1. #1461
    I would love a time skip for Azeroth but if it was up to me, I would not just do a straight up time skip. I'd rather do an adventure in another world, WoD style, in which our contact with Azeroth will by lore be severed and then when we come back it would be several years later.

    But what I will reiterate. I do not want them to do a World Revamp only for the Revamp to bring us to a world in crisis like in Cataclysm because then we'd be stuck in that crisis (which would be resolved by that expansion's end) for the next decade.

    An alternative to a world revamp would be a world that is DESTROYED. If e.g. N'zoth floods the world, we could have a Black Empire expansion in a world with much fewer zones than the current one (because flooding).
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  2. #1462
    The Undying Slowpoke is a Gamer's Avatar
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    Quote Originally Posted by Nymrohd View Post
    I would love a time skip for Azeroth but if it was up to me, I would not just do a straight up time skip. I'd rather do an adventure in another world, WoD style, in which our contact with Azeroth will by lore be severed and then when we come back it would be several years later.

    But what I will reiterate. I do not want them to do a World Revamp only for the Revamp to bring us to a world in crisis like in Cataclysm because then we'd be stuck in that crisis (which would be resolved by that expansion's end) for the next decade.

    An alternative to a world revamp would be a world that is DESTROYED. If e.g. N'zoth floods the world, we could have a Black Empire expansion in a world with much fewer zones than the current one (because flooding).
    I think the best revamp solution is just.... peacecraft.

    I know, "Warcraft means WAR!" but come on people it's that mindset that's put us on this path of endless revolving doors of faction war and cosmic gods that decided they wanted to piss on Azeroth today. What we need at this point is just to take a few steps back and make a starting experience that is just that, a starting point. Not dumping you in the middle of a crisis, handing you a legendary sword, and going "you're our only hope now, Luke."
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  3. #1463
    Quote Originally Posted by Syegfryed View Post
    go on, expand my sight
    Ion has stated that Blizzard would like to reduce the amount of time needed to reach current content, and that a level squish would be the way to achieve that. So no, not just numbers. Congratulations on your new & expanded sight.
    Last edited by Frood; 2019-09-13 at 06:39 AM.

  4. #1464
    Quote Originally Posted by Slowpoke is a Gamer View Post
    I think the best revamp solution is just.... peacecraft.

    I know, "Warcraft means WAR!" but come on people it's that mindset that's put us on this path of endless revolving doors of faction war and cosmic gods that decided they wanted to piss on Azeroth today. What we need at this point is just to take a few steps back and make a starting experience that is just that, a starting point. Not dumping you in the middle of a crisis, handing you a legendary sword, and going "you're our only hope now, Luke."
    I mean I disagree that it is either peace or war.
    Are you familiar with the Points of Light concept in world building? In a world ravaged by war you can have a few beacons of peace and civilization and wilderness and savagery surrounding them and constantly pushing in. You could develop the world by focusing on a couple of towns per zone AT MOST (thus increasing travel time for questing and non-linear questing which imo is a good thing) and then really develop those towns. Capital zones and the starter zones can be exempt to give players safe areas.
    Then you have zone-level threats surrounding and threatening those points of light. You can add dynamic outposts that are threatened by the zone-level quests and can actually fall, using destructible buildings; then you can use a resource or even better a combined resource and professions system to allow players to rebuild them (so you either get battle events to win the area, quests to rebuild or world quests enabled after rebuilding and increasing waves of attacks; all are linked to the same reward system so people don't have a reason to leave the area to be destroyed).
    You can also have constant patrolling threats. But not threats that are insurmountable (Fel Reaver, Un'goro devilsaurs, classic Silverpine Worgen). Yes there is a moment of dread that is fun but ultimately there is no gameplay; you either run away or you die. I'd make patrols manageable threats that make you want to keep your cooldowns available while fighting normal mobs so that if a patrol jumps you, you can just blow cooldowns and survive with good gameplay.

