" is "does proper DPS/Mitigation/Healing

    It's okay to have a niche, it's not okay when your niche is routinely ignored for bigger number.

  11. #40751
    Quote Originally Posted by DemonDays View Post
    Why can a Rogue literally do everything better than most other Melee then? Right now, in the current game.
    Can an assassination rogue do amazing aoe?

    - - - Updated - - -

    Quote Originally Posted by Aeluron Lightsong View Post
    Debatable and subjective as hell.
    They mention class but not spec

    With their logic monks are the best melee because we have a tank and heal spec

  12. #40752
    Quote Originally Posted by SerratedEdge252 View Post
    Lol. Okay the first post was barely passable but this one is just moronic. You honestly think that A) Mop was the worst in the game for homogenization (that started in Legion btw) and B) that it has steadily improved since then? I want to know what you are on. Actually, I don't. That grade A delusional drug has insane side effects my man. Since Legion, the game (especially spiking with BFA Which is the peak of this topic) has become so homogenized it isn't funny. Everything got worse in terms of differentiating not better lmao.
    Haha, yeah! It's not like MoP was the expansion where every caster was given a nearly identical filler movement spell, and every class had a nearly identical personal stun, and every class was given a similar defensive CD, and every class was given similar amounts of personal healing ability, and every class had either a similar generic party buff or generic applied debuff, and every class except shamans (?) had a sprint ability, and five different classes had access to stealth mechanics (four of which were vanish).

    Definitely not the expansion where warlocks were literally given a green reskin of ice lance so that they'd have a similar instant cast spell. Definitely not the expansion where all three rogue specs had nearly identical rotations of Keep SnD up > Keep Rupture up > Use Dispatch/Hemo/Revealing strike when needed > Spend the rest of CP on Envenom Evis.

    Also totally not the expansion where they:
    •gave shadow priests, monks, and warlocks CP systems, and brought Holy Power up to 5 CP to make it even closer
    •removed old style Shaman totems in favor of them just being the shaman version of CDs
    •generic'd Rogue poisons to function identically to shaman weapon enhancements and removed the ability to forsake utility for two damage poisons
    •made warrior stances and paladin seals function exactly like DK presences, a toggle aura that provided an effect instead of interacting with abilities
    •removed all paladin auras besides devotion(holy)
    •removed hunter dead zone to make it function like any other ranged class and generic'd pets to be any spec.
    •removed relics and ranged/thrown items so that everyone functioned on the same identical two weapon slot system
    •normalized mana to be the same amount across all casters
    •gave every hybrid class a similar cleanse ability

    Haha, but nO hOMoGenIzAtiOn iN MOp! It started in Legion btw! I saw someone say it once on the internet!

  13. #40753
    Gonna be honest my best friend thinks wow looks like a mobile game.

  14. #40754
    Quote Originally Posted by George Costanza View Post
    Gonna be honest my best friend thinks wow looks like a mobile game.
    I does a bit ye.. shits outdated sometimes.

  15. #40755
    The Insane Chickat's Avatar
    Join Date
    Mar 2011
    Location
    Orgrimmar
    Posts
    17,560
    MoP class design wasn't perfect but it was a lot better than today.

    - - - Updated - - -

    Quote Originally Posted by Alanar View Post
    I does a bit ye.. shits outdated sometimes.
    I think any wow zone from the past 3 expansions look amazing. MoP is showing its age but still gorgeous. Even some data zone still looks decent like Uldum.

  16. #40756
    Quote Originally Posted by DemonDays View Post
    Why can a Rogue literally do everything better than most other Melee then? Right now, in the current game.
    Imagine saying that sober, this need be punished by law
    BFA Season 3


  17. #40757
    Quote Originally Posted by Hitei View Post
    No one is going to convince me they actually, actually think that paladins sitting there auto-attacking with seals is better design than current paladin. And I say that as someone who enjoys auto-attack and proc based combat. I liked Vanilla ehancement, but I'm not going to pretend it was better designed than the current one. It just isn't.

    You can like other points of a given class' design timeline more than current. I'm not objecting to that. But that doesn't mean classes have gotten worse. It means you liked a specific playstyle more.
    I'm talking about the post-MoP times you've brought up. Class design in Classic, TBC and WotLK ranged from dull to bad to okay (still enjoyable for many players, me as well - besides some really bare bones specs). Yet things like Shadow Priest were different and I wish they would go back to having more than just straight homogenized Tank - Healer - DPS roles.

    Cataclysm was really good, (for me) Class design / gameplay peaked in MoP / WoD but it started decreasing at that time, got worse in Legion and was only salvaged by artifacts + legendaries which made it enjoyable. It eventually hit rock bottom in BfA.

    - - - Updated - - -

    Quote Originally Posted by Aeluron Lightsong View Post
    ....You really want me to explain somehow losing a lot of damage in a Spec designed to focus on damage somehow has something that guts their damage just for some hp/mana regen? Yeah no..... thats just dumb, the spec should be able to do damage effectively.
    No, it's not dumb. It's called variety and in the end you're worth more because of your HP/Mana regen than a pure DPS that brings nothing. Dealing -10% damage doesn't mean you're not dealing damage effectively. You've got more than pure DPS on the table and that's what matters here (this doesn't mean you should stack 10 Shadow Priests now or whatever - I'm just asking for some variety besides the choice of spending combo points, holy power or mana to fight).
    Last edited by Nyel; 2020-03-22 at 08:24 AM.
    MAGA - Make Alliance Great Again
    Vote #Jaina!
    #Proudmoore4AllianceLeader
    #ImwithHer2020

  18. #40758
    wish they could give rogues more damaging abilities just some non combo related ability would be nice.

    - - - Updated - - -

    Also a glyph for changing your gun to a rifle from your inventory would be nice :P.

  19. #40759
    All these things are me at the same time:

    Working the night shift from home
    Playing Bayonetta
    Listening to The Burning Crusade OST in the background
    Eating Junior Mints
    Staring at this thread in hopes an un-encrypted datamine will magically appear

  20. #40760
    The more i play though 8.3, the more i am convinced dailies as they are now truly are the root of my issues with that patch. They are not interesting or varied, and really only further underlines how meaningless the grind is.
    On the flipside we have the invasions, which are fun to do, especially in conjunction with the not-WQ scattered around that have shared progress meaning it is easy to jump in on an alt and feel like you are helping, instead of the usual beeline for the rare and hope it isnt dead by the time you get there.

    If i was of a more conspiratory bent i would assume that Blizzard is deliberately making dailies terrible in this patch, or at least only showing off their worst qualities to kill them off forever. I certainly hope to never see them again.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •