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  1. #1

    The thing i fear the most is the loss of community aspect...

    If the stress test is a good sample of what it is to come, then im really optimistic.
    People helped eachother, communicated and i even got escorted by some random adventurer to a quest objective.

    But, being paranoid, i cant help thinking "maybe" the sense of community will be lost.
    Due to 4 things:
    -Its a different Era of mankind, nowadays people show a lot of apathy towards others.
    -Addons may ruin the need to communicate
    -The what i like to call "been there, done that" mentality or "this is not the true game, what do i care"
    -Name/ Server transfers will make any "blacklist" useless

    On the other hand...all this may be proven wrong...and Vanilla was designed in a way for people to communicate.

    For example, will random people come to the rescue of some poor low level being ganked by a rogue in redridge mountains?
    I know for a fact, every single day, people would come to the rescue.
    But for that to happen, you must feel "invested" in the actual game...and see it as your "true game".

    Will people do random acts of sympathy IF they dont see Classic as their one true game?

  2. #2
    A much bigger problem is layering. P servers have proven u can still make communities in the game in 2019....until layering ends won't feel good from a community aspect

  3. #3
    Layering won't be that big of an issue, no more so than not having it and 3/4 of the server leaving in the first month.

  4. #4
    Yeah, I hope they remove layering really fast, just after the launch, and don't put it in when AQ comes out etc..

  5. #5
    Quote Originally Posted by Vivial View Post
    Yeah, I hope they remove layering really fast, just after the launch, and don't put it in when AQ comes out etc..
    They have to do something with gate opening, it was a total disaster xd

  6. #6
    Banned MechaCThun's Avatar
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    Hey, this topic again.

  7. #7
    Quote Originally Posted by Togabito View Post
    If the stress test is a good sample of what it is to come, then im really optimistic.
    People helped eachother, communicated and i even got escorted by some random adventurer to a quest objective.

    But, being paranoid, i cant help thinking "maybe" the sense of community will be lost.
    Due to 4 things:
    -Its a different Era of mankind, nowadays people show a lot of apathy towards others.
    -Addons may ruin the need to communicate
    -The what i like to call "been there, done that" mentality or "this is not the true game, what do i care"
    -Name/ Server transfers will make any "blacklist" useless

    On the other hand...all this may be proven wrong...and Vanilla was designed in a way for people to communicate.

    For example, will random people come to the rescue of some poor low level being ganked by a rogue in redridge mountains?
    I know for a fact, every single day, people would come to the rescue.
    But for that to happen, you must feel "invested" in the actual game...and see it as your "true game".

    Will people do random acts of sympathy IF they dont see Classic as their one true game?
    "Different era"? It's only been 15 year, mate. People are just as they were back in vanilla and to be fair the community was not much better then. People complaind about ever chanage, trade was filled with toxic people blaming others for whatever, ninja looting, scams, botting, you name it. It was all there just as it is now. There were times when guilds worked together to ruin the rep of people they didn't like for no other reason than then having been in an argument.

    I don't get why people only seem to remember the good parts. I know thats how people work but I still don't get why. Odd behaviour for sure.

    Oh and vanilla was hardly design with communication in mind and it's hardly needed. You group up, you clear the dungeon and if you happen to get a noob you kick that player and invite a new one using an addon. Just like it works today.

    - - - Updated - - -

    Quote Originally Posted by Boomzy View Post
    I think you drastically underestimate how many people will start forming groups when they realize how hard shit is to do. You can't solo elites in vanilla. You can barely solo them as a hunter. That's not even considering dungeons and other quests. Thats how communities start to be formed. If you can do everything by yourself, you never need anyone else's cooperation or help, and no community is formed.
    Why? First of all, it's not as hard as you remember it and just like in retail you'll wait for a random person or you use and addon to find someone or you just move on. Spending more than a few min waiting is rarely worth the time wasted anyway. People know this now while they might not have 15 year ago.
    Unless you outgear Nazjatar for instance you need to group up here as well and while doing dungeons and thats just how it'll be in classic.

  8. #8
    it's gonna be a swamp

    global/world will be filled with 90% comedians , trolls , elitist , toxic ppl and 10% nice normal fun helping ppl

    but its like a group app, the fun ppl will make a 2nd channel and if you arnt in it, well you're part of the 90%

    i myself am a pro at the trevors axiom...wich makes me part of the 90%


    just make sure you find a guild with the same goals as you have at the start (dont join a lvling guild when your aim is raiding!)
    and you can bypass 80% of the bs and make/be part of your own small but growing community


    the good thing is that because there is no annon grouping, once you get know on a server as toxic, ninja looter , de needer , you name it
    you're gonna have a bad time, or even need to rename/reroll/transfer

  9. #9
    Quote Originally Posted by Xemioza View Post
    They have to do something with gate opening, it was a total disaster xd
    no they don't. i'd rather have a disaster than layering after p1 and most people still playing the game by the time AQ comes around would agree with that.

