1. #62141
    It's starting to look like there isn't going to be a beta build today.

    Quote Originally Posted by Valysar View Post
    No Sindragosa, deads, undeads on login screen
    Yeah At this point, I don't expect any major changes to the login screen.

    - - - Updated - - -

    Quote Originally Posted by FenixAU View Post
    SFA tuning in this build.
    It's possible that since they have two branches now, they won't really bother doing too much tuning for the PTR and will instead focus on the Beta client, especially trying to polish and balance the Covenant stuff.

    - - - Updated - - -

    Quote Originally Posted by Arthzull View Post
    Sorry but there is no way we are getting it after the 29th, we already have Pre-patch on BG Downloader, and when that happens it is 1-2 weeks out
    Nah. BfA pre-patch was available on the background downloader 3 weeks before it went live.

    https://www.wowhead.com/news=285206....und-downloader (June 26th)
    https://wow.gamepedia.com/Patch_8.0.1 (July 17th)
    Last edited by Sarethion; 2020-09-17 at 01:28 AM.

  2. #62142
    I just need the pre-patch to hold off long enough for me to get Outland Loremaster finished.

  3. #62143
    Old God HighlordJohnstone's Avatar
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    Seems flagging might happen tomorrow.

  4. #62144
    Bloodsail Admiral Gifdwarf's Avatar
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    Mueh'zala got a spicy theme


  5. #62145
    Epic! Bwonsamdi the Dead's Avatar
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    Quote Originally Posted by Gifdwarf View Post
    Mueh'zala got a spicy theme

    Same guy who composed the Zandalari music. Interesting, wonder if Bwonsamdi will get another theme?

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  6. #62146
    Quote Originally Posted by Sarethion View Post
    It's starting to look like there isn't going to be a beta build today.


    Yeah At this point, I don't expect any major changes to the login screen.

    - - - Updated - - -


    It's possible that since they have two branches now, they won't really bother doing too much tuning for the PTR and will instead focus on the Beta client, especially trying to polish and balance the Covenant stuff.

    - - - Updated - - -


    Nah. BfA pre-patch was available on the background downloader 3 weeks before it went live.

    https://www.wowhead.com/news=285206....und-downloader (June 26th)
    https://wow.gamepedia.com/Patch_8.0.1 (July 17th)
    Hence why I said Usually, other pre-patches have been 1-2 weeks.

  7. #62147
    Quote Originally Posted by cface View Post
    DPS goes and come, but utility in dungeons with new mechanics AND affixes, tweaks to old ones, and with the new AoE caps I've barely read about that is hard and softcapped etc. Also the way you do damage in m+, ramp ups, cooldowns..
    Even when Balance druid in BFA didn't pump out so good AoE, and weren't in the MDI or the biggest keys, they just was such amazing to have with you with their best tank CD's in the game at the time with treants and AoE silence, mass roots, pushbacks, soothe, BR..
    Balance has even more CC in SL to boot. Something like half my skills is CC now.

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    Quote Originally Posted by Halfaheart View Post
    With them backloading frostmourne's lore and Denath's floating sword I'm just curious as to whether or not there are more sentient weapons out there and how they all tie into each other. Xal'atath is missing as well right?
    Well, Xal'atath is just an empty vessel now... or at least, was, last we saw it.

  8. #62148
    I find it great that some of the best music in the expansion so far is by Grant Kirkhope. Not that he isn't a great composer (Viva Pinata is fantastic) but I would never have expected to have him on the wow music team.

  9. #62149
    Quote Originally Posted by FenixAU View Post
    SFA tuning in this build.

    Didn't expect so little so close to prepatch.
    all we have seen is the ptr patch. no actual shadowlands content tuning. im guessing tomorrow beta build will be bigger.

  10. #62150


    Best music in best zone.
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  11. #62151
    The Insane Chickat's Avatar
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    I'd say we have 1 more build for major class changes and then Rip. Once again they have run out of time.

  12. #62152

    I got the biggest weapon enchant on PTR!
    Last edited by Doffen; 2020-09-17 at 05:13 AM.
    - Enough prattling. Let them come. We shall grind their bones to dust.

  13. #62153
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by Chickat View Post
    I'd say we have 1 more build for major class changes and then Rip. Once again they have run out of time.
    It was RIP as soon as they started to re-prune stuff.
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  14. #62154
    Quote Originally Posted by Chickat View Post
    I'd say we have 1 more build for major class changes and then Rip. Once again they have run out of time.
    No matter how long they'll wait, they run out of time for some spec, it's impossible to satisfy all. What they need is to embrace big class changes for select classes for patches like they did with to some extent in Legion (of course between seasons). Working on classes - not only balance, but also mechanics - should be ongoing process, not few months window every 2 years.

    But to be honest, I really hope Ion comment from two years ago (when he said they don't want to change classes during expac) was just cynical, because he knew that fixing and revamping max level structure for BfA will take all resources.

    Quote Originally Posted by Valysar View Post
    No Sindragosa, deads, undeads on login screen
    Good. Both BfA and SL login screens are simple and elegant, not 10 random shit flying and screaming at you when you launch the game.
    Last edited by Dracullus; 2020-09-17 at 06:07 AM.