    That way the world feels alive because areas keep changing hands. In order to deal with the need to funnel top level players in a few zones you can have weekly hotspots that alternate and each targets a small cluster of zones (3-4 zones that are geographically and thematically close); when the area is a hotspot outpost invasions intensify and perhaps you might even have attacks on the points of light as well.
    Last edited by Nymrohd; 2019-09-13 at 06:46 AM.
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  5. #1465
    Banned Syegfryed's Avatar
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    Quote Originally Posted by Frood View Post
    Ion has stated that Blizzard would like to reduce the amount of levels needed to reach current content, and that a level squish would be a way to achieve that. So no, not just numbers. Congratulations on your new & expanded sight.
    they could just make the damn lv faster, so you get to the current content faster duh

    just cutting numbers but you spend the same time to get to the current lv, what a great idea, nothing will change

  6. #1466
    Quote Originally Posted by Syegfryed View Post
    they could just make the damn lv faster, so you get to the current content faster duh

    just cutting numbers but you spend the same time to get to the current lv, what a great idea, nothing will change
    From a technical standpoint, that would be a much more complicated solution. There are so many aspects that go into this decision, including player psychology, which is why that guy called you shortsighted before. A level squish is the optimal route, which is also why it's being considered seriously by Blizzard.

  7. #1467
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    Quote Originally Posted by Frood View Post
    From a technical standpoint, that would be a much more complicated solution. There are so many aspects that go into this decision, including player psychology, which is why that guy called you shortsighted before. A level squish is the optimal route, which is also why it's being considered seriously by Blizzard.
    then the problem is not people taking time to get to the current content, you cut numbers but people spend the same time or more doing the same thing regardless, you trick people thinking they are doing a better progressions because you have even less spells to mix in lv up.

    you are just losing what you gained through the years, they can do anyway, it will not matter the long run neither will fix the game, cause lv squish without world revamp and a timeskip would be crap
    Last edited by Syegfryed; 2019-09-13 at 07:01 AM.

  8. #1468
    Quote Originally Posted by Syegfryed View Post
    then the problem is not people taking time to get to the current content, you cut numbers but people spend the same time or more doing the same thing regardless, you trick people thinking they are doing a better progressions because you have even less spells to mix in lv up.

    you are just losing what you gained through the years, they can do anyway, it will not matter the long run neither will fix the game, cause lv squish without world revamp and a timeskip would be crap
    level squish will be with a world revamp

    the revamped zones will be like current remade zones where you have a choice on how to experience them since just the cata style remakes were not received well by a portion of the players base

    cutting levels in half and grouping some past expansions in the level brackets trying to make the overall feel not be too bad when combined with the scaling tech currently used. Think about if BfA had a cap of only 115 but you still did the same content to cover from 110-120

    8.3 is going to make the next expansion kinda obvious since it will be what we use to expand the dragon story as a bridge

    a time skip is going to go off of the end of 8.3 and about a 5 year or so skip showing the spread of the old gods influence

    black empire invasions should be really fun and the rewards are mint

    i think the new class will be seen as either "omg we love it must reroll" by a majority of players or "omg why you no give tinkers this sucks" simply because the playstyle planned is a bit unique

    alliead race system has been extremely useful and the number of players leveling things like kul tirans and zandalari is exactly what we wanted to show "give the players a nice reward and they WILL work for it"

    cant wait to see peoples reactions to 8.2.5 personally

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    Quote Originally Posted by bullseyed View Post
    I don't know that we know for sure what happens if Azeroth does die. Antorus appears to still be there with Argus dead.


    On the plus side, if Azeroth does die, there is no purpose for the old gods to be here anymore. That could mean they kill everyone or could mean they just... leave.
    "the fate of azeroth is shared by her children"

    - - - Updated - - -

    Quote Originally Posted by TaliaKirana View Post
    I think the infamous Shadowlands leak just got thoroughly debunked by the latest PTR build. Same for a Black Empire expansion. If we're dealing with Sylvanas in 8.2.5, that points pretty strongly to N'zoth being 8.3.
    I still want next expansion to be about the Dragon Isles, with maybe Shadowlands stuff as a side plot.
    aint that easy to kill an old god after release

    half of the races on azeroth serve them one way or another and over the years have only been getting stronger

