I've been playing wow for 15 years, and I'm certainly not upset they give access to streamers first. I understand why they do it.
Maybe me and my friends are the only ones who don't resent streamers because they have access to a test before we do, but I highly doubt it.
It sounds like you resent streamers because they have access before you do and your applying that pov to everyone. It's really not the case.
On the 7th you have Valorant Beta, on the 9th the new Hearthstone expansion, and on the 10th FF7 Remake. Next week is about as bad as it can get for Shadowland alpha streams in terms of advertisement effect.
I'd argue streams are more valuable as stream of feedback then it is for advertisement. Advertisement of a very unfinished product most likely missing all major endgame features won't do much.
Last edited by Kaesebrezen; 2020-04-04 at 06:43 PM.
I definitely got the impression that most of the things on tha tlist were not well thought out, and instead just parroting common complaints to teh current game.
As i mentioned above, most of the complaints there are either vacuous, like wanting specs to flow better, which means nothing on its own. Or extremely surface level problems, like wanting Master loot instead of a more robust Personal loot, or wanting the bandaid fix of faster reputation on alts instead of simply wanting Blizzard to stop putting power items or unique transmogs behind them.
The world revamp dream will never die!
I mean, we all want the money we put into an expansion to be worth less, of course.
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I'd be happy if they gave us more sets with 3D coverage on the level of Forsaken Mail Warfront armor.
But also I'd like them to experiment more with chests. They seem to be doing that with the Necrolord plate set to some extent.
It's a very complex issue. While I understand decisions are not made in a vacuum, it is also weird that Blizzard acknowledges they have an immensely varied audience of players within WoW yet still implement "one-size-fits-all" design decisions.
An example that can have multiple avenues to fit more audience groups is gear acquisition from raids. Keep the item drops, but then give tokens as well for each boss killed, just like FFXIV. This way people still can get excited about item drops and not be super frustrated if they don't get what they want during that weekly lockout. As they will still be working towards an item eventually.
Currently where you don't get your item and get shit AP amount or shit level gold feels way worse, and getting an item drop brings more relief "finally done with this" than excitement imo.
My proof that they understand this is because in SL we're going to get slightly more deterministic loot from things like M+. Hopefully they do it for raids as well. There's no reason the game cannot implement multiple avenues for each dedicated end-game content area (raids/m+/pvp).
Only reason it is the way it is now isn't simply because of player complaints in the past, but also that Blizzard wants us to play the game in specific ways for specific content. That does not work when it's already been acknowledged just how varied their audience is.
Last edited by Queen of Hamsters; 2020-04-04 at 07:46 PM.