  10. #10
    Quote Originally Posted by Togabito View Post
    IBut, being paranoid, i cant help thinking "maybe" the sense of community will be lost.
    Honestly, no matter what anyone tries to tell me I already know it won't be there for multiple reasons.

    One being, it wasn't exactly like this during Classic. There was some to an extent, but not as much as everyone makes it out to be.
    Two, you'll have people who play Live play Classic and transition it over.
    Three, what people considering the sense of community isn't necessarily that. For instance, some consider "sense of community" as grouping up for dungeons, when really that's mainly the only way. So in this case is it really community or means to an end?

    The list could go on and on.

  11. #11
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    Quote Originally Posted by Vegas82 View Post
    All the people pretending the internet was different in 2004 need to remove their rose colored glasses.
    It's fair to say there's a pre- and post-Big Data collection online-atmosphere and along with the Snowden scandal and psy-ops campaigns using propaganda and becoming widespread knowledge in the years after 2008 - it's a shitshow of irony and extremism with divisiveness and corruption on the up as faith and trust in the world and each other falters. Increased economic- and climate-anxiety doesn't help either.
    If you knew the candle was fire then the meal was cooked a long time ago.

  12. #12
    Quote Originally Posted by Howlrunner View Post
    Nope, not in the slightest. I think you are vastly OVER-estimating it.
    People will go to the area. Wait, see if others are there, make a group, shoot some stuff, barely communicate, and then disband. Same as in live, right now. Heck, you barelyhad to speak beyond what pull is what, and loot rules most times. Even in back in the day, it was barely needed, believe me, I tanked about 2-3 PUG Strat runs a day to get stones, and also did multiple guild runs and such also. The players barely spoke in chat, *maybe* on Vent, but it was usually Officers being very self-important.
    You might have some people decide to chat and such, and maybe add another to friends, but it will be as always, the tanks and healers who are in most demand, and get random whispers when people do /who in a zone.
    Same as it was then. People weren't this magical super friendly bunch, they were just as bad then as now, except they thought there would be consequences. Turns out, there aren't. So expect more of the same, and a lot more God complexes.
    This exactly.

    Quote Originally Posted by Togabito View Post
    If the stress test is a good sample of what it is to come, then im really optimistic.
    People helped eachother, communicated and i even got escorted by some random adventurer to a quest objective.

    But, being paranoid, i cant help thinking "maybe" the sense of community will be lost.
    Due to 4 things:
    -Its a different Era of mankind, nowadays people show a lot of apathy towards others.
    -Addons may ruin the need to communicate
    -The what i like to call "been there, done that" mentality or "this is not the true game, what do i care"
    -Name/ Server transfers will make any "blacklist" useless

    On the other hand...all this may be proven wrong...and Vanilla was designed in a way for people to communicate.

    For example, will random people come to the rescue of some poor low level being ganked by a rogue in redridge mountains?
    I know for a fact, every single day, people would come to the rescue.
    But for that to happen, you must feel "invested" in the actual game...and see it as your "true game".

    Will people do random acts of sympathy IF they dont see Classic as their one true game?
    It isn't a different era of mankind. Vanilla wow isn't from the 1700s, you dork. People were already apathetic, that's why kiting world bosses to low level zones, pet living bombs, and dropping infernals on starting zones happened. As has always been the case, 99% of interactions (particularly positive ones) were and will be in guild/close friends network, the other thousands of players on your server will be 98% complete strangers, just like Vanilla.

    Community is a private server meme. People were assholes in Vanilla. PuGs weren't any more vocal than they are now besides "sheep moon" or "sap X pls". People stole tags and nodes all the time, because why would you bother grouping and reduce your exp if you know what you are doing and can just continually outtag people? """Blacklists""" are the ultimate meme, because they were a guild thing more than a server thing, guilds were constantly shitbags and being on a good guild's blacklist didn't matter because there was probably another good guild that absolutely hated that guild and would happily take you anyway.