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    Quote Originally Posted by Scarnage86 View Post
    in priority:
    -class gameplay rework
    -find a way to recreate a comunity feeling
    -remove wf tf and all the exageration of loot rng
    - return of tier as they should be: 2pc change core rotaion 4pc increase power
    - not so invading leggendary/artifact/azerite system... should be just a balancing lever not core system
    - loot need more importance, so less loot but stronger
    - lfr do not drop tier or good trinket
    - dungeon challenge return, less mythic+
    - profession rework
    - more alt friendly
    - fly when cap lvl instant
    - no new zone, rework all the world
    - stop the crappy turtle/bejewel wq
    planned for most classes
    you guys dont make this easy
    scaling back TF with new currency system and thinking about returning ML
    we hear you loud and clear
    how do you feel about a return of MoP style but more valanyr??
    difficult to pull off early because most players prefer loot rewards over cosmetic
    tried before and failed but have a fun new idea to help
    how about challenge mode rewards in the m+ system
    archeology is getting fixed
    depends on what you mean
    no....but personally i want WotLK style flight where its something used in the content not something used on the content
    50/50
    sooo....umm...you know that really fun mobile app people have probably been playing recently?? welllllll

    - - - Updated - - -

    Quote Originally Posted by Scarnage86 View Post
    in priority:
    -class gameplay rework
    -find a way to recreate a comunity feeling
    -remove wf tf and all the exageration of loot rng
    - return of tier as they should be: 2pc change core rotaion 4pc increase power
    - not so invading leggendary/artifact/azerite system... should be just a balancing lever not core system
    - loot need more importance, so less loot but stronger
    - lfr do not drop tier or good trinket
    - dungeon challenge return, less mythic+
    - profession rework
    - more alt friendly
    - fly when cap lvl instant
    - no new zone, rework all the world
    - stop the crappy turtle/bejewel wq
    Quote Originally Posted by PrinceOfThaWest View Post
    I've read through all the pages I believe, so forgive me if I missed it anywhere in advance. I am curious though, is there even a shred of mention anywhere of Pristine Realms they were talking about back then?

    I suppose (inspired by the Classic) that 9.0 would be a perfect time to introduce those, somewhat inspiring people to play all over, especially if they re-design the old world zones, and somewhat keep the "pre-made group finder" for multi-player content, however remove heirlooms, elixirs, LFG and LFR functions.

    In my honest opinion, it would embrace the community feeling again and somewhat force people to socialize with one another, do things the harder way and not have everything for granted.

    It would help as well if they were to make rares, world quests, bosses and other group content tougher to kill, so players are encouraged to find one another and have fun together without heirlooms and other stuff.

    Can't personally think of better time to introduce those than a world revamp. Level squish would come in handy there as well.
    players killed them with a nuke

    soooooo many cried for community and less hand holding but when given the idea of something that would help that it went from "we want the community and the soul of the game" to "we dont care give us vanilla" so its been shelved like the readiness stat

  9. #1469
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    Quote Originally Posted by Frood View Post
    From a technical standpoint, that would be a much more complicated solution. There are so many aspects that go into this decision, including player psychology, which is why that guy called you shortsighted before. A level squish is the optimal route, which is also why it's being considered seriously by Blizzard.
    No. The optimal route is making leveling fun. That's why some people, including me, want a revamp

  10. #1470
    Quote Originally Posted by Wangming View Post
    No. The optimal route is making leveling fun. That's why some people, including me, want a revamp
    I never said they were mutually exclusive :-D.

  11. #1471
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    Quote Originally Posted by Frood View Post
    I never said they were mutually exclusive :-D.
    True. But if leveling can be fun it is okay for it to be 120 levels or more. Quality is more important than quantity, but it is best to have both.

  12. #1472
    Quote Originally Posted by Frood View Post
    Ion has stated that Blizzard would like to reduce the amount of time needed to reach current content, and that a level squish would be the way to achieve that. So no, not just numbers. Congratulations on your new & expanded sight.
    Thats not really the point of what the said though.
    The time needed from 1-120 would probably be the same as from 1-60 after a squish.

    The thing they want to change is giving rewards when leveling up. Right now you sometimes have 20 levels and more where nothing happens with your character. Sure they could just go back and give every spell ten ranks, but giving out 119 skillpoints of ranks of spells would be to much.

    Basically going back to the way your character improved in the game until the end of wotlk.
    People theorize what impact classic has now that is has proven to be popular, but i think this shows that classic has impacted the modern game way before it was released.

  13. #1473
    Pandaren Monk Wangming's Avatar
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    So any guesses on how the datamined undead nelf will impact 9.0?

  14. #1474
    Quote Originally Posted by Wangming View Post
    So any guesses on how the datamined undead nelf will impact 9.0?
    As I said in other thread the only way to have Dark Ranger instead of Tinker is through Kaldorei Night Elfs for Alliance and Undeads for Horde as races. This NPC fits the theme (several NPCs are present in Darkshore warfront already & Sylvanas+Nathanos).

