"You want to join my group for +13 Soulplace of Souls? With THOSE COVENANT ABILITIES? LOL."
"I just liked the aesthetic.."
If this is the case then they're shooting themselves in the foot hard and this will be a disaster, one of WoW's strengths is the ability to do a large variety of content providing you have the gear and skill to do so. I liked the fact that I could do high-end PvP and raiding because I had exceptional gear (475+) just from M+.
If Covenants end up severely gimping player flexibility I don't think I will be playing for long personally tbh, and I'm guessing that some people will end up doing the same because it'll get boring.
Like, at this point its honestly baffling some of the rhetoric I'm seeing in regards to this.
There's a reason I can do M+/Raids/PvP/Open world, and swap my gear/talents in accordance to optimizing my performance there for every single one. In fact that game often SUPPORTS the idea of being flexible by giving you a free respec in every dungeon/battleground when you first enter in some cases.
There's also a reason why you could swap legendaries in and out depending on the fight in Legion. But somehow Covenants should go against all of this just because of 'RPG reasons', like what? LOL.
WoW will never and shouldn't ever be designed like a single-player RPG, because what suits a single-player game does not work for an MMO. People need to get over this or go play single-player RPG's.
I should've clarified, they don't matter in the sense that they can be as egregious as possible due to the fact that you are the only one making or being affected by the choice, so balancing isn't nearly as prioritized in single player games. Instead they go for making the most impactful and fun shit, which works well.
But that design philosophy doesn't translate well in an MMO at all.
Last edited by Sharby; 2020-04-07 at 04:36 PM.
Honorary member of the Baine Fanclub, the only member really.
"You wanna do X, with this spec/talent choice/azerite/essence/corruption/enchant???"
It will always happen, because some players can't see anything beyond BiS list.
Did you see anyone asking for a show of azerite/essence/corruption? Peeps just care about raider.io and curve, Covenant wont change that.
Last edited by Makabreska; 2020-04-07 at 04:39 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Yes. Which is why players tend to google the best spec/talent choice/enchants and change them whenever they need to, and they don't lose out on anything other than gold/a slightly different playstyle.
Weighing transmog/mounts against the best abilities with a system where you're almost locked into it because Blizzard doesn't want you to just hop back and forth is going to be a glorious mess.
And we haven't even seen what Soulbinds will do.
Blizzard has a tendency to nerf things. So the decisions we make at the time we make them will be completely arbitrary. The problem with an arbitrary having long term unknown effects on your player character is obvious. Having to roll dice is fine. A heavy time investment, such as a max level character, should be treated with some respect by the developers, not made meaningless by rng.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
19 minutes and the rumblings shall explode!
Yeah.
People just don't think about it enough. This is going to affect a lot of players. I am actually a big fan of choices in single player RPGs. Where you have to play the game again to see another outcome. Or something like DnD where choices are extremely important.
Blizzard has been making it easier than ever to make it so that people can enjoy different aspects of the game by swapping talents/gear/etc. And with this expansion they really want to focus on "player agency"
But this system is the antithesis of player agency. There really isn't that much of a choice.
If this system is going to be continue as is, it will be the 1 big thing everyone will complain about when the game is out and everyone has settled into their covenant and starts gearing/raiding/PvPing etc.
Can't wait to choose a covenant and then going to have to reroll my covenant choice when some ability was too OP and they nerfed it, or when they buff another covenant and suddenly now thats BiS.
Yohohoho