  15. #62155
    Quote Originally Posted by Chickat View Post
    I'd say we have 1 more build for major class changes and then Rip. Once again they have run out of time.
    Balancing will once again happen during public beta, aka. live. Nothing new really, that is just expected and probably planned, especially seeing how the beta is set up in many ways and how little sensible data can be gleamed from it by everyone just trolling with old upscaled gear. Some of the classes were broken for large stretches of the beta as well, looking at WW or survival here, so very little actual testing was done on them. In general alot of the things apparently were and some still are broken to the extend that I have to wonder how they could learn anything from it. That being said, they have decoupled PTR and Beta, so the PTR build doesn't mean much, other than we might get a few pointless tweaks via datamining. A beta build could still be happening, so I wouldn't be all doom and gloom yet (a hefty doese of cynicism should be enough).

    I feel like Blizzard should at least adopt a periodic improvement system, like many smaller businesses adopt to improve their work place in fixed intervalls. A year has 12 months and we have twelve classes. Just let an intern lose on each class for one month a year and get some evaluation and changes in over the course of a year. In that time they only look at one class, catch up with all the stuff the community has already published about it, maybe look for a dialogue here or there and then take some action or at least put it on a list for future bulk changes. Some of the changes, which were immediately taken back (thankfully), have shown to me that Blizzard has no dedicated carer for the classes, because some of these changes would never happen with anyone who actually plays/knows the class in many situations and they clearly did not understand the underlying issue with some things. And before the white knights come in - no this is not about wanting "my" changes - this is about simply not fixing the issue with some of them.

    - - - Updated - - -

    Quote Originally Posted by Slowpoke is a Gamer View Post
    It was RIP as soon as they started to re-prune stuff.
    The whole unpruning was mostly a fail since with a few good exceptions (e.g. AMZ) it was mostly a checkbox that needed to be ticked, no matter if it made sense or not. Arguably it even lead to some really bad design in some cases for hybrids, because these unpruned abilities were used as focal points for class-wide abilities, despite them not working properly for all specs.
    Last edited by Haidaes; 2020-09-17 at 06:47 AM.
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  16. #62156
    Quote Originally Posted by Haidaes View Post
    I feel like Blizzard should at least adopt a periodic improvement system, like many smaller businesses adopt to improve their work place in fixed intervalls. A year has 12 months and we have twelve classes. Just let an intern lose on each class for one month a year and get some evaluation and changes in over the course of a year. In that time they only look at one class, catch up with all the stuff the community has already published about it, maybe look for a dialogue here or there and then take some action or at least put it on a list for future bulk changes. Some of the changes, which were immediately taken back (thankfully), have shown to me that Blizzard has no dedicated carer for the classes, because some of these changes would never happen with anyone who actually plays/knows the class in many situations and they clearly did not understand the underlying issue with some things. And before the white knights come in - no this is not about wanting "my" changes - this is about simply not fixing the issue with some of them.
    What I think is really lacking is for the devs to have at least one deep dive into each spec per revamp, no matter how small. That way they can if nnot placate whoever has the most problems at least give an ide of what they want the class to be.

    For instance, currently Unholy DK has a very boring base rotation of Festering strike followed by a couple Scourge strikes, I am sure many would prefer this to be updated though Blizzard could argue that this base rotation beign so boring is to create a steady rhytm of the spec, or that the talents are meant to bolster it.
    That way, we can at least argue the merits and flaws of the spec from a similar standpoint of at least knowing what it is supposed to be like, giving more focused feedback on for instance the talents.

    To go back to MM this is one of the biggest weaknesses of this dev cycle. We have no clue whether the playstyle that makes us ignore our procs is even intended, or whether wee simply play the class completely wrong.

  17. #62157
    Quote Originally Posted by Haidaes View Post
    It's most likely going to be changed later when enough people complain and an intern has some spare time .
    No seriously though, this stuff is usually taken care of later when they realize what they broke when going from one expansion to the other. Currently even old dungeon scaling hasn't been adjusted last time I checked. There is also island farming that some people would probably like to be able to do solo since they put ALOT of transmog and pet stuff in there.
    Yeah good point regarding Islands. As you say I'm sure it will be addressed. Perhaps in 9.1. Thanks!

  18. #62158
    Quote Originally Posted by Sondrelk View Post
    For instance, currently Unholy DK has a very boring base rotation of Festering strike followed by a couple Scourge strikes, I am sure many would prefer this to be updated though Blizzard could argue that this base rotation beign so boring is to create a steady rhytm of the spec, or that the talents are meant to bolster it....
    I don't know, have you tried Balance Druid? It's the most mind-numbing spec I've ever played and Shadowlands somehow made it even worse. Compared to Balance Unholy is a blast. Some specs are even worse than their BfA counterparts, it's actually really funny that they achieved this.
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  19. #62159
    Quote Originally Posted by Nyel View Post
    I don't know, have you tried Balance Druid? It's the most mind-numbing spec I've ever played and Shadowlands somehow made it even worse. Compared to Balance Unholy is a blast. Some specs are even worse than their BfA counterparts, it's actually really funny that they achieved this.
    Not that Unholy is the worst or anything, just trying to point out that the base spec being boring could be by design, in which case arguing it being boring is pointless, which is why we should get developer notes on what they want the spec to be like.
    In the case of a spec being boring it could be because they want talents to spice it up, in which case feedback that the talents are not interesting would be useful, or it could be that they have misjudged some part of the rotation like not realizing that players are trying to weave in an ability that they shouldnt have to.

    Without targeted developer notes it is difficult to know what could be improved about the spec.

  20. #62160
    The revendreth video got uploaded early by mistake

    They privated the vid but the link still works


    --- snip ---
    Last edited by Aucald; 2020-09-17 at 03:08 PM. Reason: Removed Fake Link

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