  15. #1475
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    Quote Originally Posted by Gibsonz View Post
    As I said in other thread the only way to have Dark Ranger instead of Tinker is through Kaldorei Night Elfs for Alliance and Undeads for Horde as races. This NPC fits the theme (several NPCs are present in Darkshore warfront already & Sylvanas+Nathanos).
    One can hope. By the way I read today that the Shadowlands AKA where you end up if you die in WoW, was originally planned to be an endgame zone you go to and dead players could have seen high lever players killing mobs and be inspired to get better and join them.

  16. #1476
    Banned Syegfryed's Avatar
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    Quote Originally Posted by Gibsonz View Post
    As I said in other thread the only way to have Dark Ranger instead of Tinker is through Kaldorei Night Elfs for Alliance and Undeads for Horde as races. This NPC fits the theme (several NPCs are present in Darkshore warfront already & Sylvanas+Nathanos).
    like any horde need or want more elves, we already get elf shit with the nightborne.

  17. #1477
    The Undying Slowpoke is a Gamer's Avatar
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    Undead Night Elves are probably part of Sylvanas', well let's call it like it is, New Scourge. It's for sure not playable, someone found the armor is literally grafted onto their model so it's not using the UPS.

    Also apparently a new title "Veteran of the Fourth War" which should put to bed Shadowlands once and for all.
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  18. #1478
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    Quote Originally Posted by razorpax View Post
    level squish will be with a world revamp

    the revamped zones will be like current remade zones where you have a choice on how to experience them since just the cata style remakes were not received well by a portion of the players base

    cutting levels in half and grouping some past expansions in the level brackets trying to make the overall feel not be too bad when combined with the scaling tech currently used. Think about if BfA had a cap of only 115 but you still did the same content to cover from 110-120

    8.3 is going to make the next expansion kinda obvious since it will be what we use to expand the dragon story as a bridge

    a time skip is going to go off of the end of 8.3 and about a 5 year or so skip showing the spread of the old gods influence

    black empire invasions should be really fun and the rewards are mint

    i think the new class will be seen as either "omg we love it must reroll" by a majority of players or "omg why you no give tinkers this sucks" simply because the playstyle planned is a bit unique

    alliead race system has been extremely useful and the number of players leveling things like kul tirans and zandalari is exactly what we wanted to show "give the players a nice reward and they WILL work for it"

    cant wait to see peoples reactions to 8.2.5 personally

    - - - Updated - - -



    "the fate of azeroth is shared by her children"

    - - - Updated - - -



    aint that easy to kill an old god after release

    half of the races on azeroth serve them one way or another and over the years have only been getting stronger

    - - - Updated - - -



    planned for most classes
    you guys dont make this easy
    scaling back TF with new currency system and thinking about returning ML
    we hear you loud and clear
    how do you feel about a return of MoP style but more valanyr??
    difficult to pull off early because most players prefer loot rewards over cosmetic
    tried before and failed but have a fun new idea to help
    how about challenge mode rewards in the m+ system
    archeology is getting fixed
    depends on what you mean
    no....but personally i want WotLK style flight where its something used in the content not something used on the content
    50/50
    sooo....umm...you know that really fun mobile app people have probably been playing recently?? welllllll

    - - - Updated - - -





    players killed them with a nuke

    soooooo many cried for community and less hand holding but when given the idea of something that would help that it went from "we want the community and the soul of the game" to "we dont care give us vanilla" so its been shelved like the readiness stat
    Is this supossed to be a leak or...?
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    Bitch you need to go eat a fucking bullet you fucking cunt

  19. #1479
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    Quote Originally Posted by Slowpoke is a Gamer View Post
    Undead Night Elves are probably part of Sylvanas', well let's call it like it is, New Scourge. It's for sure not playable, someone found the armor is literally grafted onto their model so it's not using the UPS.

    Also apparently a new title "Veteran of the Fourth War" which should put to bed Shadowlands once and for all.
    Thank god for that. But I don't think the Undead Night Elf needs to look playable. I mean it is just a preview. If they become playable in 9.0 as an allied race or as a Night Elf Dark Ranger, they don't have to have playable models now. Do they?

  20. #1480
    wow 2.0 video was really good hope blizz is working on that idea.

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