  13. #13
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    Quote Originally Posted by Vegas82 View Post
    So exactly like it was in 2004.
    Nah back then it was just a new innovative money printing machine, an online store and a place to look out for yourself or your fellow man, it's still these things, but then somebody thought all the data being parsed should be stored for statistics instead of go to waste - now it's cataloging and a road-map for everyone to improve efficiency and productivity - which fascists naturally love and embrace wholesale while claiming to have nothing to hide, so clearly you're a commie to resist them violating your privacy!
    If you knew the candle was fire then the meal was cooked a long time ago.

  14. #14
    Brewmaster Outofmana's Avatar
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    Don't worry, this has been 'tested' on private servers for years and it turns out the community hasn't changed much, just avoid the streamer-realm and you'll get a proper vanilla experience. Never played on the biggest one since that's too big to accomplish anything community wise, but I doubt classic will have such a crowded servercap anyway, the rest of the pvt servers had a great community.

  15. #15
    @Aggrophobic @Howlrunner

    I know for a fact the community was different back then.
    Why? I dont know. (dont know if it was different era or something else...)

    Because when i was a teenager i used to gank people in low level zones...and EVERY single time...max levels would come to the rescue to help the ones in need.

    Does that happen now? I dont think so...

  16. #16
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    Quote Originally Posted by Togabito View Post
    @Aggrophobic @Howlrunner

    I know for a fact the community was different back then.
    Why? I dont know. (dont know if it was different era or something else...)

    Because when i was a teenager i used to gank people in low level zones...and EVERY single time...max levels would come to the rescue to help the ones in need.

    Does that happen now? I dont think so...
    Players have m+ and WQs to worry about these days, without them and in a much reduced world-size, I've no issue seeing it'll be like you describe again. If ganked on retail you're just expected to group with friends/guildies or use the lfg-tool for a while to skip over a shard for a minute or two.

    - - - Updated - - -

    Quote Originally Posted by Vegas82 View Post
    No, it wasn’t. It had already existed for 15 years and toxic online behavior was already a thing. It’s more obvious now that it’s centralized around a few social media sites, but fuck all has changed aside from that.

    The community wasn’t different back then, the game was.
    The world was different, toxic behavior precedes the internet in it's entirety. SM as we know it today was only just surfacing back then. Acceptance of safe-spaces increased with it.
    If you knew the candle was fire then the meal was cooked a long time ago.

  17. #17
    Quote Originally Posted by Mukind View Post
    A much bigger problem is layering. P servers have proven u can still make communities in the game in 2019....until layering ends won't feel good from a community aspect
    Not everyone wants to be prevented from escaping the starting zone by the lag and quest bottleneck having 2000 people on your screen at once will create, regardless of how "authentic" you want the experience to be.

    Bottom line is people just wont play if they literally cant play the game, then you'll be left with your community of 5 die hard fans complaining they cant get a group together.

    Layering wont last forever, it's just a band aid for what is going to be a much bigger launch than the original one. It's not the end of the world.
    Your persistence of vision does not come without great sacrifice. Let go of the tangible mass of your mind, it is only an illusion. There is no escape.. For the soul burns on everlasting encapsulated within infinite time. A thousand year journey at the blink of an eye... Humanity is dust..

  18. #18
    Quote Originally Posted by Tiwack View Post
    Players have m+ and WQs to worry about these days, without them and in a much reduced world-size, I've no issue seeing it'll be like you describe again. If ganked on retail you're just expected to group with friends/guildies or use the lfg-tool for a while to skip over a shard for a minute or two.
    Just like @Vegas82 said, it was a different game.

    But i dont know if thats the main reason why this happened.
    "Helping someone being ganked" is an act of pure sympathy, without any kind of "reward"...its a "community" thing.

    I have so many stories, because i used to do this activity everyday (ganking low levels, but i dont do it now as a grown up).

    Believe me when i say, everyday...1 if not 2 or 3 people would come to the rescue.
    I have endless stories...that im trying hard not to tell...because its offtopic
    Last edited by Roanda; 2019-08-03 at 01:20 PM.

  19. #19
    Quote Originally Posted by Vegas82 View Post
    That in no way indicates the internet was different, just that it was smaller. I'm not sure what kind of silly goose would think that it in anyway indicates behavior patterns have changed online.
    Do you truly believe the internet...the world...the people...were the same 15 years ago?

    Im with Boomzy, that would be insane

  20. #20
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    Quote Originally Posted by Vegas82 View Post
    All SM did was centralize the toxic behavior. It was already pervasive in online communities if you were paying attention.
    People can be really shitty when disagreed with, it's nothing new to the internet, they couldn't easily create their own echo-chambers like today. I feel like you're just shifting the goal-posts now instead of making your point to what was originally being discussed.
    If you knew the candle was fire then the meal was cooked a long time ago.

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