Lilithvia Thread Directory| Go Utes!
We did have a vendor build a few weeks ago that led no where.
I'm so glad I have animal crossing to keep me company. It's helped me to stop obsessing for hours every day over alpha.
Myeah i am glad i have about 100+ games on steam and just hunting for achievements/100%ing games on high difficulties. and other non steam games like OSRS
SPeaking of OSRS, I would love a Slayer like profession in WoW.
Last edited by George Costanza; 2020-03-26 at 05:26 AM.
I'm reeeallly looking forward to seeing more of the zones. As others have said, Wow might not have 'realistic' graphics, but its seriously has one of the best art teams in the business, they know how to do their stuff!
The Bloodborne themed zone really intrigues me as I adore the soulsborne games
I'm hoping SL has a lot of creative freedom in zones. Bfas zones felt very realistic and hit or miss, I really liked zandalar and stormsong but not really the others. Considering it's cosmic and no real source content to be inspired from, they can make zones a little more free like bc or wod. The zones being their own floating kingdoms basically hopefully opens some unique designs and a lot of variety and contrast
Yeah, it's very in line with other Souls games in that it's very cosmic horror, where often the most disturbing elements are part of the world's "natural order". In Dark Souls, it was the Abyss and The Curse of Undeath. In Bloodborne, it's The Hunt and Blood Plague (which causes Lycanthropy eventually).
Asmongold just announced he's coming back to streaming on April 2nd
Soo, if Alpha comes out in a week that means we get a datamineable build today or tomorrow?!
yea, on the contrary to what a lot of artists who try to copy the Lovecraft theme think, there actually very rarely tentacles or monoliths and pyramids. most of the story's are often set in either Urban or rural baroque old fashioned towns. this begins the story as it is supposed to conclude with the protagonist realising how small they are in comparison and how fleeting there existence in comparison, first there juxtaposed against there surrounding and society, then the problem and finally with the cosmo's.
this makes for amazing books. but is hard to translate and rarely translated well into other media, games manage to do the build up well but often fail at the end, because in Lovecraft ultimately the protagonist cannot truly win, only delay the inevitable. and its in that exact realisation that the Horror comes in with cosmic horror.