1. #64161
    Quote Originally Posted by The-Shan View Post
    it also broke a precedent where blizzard releases things regardless of how buggy and busted they are, which is a good thing.
    Quote Originally Posted by Makabreska View Post
    I mean, this is basically going back to old, "when it's ready" Blizz.
    Imagine actually believing this.

  2. #64162
    The Lightbringer Makabreska's Avatar
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    Quote Originally Posted by BALLS BALLS BALLS BALLS View Post
    Imagine actually believing this.
    For this moment, it is.
    Deep into that darkness peering, long I stood there, wondering, fearing...

  3. #64163
    Quote Originally Posted by Makabreska View Post
    For this moment, it is.
    I can't wait until there's an ocean of whining about the expansion's systems a month after release. Gonna be great.

  4. #64164
    Quote Originally Posted by Makabreska View Post
    For this moment, it is.
    Sure it is rather "launching this 27.10 would be disaster" than "we want be sure game will be ready", but it's step in right direction. One of many during SL testing, sadly people forget after 1 week when Blizzard do something good.

    Quote Originally Posted by BALLS BALLS BALLS BALLS View Post
    I can't wait until there's an ocean of whining about the expansion's systems a month after release. Gonna be great.
    Don't get it, they is always whining about expansions systems and it's not great in any shape or form.

    I can't see anything outside locking covenant choice (easy "fixable" I remind) that would cause major uproar. Even that still feels like less pain the ass than legendaries and AP grinding on Legion launch. Do you remember "ocean of whining" from regular playerbase back then?
    Last edited by Dracullus; 2020-10-03 at 01:08 PM.

  5. #64165
    The Lightbringer The-Shan's Avatar
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    Quote Originally Posted by BALLS BALLS BALLS BALLS View Post
    Imagine actually believing this.
    I didn't say it ends the precedent, but it goes against it.
    thinly veiled high elf thread

  6. #64166
    Quote Originally Posted by BALLS BALLS BALLS BALLS View Post
    Imagine actually believing this.
    Gonna believe them, while watching their updates. They earned it, after this development circle, where, outside of their new shiny covenant system, almost everything else has been heard and talked over.

  7. #64167
    Quote Originally Posted by LordTakeo View Post
    Gonna believe them, while watching their updates. They earned it, after this development circle, where, outside of their new shiny covenant system, almost everything else has been heard and talked over.
    The covenant system has been heard and discussed, it just hasnt ended with the exact outcome many were expecting. For others it is a wonderful step forward from Blizzard towards a return of RPG elements.
    The world revamp dream will never die!

  8. #64168
    Quote Originally Posted by Sondrelk View Post
    The covenant system has been heard and discussed, it just hasnt ended with the exact outcome many were expecting. For others it is a wonderful step forward from Blizzard towards a return of RPG elements.
    Which is complete nonsense for anyone that actually played the game since the beginning, since this kind of RPG (which it really isn't) was never part of the game to begin with. It's the introduction of a some kind of pseudo RPG features, while they still ignore all other, way more important classical RPG features.

    Edit:
    Anyway, rpg delusions aside, is it me or did they forget to update the groupfinder/premade group tool with SL locations and quests? I tried to create a group for theater of pain* but I can't select any of the SL stuff.

    *Does it's name justice btw, at least the outdoor one. Such a pain in the ass with the unavoidable damage and loss of controll effects that allow for absolutely no skillful play if you don't have a heal and at least a pocket tank.
    Last edited by Haidaes; 2020-10-03 at 04:11 PM.
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  9. #64169
    Quote Originally Posted by Haidaes View Post
    Which is complete nonsense for anyone that actually played the game since the beginning, since this kind of RPG (which it really isn't) was never part of the game to begin with. It's the introduction of a some kind of pseudo RPG features, while they still ignore all other, way more important classical RPG features.
    Whether this is exactly the kind of choice you had to make way back this is more in the vein of how you picked one thing and then had to live with it, at least for a while.
    Sure, you could respec in Vanilla depending on the fight or whatever, but the game was definitely more geared towards picking one thing and then playing that one thing for a while.

    Besides, even if these are pseudo-RPG features or whatever it is still a step in the right direction. The most prudent comparision is to the removal of flying, which has given us loads of new stuff that might have been impossible, or at least pointless before. Things like Maldraxxus having the floating Necropolis that you can jump off of. Or Ardenweald being able to hide secrets on areas only accessible by secret teleports.

    Covenants are a great step in the right direction for anyone that wants the game to be more of an RPG, even if not necessarily the same kind we had back in Vanilla.
    The world revamp dream will never die!

  10. #64170
    Elemental Lord Lahis's Avatar
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    Quote Originally Posted by BALLS BALLS BALLS BALLS View Post
    I can't wait until there's an ocean of whining about the expansion's systems a month after release. Gonna be great.
    Sure, the systems are terrible.

    But atleast they aren't also buggy and broken.

  11. #64171
    After having played for some time in beta now, one thing for me has become pretty obvious: the zones, especially Revendreth, have been developed with active flying in their mind.

    Especially Revendreth with all its mountaintop castles and hills and peaks and whatnot is really difficult to traverse on a ground mount, it became tedious very quickly (I choose Venthyr). The zone is so huge and full of altitudes, it’s really designed around flying. No idea how you’ll deal with this for 6-12 months until flying is unlocked, it will be a major downside for me to not be able to fly there. This wasn’t as obvious recognizable in BfA as it’s been in Shadowlands imho.
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  12. #64172
    Quote Originally Posted by Nyel View Post
    After having played for some time in beta now, one thing for me has become pretty obvious: the zones, especially Revendreth, have been developed with active flying in their mind.

    Especially Revendreth with all its mountaintop castles and hills and peaks and whatnot is really difficult to traverse on a ground mount, it became tedious very quickly (I choose Venthyr). The zone is so huge and full of altitudes, it’s really designed around flying. No idea how you’ll deal with this for 6-12 months until flying is unlocked, it will be a major downside for me to not be able to fly there. This wasn’t as obvious recognizable in BfA as it’s been in Shadowlands imho.
    Pff, I survived year with Dazal'Alor as my capital. Always some zone (or more if we're unlucky) is pain in the ass without flying.

  13. #64173
    Quote Originally Posted by Nyel View Post
    After having played for some time in beta now, one thing for me has become pretty obvious: the zones, especially Revendreth, have been developed with active flying in their mind.

    Especially Revendreth with all its mountaintop castles and hills and peaks and whatnot is really difficult to traverse on a ground mount, it became tedious very quickly (I choose Venthyr). The zone is so huge and full of altitudes, it’s really designed around flying. No idea how you’ll deal with this for 6-12 months until flying is unlocked, it will be a major downside for me to not be able to fly there. This wasn’t as obvious recognizable in BfA as it’s been in Shadowlands imho.
    Sounds to me more like it is designed without flying in mind, therefore placing obstacles in your way that will be trivial once you get flying.

    Not to mention that creating areas that are not available creates spaces that can be unique secrets. Last I checked if you choose Venthyr you get a teleport network that has a chance ot teleport you to inaccesible areas.
    The world revamp dream will never die!

  14. #64174
    Quote Originally Posted by Lahis View Post
    Sure, the systems are terrible.

    But atleast they aren't also buggy and broken.
    The worst thing about the Covenant system is that it's working as intended.

  15. #64175
    Quote Originally Posted by BALLS BALLS BALLS BALLS View Post
    The worst thing about the Covenant system is that it's working as intended.
    What is bad about covenants beside restriction to change them? (ok, week cooldown for changing is also bad, but it's same category)

  16. #64176
    Quote Originally Posted by Sondrelk View Post
    Sounds to me more like it is designed without flying in mind, therefore placing obstacles in your way that will be trivial once you get flying.

    Not to mention that creating areas that are not available creates spaces that can be unique secrets. Last I checked if you choose Venthyr you get a teleport network that has a chance ot teleport you to inaccesible areas.
    It just doesn’t feel good though. I am up for secrets and that stuff and I know that Venthyr players get that additional transporting system via the mirrors, but imagine you’re not Venthyr. This zone ist just a pita to quest in, there’s so many places you have to go to the top and need to use several elevators and stairs and whatever, just to be sent to the other part of the zone where you have to climb up another mountain.

    Don’t get me wrong, Revendreth is most likely the most impressive zone Blizzard has designed yet, it’s looking fantastic and the NPCs are great, but getting from place to place there is just... unfun.

    - - - Updated - - -

    Quote Originally Posted by Dracullus View Post
    What is bad about covenants beside restriction to change them? (ok, week cooldown for changing is also bad, but it's same category)
    Too much is crammed into Covenants. I wouldn’t mind if it would be Covenants for cosmetics and that one skill, but it’s Soulbinds and Conduits and the whole character progression of Shadowlands is intertwined with your Covenant choice... it’s just system overload within one single system.
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  17. #64177
    Quote Originally Posted by Nyel View Post
    It just doesn’t feel good though. I am up for secrets and that stuff and I know that Venthyr players get that additional transporting system via the mirrors, but imagine you’re not Venthyr. This zone ist just a pita to quest in, there’s so many places you have to go to the top and need to use several elevators and stairs and whatever, just to be sent to the other part of the zone where you have to climb up another mountain.

    Don’t get me wrong, Revendreth is most likely the most impressive zone Blizzard has designed yet, it’s looking fantastic and the NPCs are great, but getting from place to place there is just... unfun.

    - - - Updated - - -



    Too much is crammed into Covenants. I wouldn’t mind if it would be Covenants for cosmetics and that one skill, but it’s Soulbinds and Conduits and the whole character progression of Shadowlands is intertwined with your Covenant choice... it’s just system overload within one single system.
    I guess it depends on the player. some actual verticality sounds awesome to me, Blizzard has been far too scared to do anything but flat areas for questing.
    Will thoroughly enjoy doing quest objectives and then organically using goblin gliders or slowfall effects unlike the past cases of having to search them out.
    The world revamp dream will never die!

  18. #64178
    Quote Originally Posted by Sondrelk View Post
    I guess it depends on the player. some actual verticality sounds awesome to me, Blizzard has been far too scared to do anything but flat areas for questing.
    Will thoroughly enjoy doing quest objectives and then organically using goblin gliders or slowfall effects unlike the past cases of having to search them out.
    Getting down isn’t the problem, getting up is.

    I’m curious, have you beta access and tried playing in Revendreth? (Not trying to disrespect your opinion with this question)
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  19. #64179
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by Nyel View Post
    Getting down isn’t the problem, getting up is.

    I’m curious, have you beta access and tried playing in Revendreth? (Not trying to disrespect your opinion with this question)
    Yeah that's Blizz's problem with verticality right now. The zones look cool with all those towers and cliffs everywhere, but getting around (and especially back up, looking at you Azsuna) can be a real pain if you're not the right class/covenant (See: Demon Hunter, Venthyr).
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  20. #64180
    Quote Originally Posted by Nyel View Post
    Too much is crammed into Covenants. I wouldn’t mind if it would be Covenants for cosmetics and that one skill, but it’s Soulbinds and Conduits and the whole character progression of Shadowlands is intertwined with your Covenant choice... it’s just system overload within one single system.
    Too much? It's literally just new artifact weapon. Renown is AP (but without grind), new skill is your active ability from artifact, conduits are relics, soulbinds your passive artifact tree. If SL max level progression is too much for you, I don't know what to say.

    Rest stuff about Covenants are just side things to do on free time.

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